Level: Difference between revisions
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==Level Progression== | ==Level Progression== | ||
A <code> | A <code>'''Progression'''</code> is a '''list of features''' a character can unlock as they gain levels. For more information, read the [[Progression]] article. | ||
</div> | </div> | ||
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Revision as of 20:16, 30 September 2024
Level refers to Character Level, and it forms the basis of a character's power scaling, as well as a means of gaining and improving Attribute scores. Levels are also important for another mechanic called a
Increasing Character Level (Level-Up)When a character levels up, their level increases by one. Levels can only be gained incrementally, so one would have to become Level 2 before they can become Level 3 and so on. The amount of Experience points required to level up is determined by the Game-Master, by default it would be 8 experience at 1st level and then an additional +1 experience each level afterwards. Level-Ups grant a few benefits: Attribute Point(s), Attribute Training Opportunities, and unlocking more of a character's Progressions. Attribute Point(s)After a Level-Up, characters can assign an amount of Attribute Point(s) to any of their six Attributes, which in turn can improve their Core Values. Characters get +1 Attribute points if they have one or more Progressions, else they would get +2 per level instead. Whichever Attribute the player wishes to assign to a character, they can't choose an Attribute if its value would exceed their character's level. Also, if the character gets two or more Attribute points per level, they can only improve an Attribute by one point each per level. Attribute Training Opportunity (ATO)ATOs are the number of times a character can increase an Attribute score by one by spending an appropriate amount of experience points. Usually the XP cost is equal to the current Attribute value + 1, and the opportunities given is double the character's level. Regardless of how much XP a character has, or the opportunities remaining, the player can't improve an Attribute to be higher than the character's level. Level ProgressionA
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