Main Page: Difference between revisions
→Chapters: added new article links and restructured sections |
level, changed to 'section' |
||
Line 19: | Line 19: | ||
* <code>[[Metaphor]]</code> A section that covers what Metaphors are used for and how values are assigned and used. | * <code>[[Metaphor]]</code> A section that covers what Metaphors are used for and how values are assigned and used. | ||
* <code>[[Recommended Metaphors]]</code> A list containing Metaphors players would find helpful in most Metaforce games. | * <code>[[Recommended Metaphors]]</code> A list containing Metaphors players would find helpful in most Metaforce games. | ||
* <code>[[Experience]]</code> | * <code>[[Level]]</code> A section that goes over the importance of a character level, level-ups and progression. | ||
* <code>[[Experience]]</code> A describing how Experience points (XP) are gained and used to progress a character. | |||
* <code>[[How To Play]]</code> An explanation how games are run and what to do and when to do checks. | * <code>[[How To Play]]</code> An explanation how games are run and what to do and when to do checks. | ||
Revision as of 15:04, 29 September 2024
Metaforce is a d12 genre-agnostic framework designed to allow a wide variety of game settings and scenarios while enabling players to build and customise their character’s powers, skills and abilities with numerically-backed scores known as Metaphors
.
Game/Wiki News
As of 18th September 2024, The Metaforce Wiki, as well as the Metaforce System is under construction at the moment as preparations for Beta-2 are made. Pages are being written and tested to be mostly feature-complete before it can be pushed live. Beta-2 is a revision to the system from the Closed Beta and takes into account feedback and suggestions from the play-testers who engaged in testing back in May. So just fair warning, pages will be missing content (red links), the game will be ready for Beta-2 play when the page Game Mastery is created and completed. So keep an eye out for that!
Chapters
Getting Started
Before you start playing Metaforce, best to read up on the basic terms and concepts.
Character Creation
A section to help new players start creating their first character.Character Sheet
Explains the Character sheet used to play Metaforce.Attributes
A section explaining the six essential aspects of a characters capabilities.Core Value
A section explaining the three core stats that affect everything else, including resistances.Metaphor
A section that covers what Metaphors are used for and how values are assigned and used.Recommended Metaphors
A list containing Metaphors players would find helpful in most Metaforce games.Level
A section that goes over the importance of a character level, level-ups and progression.Experience
A describing how Experience points (XP) are gained and used to progress a character.How To Play
An explanation how games are run and what to do and when to do checks.
Playing Metaforce
These concepts make more sense after understanding the basics, or might only be relevant after starting your first session.
Meta Point
An important section that goes over Meta-Points (MP) and theMeta-Abilities
that use it to influence games on the player level.Equipment
A section that covers how equippable and usable (consumable) items work, and how they can be modified or enhanced.Combat
An in-depth look on how combat rounds work in a Metaforce game. IncludingAction Points
.Status Point
An explanation to how Status Conditions andMagnitude
work, and how they can be used to measure stamina and action costs.Size Rating
A section that goes over the effects of Size and various considerations to take involving gigantic or tiny creatures.
Advice & Insight
Everything else that isn't required or is supplementary to the core experience will be listed here. Take some time to grasp the more nuanced aspects of the Metaforce system.
Rules to Remember
A section that covers regularly occurring rulings that can be used to help Players and Game-Masters resolve issues.Game Mastery
A section for managing Metaforce games more effectively, rulings and guides for Game-Masters and Players alike.
Features
Modular Skills and Powers
|
Exploding DiceDice with 12 sides (and sometimes other forms of die) can ‘explode’, allowing an additional die with the same number of sides to be rolled and added to the result upon rolling its highest value. Typically, Skill, ToHit, and Damage Dice can explode in this way. |
Meta Dice
|
Attributes / Core ValuesThere are 6 |
Status Conditions and Magnitude
|
Size and Size-Rating
|