Experience Points
represent the currency that Players can use to increase their character Levels and Metaphors. Experience (EXP, XP) is earned through play, as determined by the Game-Master and the guidelines written in this article. While most games should give and use Experience, the Game-Master may choose a different way of handling character progression.
There are typically three ways to spend Experience to progress a character:
Leveling up, Creating/Improving a Metaphor, and Improving an Attribute.
Level Up
Players can increase the character's Level by spending an amount of experience points indicated by the Game-Master or Character Sheet. this many experience points increments the character's Level / Limit
by 1 and may grant a number of Attributes along with them. The cost to level up again may increase depending on the character's EXP to Level Increment
parameter.
Metaphor Management
A player may create a Metaphor for a character at +1 for 1 experience point if permitted. Improving a Metaphor costs an amount of experience equal to the Metaphor's current value plus 1. Each time a Metaphor's Ability value improves, the character can have an additional Sub-Ability in that Metaphor, or improve an existing one.
Experience Point Reward Guide
Typically, characters would get experience points based on these events and conditions. But remember the Game-Master decides what experience to give and by how much, only take this guide as the potential ways to obtain experience.
Experience Reward examples
• 1 XP for every hour played in a session, you may choose to round up to the next hour if necessary.
• 1 XP for each ‘story beat’ completed. Like a scene, an important conversation, entering a new area…etc
• 1+X XP for Encounters based on difficulty, 1 for Trivial fights and more for Epic and Dangerous battles.
• Small amount of XP for outstanding roleplay and exploring additional content. Could also be used to incentivize taking risks.
• Moderate amount of experience for completing a chapter, quest, scenario…etc.