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===Attributes / Core Values=== | ===Attributes / Core Values=== | ||
There are 6 <code>[[Attribute|Attributes]]</code> (Strength, Endurance, Agility, Perception, Intellect, Charisma) that can be added to various checks, these Attributes contribute towards 3 <code>[[Core Value|Core Values]]</code> (Body, Reflex, Mind) which govern a number of other stats including Health-Points (<code>HP</code>), <code>[[Meta | There are 6 <code>[[Attribute|Attributes]]</code> (Strength, Endurance, Agility, Perception, Intellect, Charisma) that can be added to various checks, these Attributes contribute towards 3 <code>[[Core Value|Core Values]]</code> (Body, Reflex, Mind) which govern a number of other stats including Health-Points (<code>HP</code>), <code>[[Meta Point|Meta-Points]]</code> (MP), Deflection and Evasion. | ||
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===Status Conditions and Magnitude=== | ===Status Conditions and Magnitude=== | ||
<code>[[Status Point|Status Conditions]]</code> affect characters in different ways, and even keep track of various resources they may have. <code>'''Magnitude'''</code> is used to track conditions and if it exceeds a character's relevant Core Value, they may become affected by a condition. | <code>[[Status Point|Status Conditions]]</code> affect characters in different ways, and even keep track of various resources they may have. <code>'''Magnitude'''</code> is used to track conditions and if it exceeds a character's relevant Core Value, they may become affected by a condition. |
Revision as of 09:52, 7 October 2024
Metaforce is a d12 genre-agnostic framework designed to allow a wide variety of game settings and scenarios while enabling players to build and customise their character’s powers, skills and abilities with numerically-backed scores known as Metaphors
.
Game/Wiki News (from AlienOvan)
30th September 2024 Progression of the Wiki is slow but steady, the 'Getting Started' section are nearly all blue links now. Creation of the Recommended Metaphors page will be in long-term development as certain advanced Metaphors will take some time to figure out completely. With development of Level Progressions, there will be a mechanic in place to give characters more meaningful level-up rewards aside from just gaining Attribute points. Likewise, when Progressions are used in a scenario, the amount of Attribute points gained per level will decrease to account for the extra benefits levels given. A Progression will basically make it easier to simulate things like Racial Traits/Ancestries and Class features. I am aiming to have the majority of pages created and up to date by the end of October. And no doubt there will be rounds of editorializing in order to make sure each page is consistent and coherent to the masses. I will update the main page with more news when it is gets closer to Beta-2 testing.
18th September 2024 The Metaforce Wiki, as well as the Metaforce System is under construction at the moment as preparations for Beta-2 are made. Pages are being written and tested to be mostly feature-complete before it can be pushed live. Beta-2 is a revision to the system from the Closed Beta and takes into account feedback and suggestions from the play-testers who engaged in testing back in May. So just fair warning, pages will be missing content (red links), the game will be ready for Beta-2 play when the page Game Mastery is created and completed. So keep an eye out for that!
Chapters
Getting Started
Before you start playing Metaforce, best to read up on the basic terms and concepts.
Character Creation
A section to help new players start creating their first character.Character Sheet
Explains the Character sheet used to play Metaforce.Attributes
A section explaining the six essential aspects of a characters capabilities.Core Value
A section explaining the three core stats that affect everything else, including resistances.Metaphor
A section that covers what Metaphors are used for and how values are assigned and used.Recommended Metaphors
A list containing Metaphors players would find helpful in most Metaforce games.Level
A section that goes over the importance of a character level, level-ups and progression.Progression
A section that goes into depth Racial Traits and Class structures for characters.Experience
A describing how Experience points (XP) are gained and used to progress a character.How To Play
An explanation how games are run and what to do and when to do checks.
Playing Metaforce
These concepts make more sense after understanding the basics, or might only be relevant after starting your first session.
Meta Point
An important section that goes over Meta-Points (MP) and theMeta-Abilities
that use it to influence games on the player level.Equipment
A section that covers how equippable and usable (consumable) items work, and how they can be modified or enhanced.Combat
An in-depth look on how combat rounds work in a Metaforce game. IncludingAction Points
.Status Point
An explanation to how Status Conditions andMagnitude
work, and how they can be used to measure stamina and action costs.Size
A section that goes over the effects of Size and various considerations to take involving gigantic or tiny creatures.
Advice & Insight
Everything else that isn't required or is supplementary to the core experience will be listed here. Take some time to grasp the more nuanced aspects of the Metaforce system.
Rules to Remember
A section that covers regularly occurring rulings that can be used to help Players and Game-Masters resolve issues.Game Mastery
A section for managing Metaforce games more effectively, rulings and guides for Game-Masters and Players alike.
Features
Modular Skills and Powers
|
Exploding DiceDice with 12 sides (and sometimes other forms of die) can ‘explode’, allowing an additional die with the same number of sides to be rolled and added to the result upon rolling its highest value. Typically, Skill, ToHit, and Damage Dice can explode in this way. |
Meta Dice
|
Attributes / Core ValuesThere are 6 |
Status Conditions and Magnitude
|
Size and Size-Rating
|