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<div style="background-color: rgba(0, 0, 0, 0.34); padding: 10px;"> | |||
<div style=" | <center><small>[[File:mws150.png|25px]] Magic Window Studios presents</small></center> | ||
[[File: | [[File:MetaforceLogo.png|center]] | ||
'''<big>Metaforce</big>''' is a | <center><small>A Tabletop Roleplaying Game by '''AlienOvan'''</small></center> | ||
'''<big>Metaforce</big>''' is a genre-agnostic, modular tabletop roleplaying system designed to allow a wide variety of game settings and scenarios while enabling players to build and customise their character’s powers, skills and abilities with numerically-backed scores known as [[Metaphor]]s. Fate-altering [[Meta Power]]s give players the power to survive even the most dangerous situations, allowing Game-Masters to run more intense scenarios without high risk of <abbr title="Total Party Kill, TTRPG equivilant to a Game Over">TPK</abbr>. Metaforce uses '''d12s''' as the key die. | |||
The current build for Metaforce is '''BETA 2.22''', expected to finalise major systems within the year 2026. | |||
==Game/Wiki News | <center>'''Wiki Navigation Tips'''<br><small>''You can open up the search easily by tapping <code>'''/'''</code> on desktop!''<br> | ||
''' | |||
To see older News posts, see [[News]]. And a list of changes to pages, can be found on the [[Special:RecentChanges|Recent Changes]] page.</small></center> | |||
==Game/Wiki News== | |||
<center><small>''Written by AlienOvan''</small></center> | |||
'''12th March 2026''' - '''Saves and oh there's headlines now''' | |||
A few updates to Metaforce after preliminary playtesting has vastly improved the '''Character Sheet''', with fixed logic on character defence stats (Deflection/Evasion, Status Defences). Core Values and HP scaling have been shifted around and now start at 6 and increase with level. Now attackers will need to work on their combat Metaphors even further to land hits. | |||
Status Defence is now ToHit based, meaning Status magnitudes rolled target a character's Body, Reflex, or Mind Defence and if they meet or beat the score, the target is affected with the same magnitude. [[Save]]s can trigger which gives the character a chance to half or negate the condition based on their result. | |||
My primary focus aside from setting up playtest scenarios is to get the '''odds and numbers right'''. So that the chances to hit or affect things isn't too high or too low for a given level. Giving characters additional defence based on their level will give them an easier time surviving but it might also make some character too difficult to hit without rolling criticals. If I could solve the Save mechanic then I can solve this too. | |||
== | ==Master Categories== | ||
For a full list of game mechanics, see [[:Category:Mechanics|Mechanics]] | |||
==Getting Started== | |||
Before you start playing Metaforce, best to read up on the basic terms and concepts. | Before you start playing Metaforce, best to read up on the basic terms and concepts. | ||
* <code>[[Character Creation]]</code> A section to help new players start creating their first character. | * <code>[[Character Creation]]</code> A section to help new players start creating their first character. | ||
* <code>[[Character Sheet]]</code> Explains the Character sheet used to play Metaforce. | * <code>[[Character Sheet]]</code> Explains the Character sheet used to play Metaforce. | ||
* <code>[[Race]]</code> Explains the Race/Species articles and provides a list of them. | |||
* <code>[[Attribute|Attributes]]</code> A section explaining the six essential aspects of a characters capabilities. | * <code>[[Attribute|Attributes]]</code> A section explaining the six essential aspects of a characters capabilities. | ||
* <code>[[Core Value]]</code> A section explaining the three core stats that affect everything else, including resistances. | * <code>[[Core Value]]</code> A section explaining the three core stats that affect everything else, including resistances. | ||
* <code>[[Meta Dice]]</code> A section that covers the unique dice used in Metaphors, Attributes and more. | |||
* <code>[[Metaphor]]</code> A section that covers what Metaphors are used for and how values are assigned and used. | * <code>[[Metaphor]]</code> A section that covers what Metaphors are used for and how values are assigned and used. | ||
* <code>[[Recommended Metaphors]]</code> A list containing Metaphors players would find helpful in most Metaforce games. | * <code>[[Recommended Metaphors]]</code> A list containing Metaphors players would find helpful in most Metaforce games. | ||
* <code>[[Level]]</code> A section that goes over the importance of a character level, level-ups and progression. | * <code>[[Level]]</code> A section that goes over the importance of a character level, level-ups and progression. | ||
* <code>[[ | * <code>[[Arc]]</code> A section that explains the special features a character gains as they level up. | ||
* <code>[[Experience]]</code> A describing how Experience points (XP) are gained and used to progress a character. | * <code>[[Experience]]</code> A describing how Experience points (XP) are gained and used to progress a character. | ||
* <code>[[How To Play]]</code> An explanation how games are run and what to do and when to do checks. | * <code>[[How To Play]]</code> An explanation how games are run and what to do and when to do checks. | ||
* <code>[[Debt]]</code> Explains the concept of Experience Debt and Boosting (to modify progression). | |||
==Playing Metaforce== | |||
These concepts make more sense after understanding the basics, or might only be relevant after starting your first session. | These concepts make more sense after understanding the basics, or might only be relevant after starting your first session. | ||
* <code>[[Meta Point]]</code> An important section that goes over Meta-Points ('''MP''') | * <code>[[Meta Point]]</code> An important section that goes over Meta-Points ('''MP'''), a resource used in Meta Powers. | ||
** <code>[[Meta Power]]</code> Narrative interventions that enable players to influence the outcomes of their character's fate. | |||
* <code>[[Equipment]]</code> A section that covers how equippable and usable (consumable) items work, and how they can be modified or enhanced. | * <code>[[Equipment]]</code> A section that covers how equippable and usable (consumable) items work, and how they can be modified or enhanced. | ||
* <code>[[Inventory]]</code> A section that details the carry capacity and Inventory rules for characters. | * <code>[[Inventory]]</code> A section that details the carry capacity and Inventory rules for characters. | ||
* <code>[[Encounter]]</code> An in-depth look on how combat and special scenarios work in a Metaforce game. | * <code>[[Encounter]]</code> An in-depth look on how combat and special scenarios work in a Metaforce game. | ||
* <code>[[Action | * <code>[[Action Frame]]s</code> A break-down of what Action Frames are, how to use them in '''Encounters'''. | ||
* <code>[[ | * <code>[[Magnitude]]</code> An explanation to how Status Conditions and <code>'''Magnitude'''</code> work, and how they can be used to measure stamina and action costs. | ||
* <code>[[Complication]]</code> Describes the circumstances in which a character may lose advantage or suffer disadvantage during checks. | * <code>[[Complication]]</code> Describes the circumstances in which a character may lose advantage or suffer disadvantage during checks. | ||
* <code>[[Resistance]]</code> Explains how the difference Resistance (and Anti-Resistance) properties function. | |||
* <code>[[Size]]</code> A section that goes over the effects of Size and various considerations to take involving gigantic or tiny creatures. | * <code>[[Size]]</code> A section that goes over the effects of Size and various considerations to take involving gigantic or tiny creatures. | ||
==Features== | ==Features== | ||
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Latest revision as of 17:29, 11 March 2026

Metaforce is a genre-agnostic, modular tabletop roleplaying system designed to allow a wide variety of game settings and scenarios while enabling players to build and customise their character’s powers, skills and abilities with numerically-backed scores known as Metaphors. Fate-altering Meta Powers give players the power to survive even the most dangerous situations, allowing Game-Masters to run more intense scenarios without high risk of TPK. Metaforce uses d12s as the key die. The current build for Metaforce is BETA 2.22, expected to finalise major systems within the year 2026.
You can open up the search easily by tapping
/ on desktop!To see older News posts, see News. And a list of changes to pages, can be found on the Recent Changes page.
Game/Wiki News
12th March 2026 - Saves and oh there's headlines now A few updates to Metaforce after preliminary playtesting has vastly improved the Character Sheet, with fixed logic on character defence stats (Deflection/Evasion, Status Defences). Core Values and HP scaling have been shifted around and now start at 6 and increase with level. Now attackers will need to work on their combat Metaphors even further to land hits. Status Defence is now ToHit based, meaning Status magnitudes rolled target a character's Body, Reflex, or Mind Defence and if they meet or beat the score, the target is affected with the same magnitude. Saves can trigger which gives the character a chance to half or negate the condition based on their result. My primary focus aside from setting up playtest scenarios is to get the odds and numbers right. So that the chances to hit or affect things isn't too high or too low for a given level. Giving characters additional defence based on their level will give them an easier time surviving but it might also make some character too difficult to hit without rolling criticals. If I could solve the Save mechanic then I can solve this too.
Master Categories
For a full list of game mechanics, see Mechanics
Getting Started
Before you start playing Metaforce, best to read up on the basic terms and concepts.
Character CreationA section to help new players start creating their first character.Character SheetExplains the Character sheet used to play Metaforce.RaceExplains the Race/Species articles and provides a list of them.AttributesA section explaining the six essential aspects of a characters capabilities.Core ValueA section explaining the three core stats that affect everything else, including resistances.Meta DiceA section that covers the unique dice used in Metaphors, Attributes and more.MetaphorA section that covers what Metaphors are used for and how values are assigned and used.Recommended MetaphorsA list containing Metaphors players would find helpful in most Metaforce games.LevelA section that goes over the importance of a character level, level-ups and progression.ArcA section that explains the special features a character gains as they level up.ExperienceA describing how Experience points (XP) are gained and used to progress a character.How To PlayAn explanation how games are run and what to do and when to do checks.DebtExplains the concept of Experience Debt and Boosting (to modify progression).
Playing Metaforce
These concepts make more sense after understanding the basics, or might only be relevant after starting your first session.
Meta PointAn important section that goes over Meta-Points (MP), a resource used in Meta Powers.Meta PowerNarrative interventions that enable players to influence the outcomes of their character's fate.
EquipmentA section that covers how equippable and usable (consumable) items work, and how they can be modified or enhanced.InventoryA section that details the carry capacity and Inventory rules for characters.EncounterAn in-depth look on how combat and special scenarios work in a Metaforce game.Action FramesA break-down of what Action Frames are, how to use them in Encounters.MagnitudeAn explanation to how Status Conditions andMagnitudework, and how they can be used to measure stamina and action costs.ComplicationDescribes the circumstances in which a character may lose advantage or suffer disadvantage during checks.ResistanceExplains how the difference Resistance (and Anti-Resistance) properties function.SizeA section that goes over the effects of Size and various considerations to take involving gigantic or tiny creatures.
Features
Modular Skills and Powers
|
Exploding DiceDice with 12 sides (and sometimes other forms of die) can ‘explode’, allowing an additional die with the same number of sides to be rolled and added to the result upon rolling its highest value. Typically, Skill, ToHit, and Damage Dice can explode in this way. |
Meta Dice
|
Attributes / Core ValuesThere are 6 |
Status Conditions and Magnitude
|
Size and Size-Rating
|