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Metaforce is a d12 genre-agnostic framework designed to allow a wide variety of game settings and scenarios while enabling players to build and customise their character’s powers, skills and abilities with numerically-backed scores known as Metaphors.

Game/Wiki News (from AlienOvan)

2nd November 2024
Development stalled for about a week due to real-life commitments, however a good deal of the base rules and content have been created now and the state of the game is looking good after October. November shall be a time to put some Beta-2 content into practice. Still, there is no rush, continuous iterations will be made to ensure each page is coherent and informative.

There may also be a chance that Metaphors will get a small change to the way that Sub-Abilities are acquired. Normally Sub-Abilities are gained at the same time as one improves the Metaphor's ability, but perhaps that could change. We'll see.
16th October 2024
Just as a way to keep things tidier, I created a News and Updates link to the sidebar (Desktop users only) and will now only keep the latest important messages on the main page to prevent it from pushing the Chapter article links down too much. So expect only one or two news items to appear here from now on, the rest will be in the News page as an archive.

Additionally, there is a discord link to the New Expanded Universe Discord. It is not a Metaforce product or setting, but is a great Sci-fi/Fantasy that involves similar mechanics. Also, it serves as a means to contact me (AlienOvan) in case you want to get in touch about the system. However, please be kind and also take a look at Reborn in Power, an Arthadian-Anthologies system. I will never forgive you if you don't.

Chapters

Getting Started

Before you start playing Metaforce, best to read up on the basic terms and concepts.
  • Character Creation A section to help new players start creating their first character.
  • Character Sheet Explains the Character sheet used to play Metaforce.
  • Attributes A section explaining the six essential aspects of a characters capabilities.
  • Core Value A section explaining the three core stats that affect everything else, including resistances.
  • Meta Dice A section that covers the unique dice used in Metaphors, Attributes and more.
  • Metaphor A section that covers what Metaphors are used for and how values are assigned and used.
  • Recommended Metaphors A list containing Metaphors players would find helpful in most Metaforce games.
  • Level A section that goes over the importance of a character level, level-ups and progression.
  • Progression A section that goes into depth Racial Traits and Class structures for characters.
  • Experience A describing how Experience points (XP) are gained and used to progress a character.
  • How To Play An explanation how games are run and what to do and when to do checks.

Playing Metaforce

These concepts make more sense after understanding the basics, or might only be relevant after starting your first session.
  • Meta Point An important section that goes over Meta-Points (MP) and the Meta-Abilities that use it to influence games on the player level.
  • Equipment A section that covers how equippable and usable (consumable) items work, and how they can be modified or enhanced.
  • Inventory A section that details the carry capacity and Inventory rules for characters.
  • Encounter An in-depth look on how combat and special scenarios work in a Metaforce game.
  • Action Points A break-down of what Action Points are, how they're used and how to use them in Action-Sequences.
  • Status Point An explanation to how Status Conditions and Magnitude work, and how they can be used to measure stamina and action costs.
  • Complication Describes the circumstances in which a character may lose advantage or suffer disadvantage during checks.
  • Size A section that goes over the effects of Size and various considerations to take involving gigantic or tiny creatures.

Advice & Insight

Everything else that isn't required or is supplementary to the core experience will be listed here. Take some time to grasp the more nuanced aspects of the Metaforce system.
  • Rules to Remember A section that covers regularly occurring rulings that can be used to help Players and Game-Masters resolve issues.
  • Game Mastery A section for managing Metaforce games more effectively, rulings and guides for Game-Masters and Players alike.

Features

Modular Skills and Powers

Metaphors are skills, powers and abilities a character can use to defend themselves or gain an advantage within their environment throughout various campaigns and settings. The Game Master and Player should communicate to each other to create and design Metaphors that are appropriate to the campaign.

Exploding Dice

Dice with 12 sides (and sometimes other forms of die) can ‘explode’, allowing an additional die with the same number of sides to be rolled and added to the result upon rolling its highest value. Typically, Skill, ToHit, and Damage Dice can explode in this way.

Meta Dice

Meta Dice appear in Attributes and Metaphors with a value of +1 or greater. Starting at d4 and working up to d6, d8, d10 and d12. Meta-dice have a minimum number relative to the initial value of the Attribute/Metaphor, at its strongest, the d12 can't roll lower than a 5.

Attributes / Core Values

There are 6 Attributes (Strength, Endurance, Agility, Perception, Intellect, Charisma) that can be added to various checks, these Attributes contribute towards 3 Core Values (Body, Reflex, Mind) which govern a number of other stats including Health-Points (HP), Meta-Points (MP), Deflection and Evasion.

Status Conditions and Magnitude

Status Conditions affect characters in different ways, and even keep track of various resources they may have. Magnitude is used to track conditions and if it exceeds a character's relevant Core Value, they may become affected by a condition.

Size and Size-Rating

Size Rating determines the physical size of a character or creature, scaling its statistics such as Max Health, Damage dealt, Reach, Move Speed and more. The rules and adjustments for size work the same for player characters and NPCs.