Meta Dice: Difference between revisions
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m Meta dice can't explode |
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|d6 || 2 || '''2'''/2/3/4/5/6 || d6/2 | |d6 || 2 || '''2'''/2/3/4/5/6 || d6/2 | ||
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|d8 || 3 || '''3'''/'''3'''/ | |d8 || 3 || '''3'''/'''3'''/3/4/5/6/7/8 || d8/3 | ||
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|d10 || 4 || '''4'''/'''4'''/'''4'''/ | |d10 || 4 || '''4'''/'''4'''/'''4'''/4/5/6/7/8/9/10 || d10/4 | ||
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|d12 || 5 || '''5'''/'''5'''/'''5'''/'''5'''/ | |d12 || 5 || '''5'''/'''5'''/'''5'''/'''5'''/5/6/7/8/9/10/11/12 || d12/5 | ||
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Revision as of 07:07, 26 September 2024
Meta Dice
Beyond d12Since Attributes and Metaphors can exceed a +5 value, and there isn't a die larger than d12 used in Metaforce (normally), values above 5 are simply a fixed bonus on top of the roll to slightly improve odds. When an Attribute or Metaphor reaches +6, they use the d12/5 Meta-Die as normal, then add +1. Regardless of the limits set by the Game-Master (To 10, to 12 or beyond), Meta-Dice can continue to grow for as long as the Player invests in that particular aspect of their character. UsageAttribute/Improvised ChecksMeta Dice are used in a character's Attributes whenever they have a modifier that is non-zero. When it is in the positives, they may gain access to the appropiate Meta die when applicable. However, depending on the Game-Master, negative values in an Attribute may apply Meta-Dice as a penalty instead of the original value.
An
Metaphor Sub-AbilitiesMeta Dice feature most prominently as part of a character's Metaphor Sub-Abilities. Particularly as part of a Skill, but other forms of Metaphor can also work provided the bonus can allow for random values each time it is called upon. For Skills, a Sub-Ability whose condition is fulfilled can roll a Meta-Die and add its value to its check. For Combat Metaphors, this often allows for additional ToHit, Damage or Magnitude for certain effects. Meta-Point Ability: Create a Meta-DieUsing
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