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  • 04:11, 3 March 2026Versatile Bonus (hist | edit) ‎[1,009 bytes]AlienOvan (talk | contribs) (Created page with " A '''Versatile Bonus''' is a modifier that can become any legal, valid value within the Metaforce system. It is commonly attributed to Meta Dice and Metaphors, which grant these types of bonuses to characters to maximise their options within the game space. Generally, if a check requires the character to 'pass' or 'hit' a target. a Versatile bonus becomes a Skill or ToHit bonus to raise chances of success. If the V-Bonus is not required for success then it ca...")
  • 04:11, 3 March 2026Training Point (hist | edit) ‎[4,045 bytes]AlienOvan (talk | contribs) (Created page with " '''Training Points''' are a special resource a character gains at 1st level and every level afterwards. It is a '''Catalyst''' required to take advantage of some character progression options, alternative Catalysts require '''roleplay and storytelling''' in order to achieve. Generally, any option that specifies the use of a Training Point can only be performed by '''spending a Training Point''', but if pure Experience-based options exist, then Training points...")
  • 13:04, 26 February 2026Tension (hist | edit) ‎[865 bytes]AlienOvan (talk | contribs) (Created page with " '''Tension''' is a keyword used to describe a '''temporary''' form of Exert for channelled abilities or forms of exhaustion. Tension is treated as being the same value of Exert, except it disappeared when the source of the Tension is released. ==Tension Cost== The default Tension value for a channelled ability or power is '''10'''. Often, the best way to manage and reduce this value for use is to apply a '''Metaphor bonus''' to reduce Tension cost. Tension cost ca...")
  • 10:17, 26 February 2026Exert (hist | edit) ‎[1,150 bytes]AlienOvan (talk | contribs) (Created page with " '''Exert''' is a keyword used to indicate how many points of Exertion a character takes, it is usually denoted with a value such as '''Exert 1'''. Exert can be gained either through the use of powers and abilities, or as a natural hazard present in the game world. ==Exert Cost== The default Exert for using abilities is '''1''', unless otherwise specified. Exert is not a cost unless it is mentioned by keyword. An alternate cost type called Tension is a temporary...")
  • 06:28, 16 February 2026Rest (hist | edit) ‎[4,702 bytes]AlienOvan (talk | contribs) (Created and expanded on rest mechanics)
  • 16:34, 11 February 2026Save (hist | edit) ‎[1,936 bytes]AlienOvan (talk | contribs) (Initial draft)
  • 09:06, 1 February 2026Odonghe (hist | edit) ‎[6,261 bytes]AlienOvan (talk | contribs) (Created Odonghe race)
  • 06:30, 1 February 2026Magic (hist | edit) ‎[8,176 bytes]AlienOvan (talk | contribs) (Created Magic page)
  • 03:48, 30 January 2026Ravenii (hist | edit) ‎[9,088 bytes]AlienOvan (talk | contribs) (Created page with "<center> thumb|center|1200px|Depiction of Ravenni marching. ==Physical Description== The Ravenni are a race of giant Orcs distinguished by their immense physical mass and overwhelmingly powerful builds. Towering far above common orcs and most humanoid giants alike, Ravenni bodies favor width and density over height alone—thick torsos, slab-like shoulders, and arms heavy with muscle that appear more suited to crushing than striking. Their propo...") originally created as "Ravenni"
  • 05:37, 29 January 2026Meta Card (hist | edit) ‎[2,055 bytes]AlienOvan (talk | contribs) (Introducing Meta Cards!)
  • 17:35, 24 January 2026Outfit (hist | edit) ‎[4,795 bytes]AlienOvan (talk | contribs) (Incomplete draft, continue from enhancements)
  • 01:48, 24 January 2026Weapon (hist | edit) ‎[8,184 bytes]AlienOvan (talk | contribs) (Gave Weapons their own page, defined Weapon actions.)
  • 01:52, 14 January 2026Metaforce User (hist | edit) ‎[2,069 bytes]AlienOvan (talk | contribs) (Created page with " '''Metaforce User(s)''' are any character that have Meta Points, and can use Meta-Powers. Player characters are almost always Metaforce Users by this definition as they start with some amount of MP. This title and status is '''not known to characters''' that have it, and simply describes how their fate is often shaped by the players who control and portray them in the Metaforce system. Narratively this shouldn't be mentioned unless it is an '''official Metafo...")
  • 17:38, 11 January 2026Meta Power (hist | edit) ‎[20,038 bytes]AlienOvan (talk | contribs) (Forked article, in progress [Up to Action-8])
  • 07:39, 9 January 2026Morale (hist | edit) ‎[2,453 bytes]AlienOvan (talk | contribs) (Created page with " '''Morale''', and it's counterpart, '''Demorale''', is a Status that modifies the checks a character performs by affecting their mood and confidence. They are usually given to creatures who have been significantly affected by positive or negative effects and outcomes. Generally a character doesn't get a Morale bonus or Demoral penalty unless an interaction inflicts it. ==Trigger== Morale bonuses are granted to characters when affected by Metaphors and ab...")
  • 05:12, 9 January 2026Xamoan (hist | edit) ‎[10,220 bytes]AlienOvan (talk | contribs) (Xamoan draft complete)
  • 08:54, 28 December 2025@Secret:ZombiesGiantsClubRules (hist | edit) ‎[13,135 bytes]AlienOvan (talk | contribs) (Secret page)
  • 05:17, 24 December 2025Race (hist | edit) ‎[4,779 bytes]AlienOvan (talk | contribs) (Created page with " A character's '''Race''' is the species of what they are. Mechanically it serves as the base stats, abilities and traits that make them distinct from other creatures in the world. For a list of playable races already on the wiki, check Category:Races. ==Description, History, Culture...etc== A written description of the species is laid here first to give the player an overview of the physical traits and appearance of the species. Other embellishments such as their...")
  • 02:32, 18 December 2025Appendage (hist | edit) ‎[7,537 bytes]AlienOvan (talk | contribs) (Created page with "==Definition== An '''Appendage''', or Limb, is a part of a character's body that can be used to perform Actions and activities. It is used as part of the action economy of Metaforce to give characters the ability to '''multi-task''' within a '''reasonable limit''' with the time they have available. Generally, an appendage can't be used for two actions/activities in the '''same moment''' of time but different appendages can. ==Valid Appendages== Regard...")
  • 05:59, 17 December 2025Speed (hist | edit) ‎[5,406 bytes]AlienOvan (talk | contribs) (unfinished, still need to detail fly and other modes.)
  • 18:00, 16 December 2025Prone (hist | edit) ‎[3,145 bytes]AlienOvan (talk | contribs) (Created page with "==Definition== The '''Prone''' condition positions a humanoid character horizontally across the ground, either on their front, back or side. This condition has a mixture of benefits and weaknesses and alters the character's movement options. ==Trigger== A character can become prone in two ways, '''willingly''' or by '''force'''. '''Willingly''' A character can go prone in one action frame, shifting from a '''Crouch''' and then finally into the prone condition. If...")
  • 06:31, 14 December 2025Fall Damage (hist | edit) ‎[6,893 bytes]AlienOvan (talk | contribs) (Created page with "==Definition== '''Fall Damage''' is damage taken from a character struck with the force of their own mass and gravity against another object, usually the terrain. Generally, characters take fall damage when they fall a significant height from an elevated position down to the ground below. ==Effects== When a character falls far enough, they take '''Fall damage''', this is a modified damage type, so it generally counts as Blunt/Bludgeoning and Gravity for determining da...")
  • 04:23, 14 December 2025Difficult Terrain (hist | edit) ‎[3,190 bytes]AlienOvan (talk | contribs) (Created page with "==Definition== '''Difficult Terrain''' is a environmental modifier that negatively impacts a character's ability to move into and exit squares affected by the modifier, increasing their movement cost. ==Effects== Difficult Terrain '''doubles''' the movement cost to enter or exit a square affected by it. So it would take 10ft of a character's speed to move 5ft into the square, and then another 10ft of speed to move into other Difficult Terrain squares and exit one. Eff...")
  • 12:38, 13 December 2025Critical (hist | edit) ‎[2,046 bytes]AlienOvan (talk | contribs) (critical page created)
  • 12:29, 10 December 2025Galvan (hist | edit) ‎[8,267 bytes]AlienOvan (talk | contribs) (Playable race test draft)