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→‎Playing Metaforce: added Action points
→‎Playing Metaforce: renamed combat to encounter
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* <code>[[Meta Point]]</code> An important section that goes over Meta-Points ('''MP''') and the <code>'''Meta-Abilities'''</code> that use it to influence games on the player level.
* <code>[[Meta Point]]</code> An important section that goes over Meta-Points ('''MP''') and the <code>'''Meta-Abilities'''</code> that use it to influence games on the player level.
* <code>[[Equipment]]</code> A section that covers how equippable and usable (consumable) items work, and how they can be modified or enhanced.
* <code>[[Equipment]]</code> A section that covers how equippable and usable (consumable) items work, and how they can be modified or enhanced.
* <code>[[Combat]]</code> An in-depth look on how combat rounds work in a Metaforce game. Including <code>'''Action Points'''</code>.
* <code>[[Encounter]]</code> An in-depth look on how combat and special scenarios work in a Metaforce game.
* <code>[[Action Point]]s</code> A break-down of what Action Points are, how they're used and how to use them in '''Action-Sequences'''.
* <code>[[Action Point]]s</code> A break-down of what Action Points are, how they're used and how to use them in '''Action-Sequences'''.
* <code>[[Status Point]]</code> An explanation to how Status Conditions and <code>'''Magnitude'''</code> work, and how they can be used to measure stamina and action costs.
* <code>[[Status Point]]</code> An explanation to how Status Conditions and <code>'''Magnitude'''</code> work, and how they can be used to measure stamina and action costs.

Revision as of 03:53, 14 October 2024

Metaforce is a d12 genre-agnostic framework designed to allow a wide variety of game settings and scenarios while enabling players to build and customise their character’s powers, skills and abilities with numerically-backed scores known as Metaphors.

Game/Wiki News (from AlienOvan)

30th September 2024
Progression of the Wiki is slow but steady, the 'Getting Started' section are nearly all blue links now. Creation of the Recommended Metaphors page will be in long-term development as certain advanced Metaphors will take some time to figure out completely. 

With development of Level Progressions, there will be a mechanic in place to give characters more meaningful level-up rewards aside from just gaining Attribute points. Likewise, when Progressions are used in a scenario, the amount of Attribute points gained per level will decrease to account for the extra benefits levels given. A Progression will basically make it easier to simulate things like Racial Traits/Ancestries and Class features.

I am aiming to have the majority of pages created and up to date by the end of October. And no doubt there will be rounds of editorializing in order to make sure each page is consistent and coherent to the masses. I will update the main page with more news when it is gets closer to Beta-2 testing.
18th September 2024
The Metaforce Wiki, as well as the Metaforce System is under construction at the moment as preparations for Beta-2 are made. Pages are being written and tested to be mostly feature-complete before it can be pushed live. Beta-2 is a revision to the system from the Closed Beta and takes into account feedback and suggestions from the play-testers who engaged in testing back in May.

So just fair warning, pages will be missing content (red links), the game will be ready for Beta-2 play when the page Game Mastery is created and completed. So keep an eye out for that!

Chapters

Getting Started

Before you start playing Metaforce, best to read up on the basic terms and concepts.
  • Character Creation A section to help new players start creating their first character.
  • Character Sheet Explains the Character sheet used to play Metaforce.
  • Attributes A section explaining the six essential aspects of a characters capabilities.
  • Core Value A section explaining the three core stats that affect everything else, including resistances.
  • Metaphor A section that covers what Metaphors are used for and how values are assigned and used.
  • Recommended Metaphors A list containing Metaphors players would find helpful in most Metaforce games.
  • Level A section that goes over the importance of a character level, level-ups and progression.
  • Progression A section that goes into depth Racial Traits and Class structures for characters.
  • Experience A describing how Experience points (XP) are gained and used to progress a character.
  • How To Play An explanation how games are run and what to do and when to do checks.

Playing Metaforce

These concepts make more sense after understanding the basics, or might only be relevant after starting your first session.
  • Meta Point An important section that goes over Meta-Points (MP) and the Meta-Abilities that use it to influence games on the player level.
  • Equipment A section that covers how equippable and usable (consumable) items work, and how they can be modified or enhanced.
  • Encounter An in-depth look on how combat and special scenarios work in a Metaforce game.
  • Action Points A break-down of what Action Points are, how they're used and how to use them in Action-Sequences.
  • Status Point An explanation to how Status Conditions and Magnitude work, and how they can be used to measure stamina and action costs.
  • Size A section that goes over the effects of Size and various considerations to take involving gigantic or tiny creatures.

Advice & Insight

Everything else that isn't required or is supplementary to the core experience will be listed here. Take some time to grasp the more nuanced aspects of the Metaforce system.
  • Rules to Remember A section that covers regularly occurring rulings that can be used to help Players and Game-Masters resolve issues.
  • Game Mastery A section for managing Metaforce games more effectively, rulings and guides for Game-Masters and Players alike.

Features

Modular Skills and Powers

Metaphors are skills, powers and abilities a character can use to defend themselves or gain an advantage within their environment throughout various campaigns and settings. The Game Master and Player should communicate to each other to create and design Metaphors that are appropriate to the campaign.

Exploding Dice

Dice with 12 sides (and sometimes other forms of die) can ‘explode’, allowing an additional die with the same number of sides to be rolled and added to the result upon rolling its highest value. Typically, Skill, ToHit, and Damage Dice can explode in this way.

Meta Dice

Meta Dice appear in Attributes and Metaphors with a value of +1 or greater. Starting at d4 and working up to d6, d8, d10 and d12. Meta-dice have a minimum number relative to the initial value of the Attribute/Metaphor, at its strongest, the d12 can't roll lower than a 5.

Attributes / Core Values

There are 6 Attributes (Strength, Endurance, Agility, Perception, Intellect, Charisma) that can be added to various checks, these Attributes contribute towards 3 Core Values (Body, Reflex, Mind) which govern a number of other stats including Health-Points (HP), Meta-Points (MP), Deflection and Evasion.

Status Conditions and Magnitude

Status Conditions affect characters in different ways, and even keep track of various resources they may have. Magnitude is used to track conditions and if it exceeds a character's relevant Core Value, they may become affected by a condition.

Size and Size-Rating

Size Rating determines the physical size of a character or creature, scaling its statistics such as Max Health, Damage dealt, Reach, Move Speed and more. The rules and adjustments for size work the same for player characters and NPCs.