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==Game/Wiki News== | ==Game/Wiki News== | ||
<center><small>''Written by AlienOvan''</small></center> | <center><small>''Written by AlienOvan''</small></center> | ||
''' | '''12th March 2026''' - '''Saves and oh there's headlines now''' | ||
A few updates to Metaforce after preliminary playtesting has vastly improved the '''Character Sheet''', with fixed logic on character defence stats (Deflection/Evasion, Status Defences). Core Values and HP scaling have been shifted around and now start at 6 and increase with level. Now attackers will need to work on their combat Metaphors even further to land hits. | |||
Status Defence is now ToHit based, meaning Status magnitudes rolled target a character's Body, Reflex, or Mind Defence and if they meet or beat the score, the target is affected with the same magnitude. [[Save]]s can trigger which gives the character a chance to half or negate the condition based on their result. | |||
My primary focus aside from setting up playtest scenarios is to get the '''odds and numbers right'''. So that the chances to hit or affect things isn't too high or too low for a given level. Giving characters additional defence based on their level will give them an easier time surviving but it might also make some character too difficult to hit without rolling criticals. If I could solve the Save mechanic then I can solve this too. | |||
==Master Categories== | ==Master Categories== | ||
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* <code>[[Resistance]]</code> Explains how the difference Resistance (and Anti-Resistance) properties function. | * <code>[[Resistance]]</code> Explains how the difference Resistance (and Anti-Resistance) properties function. | ||
* <code>[[Size]]</code> A section that goes over the effects of Size and various considerations to take involving gigantic or tiny creatures. | * <code>[[Size]]</code> A section that goes over the effects of Size and various considerations to take involving gigantic or tiny creatures. | ||
==Features== | ==Features== | ||
Latest revision as of 17:29, 11 March 2026

Metaforce is a genre-agnostic, modular tabletop roleplaying system designed to allow a wide variety of game settings and scenarios while enabling players to build and customise their character’s powers, skills and abilities with numerically-backed scores known as Metaphors. Fate-altering Meta Powers give players the power to survive even the most dangerous situations, allowing Game-Masters to run more intense scenarios without high risk of TPK. Metaforce uses d12s as the key die. The current build for Metaforce is BETA 2.22, expected to finalise major systems within the year 2026.
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/ on desktop!To see older News posts, see News. And a list of changes to pages, can be found on the Recent Changes page.
Game/Wiki News
12th March 2026 - Saves and oh there's headlines now A few updates to Metaforce after preliminary playtesting has vastly improved the Character Sheet, with fixed logic on character defence stats (Deflection/Evasion, Status Defences). Core Values and HP scaling have been shifted around and now start at 6 and increase with level. Now attackers will need to work on their combat Metaphors even further to land hits. Status Defence is now ToHit based, meaning Status magnitudes rolled target a character's Body, Reflex, or Mind Defence and if they meet or beat the score, the target is affected with the same magnitude. Saves can trigger which gives the character a chance to half or negate the condition based on their result. My primary focus aside from setting up playtest scenarios is to get the odds and numbers right. So that the chances to hit or affect things isn't too high or too low for a given level. Giving characters additional defence based on their level will give them an easier time surviving but it might also make some character too difficult to hit without rolling criticals. If I could solve the Save mechanic then I can solve this too.
Master Categories
For a full list of game mechanics, see Mechanics
Getting Started
Before you start playing Metaforce, best to read up on the basic terms and concepts.
Character CreationA section to help new players start creating their first character.Character SheetExplains the Character sheet used to play Metaforce.RaceExplains the Race/Species articles and provides a list of them.AttributesA section explaining the six essential aspects of a characters capabilities.Core ValueA section explaining the three core stats that affect everything else, including resistances.Meta DiceA section that covers the unique dice used in Metaphors, Attributes and more.MetaphorA section that covers what Metaphors are used for and how values are assigned and used.Recommended MetaphorsA list containing Metaphors players would find helpful in most Metaforce games.LevelA section that goes over the importance of a character level, level-ups and progression.ArcA section that explains the special features a character gains as they level up.ExperienceA describing how Experience points (XP) are gained and used to progress a character.How To PlayAn explanation how games are run and what to do and when to do checks.DebtExplains the concept of Experience Debt and Boosting (to modify progression).
Playing Metaforce
These concepts make more sense after understanding the basics, or might only be relevant after starting your first session.
Meta PointAn important section that goes over Meta-Points (MP), a resource used in Meta Powers.Meta PowerNarrative interventions that enable players to influence the outcomes of their character's fate.
EquipmentA section that covers how equippable and usable (consumable) items work, and how they can be modified or enhanced.InventoryA section that details the carry capacity and Inventory rules for characters.EncounterAn in-depth look on how combat and special scenarios work in a Metaforce game.Action FramesA break-down of what Action Frames are, how to use them in Encounters.MagnitudeAn explanation to how Status Conditions andMagnitudework, and how they can be used to measure stamina and action costs.ComplicationDescribes the circumstances in which a character may lose advantage or suffer disadvantage during checks.ResistanceExplains how the difference Resistance (and Anti-Resistance) properties function.SizeA section that goes over the effects of Size and various considerations to take involving gigantic or tiny creatures.
Features
Modular Skills and Powers
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Exploding DiceDice with 12 sides (and sometimes other forms of die) can ‘explode’, allowing an additional die with the same number of sides to be rolled and added to the result upon rolling its highest value. Typically, Skill, ToHit, and Damage Dice can explode in this way. |
Meta Dice
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Attributes / Core ValuesThere are 6 |
Status Conditions and Magnitude
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Size and Size-Rating
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