Meta Dice: Difference between revisions
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As seen on the right, the d4 isn't special because its minimum number is the same as any other d4, thus it can't be considered a true Meta Die, though it is used as a bonus in checks that call upon it. | As seen on the right, the d4 isn't special because its minimum number is the same as any other d4, thus it can't be considered a true Meta Die, though it is used as a bonus in checks that call upon it. | ||
The odds of rolling any value above the minimum remains the same as a normal die, but the player can't roll below the minimum, ensuring better averages overall | The odds of rolling any value above the minimum remains the same as a normal die, but the player can't roll below the minimum, ensuring better averages overall. | ||
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Revision as of 07:06, 26 September 2024
Meta Dice
Beyond d12Since Attributes and Metaphors can exceed a +5 value, and there isn't a die larger than d12 used in Metaforce (normally), values above 5 are simply a fixed bonus on top of the roll to slightly improve odds. When an Attribute or Metaphor reaches +6, they use the d12/5 Meta-Die as normal, then add +1. Regardless of the limits set by the Game-Master (To 10, to 12 or beyond), Meta-Dice can continue to grow for as long as the Player invests in that particular aspect of their character. UsageAttribute/Improvised ChecksMeta Dice are used in a character's Attributes whenever they have a modifier that is non-zero. When it is in the positives, they may gain access to the appropiate Meta die when applicable. However, depending on the Game-Master, negative values in an Attribute may apply Meta-Dice as a penalty instead of the original value.
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Metaphor Sub-AbilitiesMeta Dice feature most prominently as part of a character's Metaphor Sub-Abilities. Particularly as part of a Skill, but other forms of Metaphor can also work provided the bonus can allow for random values each time it is called upon. For Skills, a Sub-Ability whose condition is fulfilled can roll a Meta-Die and add its value to its check. For Combat Metaphors, this often allows for additional ToHit, Damage or Magnitude for certain effects. Meta-Point Ability: Create a Meta-DieUsing
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