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  • 05:16, 25 March 2026Firearms (hist | edit) ‎[7,323 bytes]AlienOvan (talk | contribs) (Created page with "<center> '''Firearms''' refers to the weapon type and the Combat Metaphor in order to use them effectively. This article explains the weapon type and the rules surrounding their use. They are ranged weapons that use combustion to fire projectiles at high speeds, causing '''high damage''' and penetration on hit. They are typically found in '''Modern''' settings, though more primitive forms can be found in Fantasy settings as well. ==Weapon Design== {| class="wikitab...")
  • 05:34, 8 March 2026Size Damage (hist | edit) ‎[4,000 bytes]AlienOvan (talk | contribs) (Created page with "<center> '''Size Damage''' is a special multiplier where a smaller opponent is able to deal extra damage to a larger one, usually after scoring a '''Critical Hit''' from an Attack Roll, or through the use of special equipment or Metaphors. ==Size Damage Multiplier== To deal Size Damage by any means, one can score a '''Critical Hit''' by rolling a 12 on a d12 during an Attack roll. They can use the result of the exploded Meta-die's Versatile Bonus to declar...")
  • 04:42, 8 March 2026Explode (hist | edit) ‎[601 bytes]AlienOvan (talk | contribs) (Created page with " '''Explode''' refers to a dice mechanic in which rolling the maximum value (or qualifying value) immediately produces an '''extra copy''' of the rolled die as a Versatile Bonus. This is most relevant to the '''d12''' die that is rolled in most checks, rolling a 12 produces a Meta Dice, an '''md12''' that can be applied in any believable way for the check or interaction. Unless specified or gained through a Meta-Power: No other die can explode in this way, eve...")
  • 04:37, 8 March 2026Attack Roll (hist | edit) ‎[2,304 bytes]AlienOvan (talk | contribs) (Created page with " An '''Attack Roll''' is a process a character must take to use attacks and/or abilities that target another creature or entity with an Evasion and/or Deflection score. Against anything else, it is a Target number of 6 or higher. Rolling lower than 6 is treated as 'missing' even if the target is stationary and not affecting the character's ability to aim. The term 'ToHit' is a bonus to succeed against a target's Evasion/Deflection, much like how Skill bonuses...")
  • 05:11, 3 March 2026Versatile Bonus (hist | edit) ‎[1,009 bytes]AlienOvan (talk | contribs) (Created page with " A '''Versatile Bonus''' is a modifier that can become any legal, valid value within the Metaforce system. It is commonly attributed to Meta Dice and Metaphors, which grant these types of bonuses to characters to maximise their options within the game space. Generally, if a check requires the character to 'pass' or 'hit' a target. a Versatile bonus becomes a Skill or ToHit bonus to raise chances of success. If the V-Bonus is not required for success then it ca...")
  • 05:11, 3 March 2026Training Point (hist | edit) ‎[4,045 bytes]AlienOvan (talk | contribs) (Created page with " '''Training Points''' are a special resource a character gains at 1st level and every level afterwards. It is a '''Catalyst''' required to take advantage of some character progression options, alternative Catalysts require '''roleplay and storytelling''' in order to achieve. Generally, any option that specifies the use of a Training Point can only be performed by '''spending a Training Point''', but if pure Experience-based options exist, then Training points...")
  • 14:04, 26 February 2026Tension (hist | edit) ‎[865 bytes]AlienOvan (talk | contribs) (Created page with " '''Tension''' is a keyword used to describe a '''temporary''' form of Exert for channelled abilities or forms of exhaustion. Tension is treated as being the same value of Exert, except it disappeared when the source of the Tension is released. ==Tension Cost== The default Tension value for a channelled ability or power is '''10'''. Often, the best way to manage and reduce this value for use is to apply a '''Metaphor bonus''' to reduce Tension cost. Tension cost ca...")
  • 11:17, 26 February 2026Exert (hist | edit) ‎[1,150 bytes]AlienOvan (talk | contribs) (Created page with " '''Exert''' is a keyword used to indicate how many points of Exertion a character takes, it is usually denoted with a value such as '''Exert 1'''. Exert can be gained either through the use of powers and abilities, or as a natural hazard present in the game world. ==Exert Cost== The default Exert for using abilities is '''1''', unless otherwise specified. Exert is not a cost unless it is mentioned by keyword. An alternate cost type called Tension is a temporary...")
  • 07:28, 16 February 2026Rest (hist | edit) ‎[4,702 bytes]AlienOvan (talk | contribs) (Created and expanded on rest mechanics)
  • 17:34, 11 February 2026Save (hist | edit) ‎[2,828 bytes]AlienOvan (talk | contribs) (Initial draft)
  • 10:06, 1 February 2026Odonghe (hist | edit) ‎[6,261 bytes]AlienOvan (talk | contribs) (Created Odonghe race)
  • 07:30, 1 February 2026Magic (hist | edit) ‎[8,176 bytes]AlienOvan (talk | contribs) (Created Magic page)
  • 04:48, 30 January 2026Ravenii (hist | edit) ‎[9,088 bytes]AlienOvan (talk | contribs) (Created page with "<center> thumb|center|1200px|Depiction of Ravenni marching. ==Physical Description== The Ravenni are a race of giant Orcs distinguished by their immense physical mass and overwhelmingly powerful builds. Towering far above common orcs and most humanoid giants alike, Ravenni bodies favor width and density over height alone—thick torsos, slab-like shoulders, and arms heavy with muscle that appear more suited to crushing than striking. Their propo...") originally created as "Ravenni"
  • 06:37, 29 January 2026Meta Card (hist | edit) ‎[2,055 bytes]AlienOvan (talk | contribs) (Introducing Meta Cards!)
  • 18:35, 24 January 2026Outfit (hist | edit) ‎[4,795 bytes]AlienOvan (talk | contribs) (Incomplete draft, continue from enhancements)
  • 02:48, 24 January 2026Weapon (hist | edit) ‎[8,184 bytes]AlienOvan (talk | contribs) (Gave Weapons their own page, defined Weapon actions.)
  • 02:52, 14 January 2026Metaforce User (hist | edit) ‎[2,069 bytes]AlienOvan (talk | contribs) (Created page with " '''Metaforce User(s)''' are any character that have Meta Points, and can use Meta-Powers. Player characters are almost always Metaforce Users by this definition as they start with some amount of MP. This title and status is '''not known to characters''' that have it, and simply describes how their fate is often shaped by the players who control and portray them in the Metaforce system. Narratively this shouldn't be mentioned unless it is an '''official Metafo...")
  • 18:38, 11 January 2026Meta Power (hist | edit) ‎[20,038 bytes]AlienOvan (talk | contribs) (Forked article, in progress [Up to Action-8])
  • 08:39, 9 January 2026Morale (hist | edit) ‎[2,453 bytes]AlienOvan (talk | contribs) (Created page with " '''Morale''', and it's counterpart, '''Demorale''', is a Status that modifies the checks a character performs by affecting their mood and confidence. They are usually given to creatures who have been significantly affected by positive or negative effects and outcomes. Generally a character doesn't get a Morale bonus or Demoral penalty unless an interaction inflicts it. ==Trigger== Morale bonuses are granted to characters when affected by Metaphors and ab...")
  • 06:12, 9 January 2026Xamoan (hist | edit) ‎[10,220 bytes]AlienOvan (talk | contribs) (Xamoan draft complete)
  • 09:54, 28 December 2025@Secret:ZombiesGiantsClubRules (hist | edit) ‎[13,135 bytes]AlienOvan (talk | contribs) (Secret page)