'''Improving Metaphors'''
'''Creating Metaphors'''
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...d specific powers, skills and abilities not contained within a character's Metaphors. Good examples include '''Spells''' for spellcasters (A spellcasting Metaph
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...and behaviour so they're considered to be related to '''Charisma-based''' Metaphors and abilities.
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...hings, from offering bonuses to checks, to outright granting and improving Metaphors to characters. They can modify a character's stats (Changing Attributes, Co
...haracters to gain options and modifiers without having to create or obtain Metaphors directly. As Arcs are '''Content-reliant''' pieces of the Metaforce system,
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...phor, they can be self-taught). There may be special restrictions to other Metaphors being taught such as magic or those gained from unnatural means. The newly
...st, the XP cost to learn a new Metaphor is either '''half''' the number of Metaphors known divided by '''2''' (rounded up). Or, '''one Training Point'''.
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...Level Points: one can spend [[Experience]] points on improving Attributes, Metaphors, or by increasing the character's [[Meta Point|Max MP]].
A '''Level Point''' is created by spending Experience on their Attributes, Metaphors or by increasing their max MP. It is not generated by paying into Experienc
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...6 and increase with level. Now attackers will need to work on their combat Metaphors even further to land hits.
* <code>[[Meta Dice]]</code> A section that covers the unique dice used in Metaphors, Attributes and more.
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'''Primary Metaphors'''
...taphor with a +4 Rank, and another Metaphor at +3 Rank. In addition, these Metaphors also start with a number of Metaphor components equal to their rank, or com
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...ers: <code>Base</code>, <code>Ability</code> and <code>Sub-Ability</code>. Metaphors can be created or improved by either <code>Experience Points</code>, <code>
For a list of pre-made Metaphor examples, check out [[Recommended Metaphors]].
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...resist [[Status Point|Status Conditions]] and be used to power [[Metaphor|Metaphors]] or track other resources.
..., or Fear attacking the character's Mind. When used to track a character's Metaphors and powers it can represent their resources or limits before they are unabl
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...ode> is a critically important document and record of a character's stats, Metaphors and equipment. This page will provide information to obtain and explain ter
===Metaphors===
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...softcap comes at a x2 cost multiplier (+6 costs 12 XP, instead of 6). Some Metaphors set at creation, along with those linked to high-tier Attributes may have h
...er is considered to be a certain tier of power in all Attribute checks and Metaphors of the appropriate type. Affects the check difficulty or benefits from usin
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...For other useful Metaphors that are more genre-specific, see [[Recommended Metaphors]].
==Inherent Metaphors==
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...as increasing the character's Status Resist scores for their Core values. Metaphors like '''Fitness''' and '''Discipline-Will''' grant bonuses to '''Body and M
...ted''', focus will mainly be on balancing the number stacks of Attributes, Metaphors and Metaphor Components. Characters who would otherwise be leagues more ade
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'''Extra Metaphors'''
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...s, rolled numbers and meta-dice can only override this rule via the use of Metaphors, Traits, Meta-abilities, or any other qualifying external effect or influen
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Since Attributes and Metaphors can exceed rank 5, and there '''isn't a die incrementally larger than d12''
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...s an event to happen, but it up to the player to actively use their skills/metaphors as the Game-Master isn't required to call checks for optional events.
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...xperience for [[Level]] points (especially if they can't afford to improve Metaphors or Attributes)
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