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* <code>[[Meta Point]]</code> An important section that goes over Meta-Points ('''MP''') and the <code>'''Meta-Abilities'''</code> that use it to influence games on the player level. | * <code>[[Meta Point]]</code> An important section that goes over Meta-Points ('''MP''') and the <code>'''Meta-Abilities'''</code> that use it to influence games on the player level. | ||
* <code>[[Equipment]]</code> A section that covers how equippable and usable (consumable) items work, and how they can be modified or enhanced. | * <code>[[Equipment]]</code> A section that covers how equippable and usable (consumable) items work, and how they can be modified or enhanced. | ||
* <code>[[Inventory]]</code> A section that details the carry capacity and Inventory rules for characters. | |||
* <code>[[Encounter]]</code> An in-depth look on how combat and special scenarios work in a Metaforce game. | * <code>[[Encounter]]</code> An in-depth look on how combat and special scenarios work in a Metaforce game. | ||
* <code>[[Action Point]]s</code> A break-down of what Action Points are, how they're used and how to use them in '''Action-Sequences'''. | * <code>[[Action Point]]s</code> A break-down of what Action Points are, how they're used and how to use them in '''Action-Sequences'''. |
Revision as of 13:04, 25 October 2024
Metaforce is a d12 genre-agnostic framework designed to allow a wide variety of game settings and scenarios while enabling players to build and customise their character’s powers, skills and abilities with numerically-backed scores known as Metaphors
.
Game/Wiki News (from AlienOvan)
16th October 2024 Just as a way to keep things tidier, I created a News and Updates link to the sidebar (Desktop users only) and will now only keep the latest important messages on the main page to prevent it from pushing the Chapter article links down too much. So expect only one or two news items to appear here from now on, the rest will be in the News page as an archive. Additionally, there is a discord link to the New Expanded Universe Discord. It is not a Metaforce product or setting, but is a great Sci-fi/Fantasy that involves similar mechanics. Also, it serves as a means to contact me (AlienOvan) in case you want to get in touch about the system. However, please be kind and also take a look at Reborn in Power, an Arthadian-Anthologies system. I will never forgive you if you don't.
14th October 2024 After finishing up the drafts for both Encounters and Action Points, the groundwork for Metaforce is on the home-stretch now. Some smaller articles need to be written for specific mechanics but it is starting to become a comprehensive and workable framework now. Metaforce should be expected to be officially in the Beta-2 state by the end of this month of October. I have had some serious consideration to rename Progressions into something else, something snappier and less iniquitous. I'd bring shame to my family if I named it into 'Meta-something' one more time. Ideas I have considered include Arc, like character arcs. So when a character levels up, they are advancing as part of their own character build journey. If I decide to go with this idea, I'll be moving and updating article links to reflect this. As for any playtests, they are likely not to start until November due to work commitments. I'll be looking forward to see others try the system out for their own games and provide feedback for late-development improvements.
Chapters
Getting Started
Before you start playing Metaforce, best to read up on the basic terms and concepts.
Character Creation
A section to help new players start creating their first character.Character Sheet
Explains the Character sheet used to play Metaforce.Attributes
A section explaining the six essential aspects of a characters capabilities.Core Value
A section explaining the three core stats that affect everything else, including resistances.Metaphor
A section that covers what Metaphors are used for and how values are assigned and used.Recommended Metaphors
A list containing Metaphors players would find helpful in most Metaforce games.Level
A section that goes over the importance of a character level, level-ups and progression.Progression
A section that goes into depth Racial Traits and Class structures for characters.Experience
A describing how Experience points (XP) are gained and used to progress a character.How To Play
An explanation how games are run and what to do and when to do checks.
Playing Metaforce
These concepts make more sense after understanding the basics, or might only be relevant after starting your first session.
Meta Point
An important section that goes over Meta-Points (MP) and theMeta-Abilities
that use it to influence games on the player level.Equipment
A section that covers how equippable and usable (consumable) items work, and how they can be modified or enhanced.Inventory
A section that details the carry capacity and Inventory rules for characters.Encounter
An in-depth look on how combat and special scenarios work in a Metaforce game.Action Points
A break-down of what Action Points are, how they're used and how to use them in Action-Sequences.Status Point
An explanation to how Status Conditions andMagnitude
work, and how they can be used to measure stamina and action costs.Complication
Describes the circumstances in which a character may lose advantage or suffer disadvantage during checks.Size
A section that goes over the effects of Size and various considerations to take involving gigantic or tiny creatures.
Advice & Insight
Everything else that isn't required or is supplementary to the core experience will be listed here. Take some time to grasp the more nuanced aspects of the Metaforce system.
Rules to Remember
A section that covers regularly occurring rulings that can be used to help Players and Game-Masters resolve issues.Game Mastery
A section for managing Metaforce games more effectively, rulings and guides for Game-Masters and Players alike.
Features
Modular Skills and Powers
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Exploding DiceDice with 12 sides (and sometimes other forms of die) can ‘explode’, allowing an additional die with the same number of sides to be rolled and added to the result upon rolling its highest value. Typically, Skill, ToHit, and Damage Dice can explode in this way. |
Meta Dice
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Attributes / Core ValuesThere are 6 |
Status Conditions and Magnitude
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Size and Size-Rating
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