Experience
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Level UpPlayers can increase the character's Level by spending an amount of experience points indicated by the Game-Master or Character Sheet. this many experience points increments the character's Metaphor ManagementA player may create a Metaphor for a character at +1 for 1 experience point if permitted. Improving a Metaphor costs an amount of experience equal to the Metaphor's current value plus 1. Each time a Metaphor's Ability value improves, the character can have an additional Sub-Ability in that Metaphor, or improve an existing one. Experience Point Reward GuideTypically, characters would get experience points based on these events and conditions. But remember the Game-Master decides what experience to give and by how much, only take this guide as the potential ways to obtain experience. Experience Reward examples • 1 XP for every hour played in a session, you may choose to round up to the next hour if necessary. • 1 XP for each ‘story beat’ completed. Like a scene, an important conversation, entering a new area…etc • 1+X XP for Encounters based on difficulty, 1 for Trivial fights and more for Epic and Dangerous battles. • Small amount of XP for outstanding roleplay and exploring additional content. Could also be used to incentivize taking risks. • Moderate amount of experience for completing a chapter, quest, scenario…etc. |