11 March 2026
- 17:3117:31, 11 March 2026 diff hist +2,343 News No edit summary current
- 17:2917:29, 11 March 2026 diff hist −1,257 Main Page news post current
- 17:0817:08, 11 March 2026 diff hist +939 Save Completely revised Save mechanic, it's good now! current
9 March 2026
- 19:4619:46, 9 March 2026 diff hist +1,812 Size Damage Changed topic to describe Size Damage multipliers. Mid-rewrite current
8 March 2026
- 05:3405:34, 8 March 2026 diff hist +2,188 N Size Damage Created page with "<center> '''Size Damage''' is a special multiplier where a smaller opponent is able to deal extra damage to a larger one, usually after scoring a '''Critical Hit''' from an Attack Roll, or through the use of special equipment or Metaphors. ==Size Damage Multiplier== To deal Size Damage by any means, one can score a '''Critical Hit''' by rolling a 12 on a d12 during an Attack roll. They can use the result of the exploded Meta-die's Versatile Bonus to declar..."
- 05:0405:04, 8 March 2026 diff hist −2,959 Meta Dice Updated layout, fixed tables current
- 04:4204:42, 8 March 2026 diff hist +601 N Explode Created page with " '''Explode''' refers to a dice mechanic in which rolling the maximum value (or qualifying value) immediately produces an '''extra copy''' of the rolled die as a Versatile Bonus. This is most relevant to the '''d12''' die that is rolled in most checks, rolling a 12 produces a Meta Dice, an '''md12''' that can be applied in any believable way for the check or interaction. Unless specified or gained through a Meta-Power: No other die can explode in this way, eve..." current
- 04:3704:37, 8 March 2026 diff hist +2,304 N Attack Roll Created page with " An '''Attack Roll''' is a process a character must take to use attacks and/or abilities that target another creature or entity with an Evasion and/or Deflection score. Against anything else, it is a Target number of 6 or higher. Rolling lower than 6 is treated as 'missing' even if the target is stationary and not affecting the character's ability to aim. The term 'ToHit' is a bonus to succeed against a target's Evasion/Deflection, much like how Skill bonuses..." current
- 04:2104:21, 8 March 2026 diff hist −199 Magnitude Improved logic, rewritten. current
6 March 2026
- 14:4414:44, 6 March 2026 diff hist +24 m Character Creation No edit summary current
- 14:4314:43, 6 March 2026 diff hist −115 m Character Sheet No edit summary current
- 14:4314:43, 6 March 2026 diff hist −115 m Core Value No edit summary current
4 March 2026
- 03:4703:47, 4 March 2026 diff hist +24 m Attribute No edit summary current
- 03:4603:46, 4 March 2026 diff hist +24 m Encounter No edit summary current
- 03:4503:45, 4 March 2026 diff hist −101 m Magnitude No edit summary
- 03:4303:43, 4 March 2026 diff hist −101 Resistance Added missing category current
3 March 2026
- 19:4919:49, 3 March 2026 diff hist +16 m Resistance →Weakness X
- 19:4819:48, 3 March 2026 diff hist −5 Resistance →Weakness X: Changed Weakness scaling
- 05:1105:11, 3 March 2026 diff hist +1,009 N Versatile Bonus Created page with " A '''Versatile Bonus''' is a modifier that can become any legal, valid value within the Metaforce system. It is commonly attributed to Meta Dice and Metaphors, which grant these types of bonuses to characters to maximise their options within the game space. Generally, if a check requires the character to 'pass' or 'hit' a target. a Versatile bonus becomes a Skill or ToHit bonus to raise chances of success. If the V-Bonus is not required for success then it ca..." current
- 05:1105:11, 3 March 2026 diff hist +4,045 N Training Point Created page with " '''Training Points''' are a special resource a character gains at 1st level and every level afterwards. It is a '''Catalyst''' required to take advantage of some character progression options, alternative Catalysts require '''roleplay and storytelling''' in order to achieve. Generally, any option that specifies the use of a Training Point can only be performed by '''spending a Training Point''', but if pure Experience-based options exist, then Training points..." current
26 February 2026
- 20:2420:24, 26 February 2026 diff hist +24 m Tension Added missing category current
- 14:0414:04, 26 February 2026 diff hist +841 N Tension Created page with " '''Tension''' is a keyword used to describe a '''temporary''' form of Exert for channelled abilities or forms of exhaustion. Tension is treated as being the same value of Exert, except it disappeared when the source of the Tension is released. ==Tension Cost== The default Tension value for a channelled ability or power is '''10'''. Often, the best way to manage and reduce this value for use is to apply a '''Metaphor bonus''' to reduce Tension cost. Tension cost ca..."
- 11:1711:17, 26 February 2026 diff hist +1,150 N Exert Created page with " '''Exert''' is a keyword used to indicate how many points of Exertion a character takes, it is usually denoted with a value such as '''Exert 1'''. Exert can be gained either through the use of powers and abilities, or as a natural hazard present in the game world. ==Exert Cost== The default Exert for using abilities is '''1''', unless otherwise specified. Exert is not a cost unless it is mentioned by keyword. An alternate cost type called Tension is a temporary..." current
- 04:2704:27, 26 February 2026 diff hist +565 Save →Exert Bonus: improved logic, added example
25 February 2026
- 15:0315:03, 25 February 2026 diff hist −1,655 Save Revised Save logic
16 February 2026
- 07:2807:28, 16 February 2026 diff hist +4,702 N Rest Created and expanded on rest mechanics current
- 06:5706:57, 16 February 2026 diff hist −7,555 How To Play Fixed layout, rewritten for 2026 current
14 February 2026
- 13:1013:10, 14 February 2026 diff hist −1,320 Encounter Page rewritten
- 09:2709:27, 14 February 2026 diff hist +190 Meta Power →Finishing Touch: Critical buff for Finishing Touch current
12 February 2026
- 15:4615:46, 12 February 2026 diff hist +507 Save No edit summary
- 10:2710:27, 12 February 2026 diff hist 0 m Odonghe →Character Creation: Base HP buff current
11 February 2026
- 17:3417:34, 11 February 2026 diff hist +2,519 N Save Initial draft
- 13:3113:31, 11 February 2026 diff hist +1,512 Meta Power Added 'Crash Out' Meta-Power
10 February 2026
- 10:5310:53, 10 February 2026 diff hist −573 Level →XP Scale current
- 08:5708:57, 10 February 2026 diff hist +540 Main Page →Game/Wiki News: Spells & Powers
9 February 2026
- 05:5005:50, 9 February 2026 diff hist +1,911 News No edit summary
- 05:4605:46, 9 February 2026 diff hist −132 Main Page First 2026 post
7 February 2026
- 12:3812:38, 7 February 2026 diff hist +92 Magic →Known Cantrips & Spells: Added mage hand current
3 February 2026
- 11:0611:06, 3 February 2026 diff hist +2,618 Magic Added cantrips
1 February 2026
- 10:4210:42, 1 February 2026 diff hist +573 Odonghe Added conservative appetite and steppe appetite
- 10:0610:06, 1 February 2026 diff hist +5,688 N Odonghe Created Odonghe race
- 09:0809:08, 1 February 2026 diff hist 0 N File:Odonghe06.webp No edit summary current
- 09:0709:07, 1 February 2026 diff hist 0 N File:Odonghe05.webp No edit summary current
- 09:0709:07, 1 February 2026 diff hist 0 N File:Odonghe04.webp No edit summary current
- 09:0609:06, 1 February 2026 diff hist 0 N File:Odonghe03.webp No edit summary current
- 09:0609:06, 1 February 2026 diff hist 0 N File:Odonghe02.webp No edit summary current
- 09:0409:04, 1 February 2026 diff hist 0 N File:Odonghe01.webp No edit summary current
- 09:0209:02, 1 February 2026 diff hist +47 N File:OdongheKey.webp Odonghe render, from Pathologic 2 current
- 08:4508:45, 1 February 2026 diff hist +725 Magic Finished Spell designed
- 07:3007:30, 1 February 2026 diff hist +24 m Magic added categories