| Base Die
|
Minimum Value
|
Range
|
Dice Notation
|
Avg. Result
|
| d4 |
1 |
1/2/3/4 |
md4 |
2.50
|
| d6 |
2 |
2/2/3/4/5/6 |
md6 |
3.66
|
| d8 |
3 |
3/3/3/4/5/6/7/8 |
md8 |
4.87
|
| d10 |
4 |
4/4/4/4/5/6/7/8/9/10 |
md10 |
6.10
|
| d12 |
5 |
5/5/5/5/5/6/7/8/9/10/11/12 |
md12 |
7.33
|
| Unofficial
|
| d20 |
10 |
10/10/10/10/10/10/10/10/10/10/11/12/13/14/ 15/16/17/18/19/20 |
md20 |
12.75
|
Meta Dice
Meta Dice refer to the special forms of the d4, d6, d8, d10 and d12 dice used in Metaforce. Unlike normal dice which have the full range of numbers (d6 having 1/2/3/4/5/6), they have a minimum number as decided by the value of a character's Attribute or their Metaphor value. The numbers in bold highlight the modified sides of each die. d4s do not have a modified side, but may be considered a Meta-die for the purposes of preventing exploding dice.
The odds of rolling any value above the minimum remains the same as a normal die, but the player can't roll below the minimum, ensuring better averages overall.
While the d20 die is not typically used in Metaforce, a Meta-d20 is specified here on the chance a game-master may want to use it.
Beyond d12
| Rank
|
Dice Notation
|
| 5 |
md12
|
| 6 |
2md12k1
|
| 7 |
3md12k1
|
| 8 |
4md12k1
|
| 9 |
5md12k1
|
| 10 |
6md12k1
|
Since Attributes and Metaphors can exceed rank 5, and there isn't a die incrementally larger than d12 used in Metaforce (normally), additional dice are rolled for every rank above and the highest result of the set is used in the check or interaction. (Ranks 7 and higher are typically accessible after reaching Level 7 or higher).
Usage
Meta dice are Versatile Bonuses. So the value they add or subtract can be used in any believable aspect of the interaction. When used in Attack Rolls, they can be used to deal Size Damage to bigger opponents.