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Save

From Metaforce TTRPG
A Save occurs when an attacker or trigger meets or beats their target's Status Threshold. The target rolls the appropriate dice and modifiers to meet or beat the attacker's result and if they do, they can reduce the Status magnitude by half.

Save Process

If an attack has some Status effect, a value known as Magnitude is inflicted upon the target. The status will attack the target's Body, Reflex or Mind Core value. If the magnitude meets or exceeds this value, the defender can roll to Save against the condition's full effects. Otherwise the status ailment fails to be inflicted.

Some Status magnitudes persist or linger on a target, this does not inflict the Status condition upon the target, but will be added as a bonus to subsequent attempts.

Save Formula
The formula to roll a Save a condition is:
[ d12 + Appropiate Attribute + Modifiers ]

Endurance is used for Body-affecting conditions, and Charisma is used for psychological conditions. Otherwise a condition will specify which Attributes can be used.

Exert Bonus

Before the defending target rolls a Save, the defender may Exert 1: Regardless of the Save succeeding or failing, the result of the Attribute die reduces Status magnitude taken by its result, and in the case of success, this reduction occurs after it is halved.

"The Detective has a flask of acid thrown at them while fighting in a laboratory of a suspect. The Acid flask can inflict Acid Burn with a magnitude of 12, this exceeds the Detective's Body value of 10. The Detective makes a Body Save with TN 12, their Endurance rank is 1 so they get to roll a d4 and it comes up as 3. If she Exerts 1 to resist the condition, then she will roll the save and deduct 3 from the magnitude taken whether she succeeds or not. Down to 9 points on failure and to 3 on success."