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==Chapters==
==Chapters==
* <code>[[Character Creation]]</code> A section to help new players start creating their first character.
* <code>[[Character Creation]]</code> A section to help new players start creating their first character.
* <code>[[Character Sheet]]</code> Explains the Character sheet used to play Metaforce.
* <code>[[Attribute|Attributes]]</code> A section explaining the six essential aspects of a characters capabilities.
* <code>[[Attribute|Attributes]]</code> A section explaining the six essential aspects of a characters capabilities.
* <code>[[Combat]]</code> An in-depth look on how combat rounds work in a Metaforce game.
* <code>[[Recommended Metaphors]]</code> A list containing Metaphors players would find helpful in most Metaforce games.
* <code>[[How To Play]]</code> An explanation how games are run and what to do and when to do checks.
* <code>[[How To Play]]</code> An explanation how games are run and what to do and when to do checks.
* <code>[[Metaphor List]]</code> A list containing Metaphors players can use in games (Game-Master permitting).
* <code>[[Game Mastery]]</code> A section for managing Metaforce games more effectively, rulings and guides for Game-Masters and Players alike.
* <code>[[Game Mastery]]</code> A section for managing Metaforce games more effectively, rulings and guides for Game-Masters and Players alike.



Revision as of 17:21, 19 September 2024

Metaforce is a d12 genre-agnostic framework designed to allow a wide variety of game settings and scenarios while enabling players to build and customise their character’s powers, skills and abilities with numerically-backed scores known as Metaphors.

Game/Wiki News

As of 18th September 2024,
The Metaforce Wiki, as well as the Metaforce System is under construction at the moment as preparations for Beta-2 are made. Pages are being written and tested to be mostly feature-complete before it can be pushed live. Beta-2 is a revision to the system from the Closed Beta and takes into account feedback and suggestions from the play-testers who engaged in testing back in May.

So just fair warning, pages will be missing content (red links), the game will be ready for Beta-2 play when the page Game Mastery is created and completed. So keep an eye out for that!

Chapters

  • Character Creation A section to help new players start creating their first character.
  • Character Sheet Explains the Character sheet used to play Metaforce.
  • Attributes A section explaining the six essential aspects of a characters capabilities.
  • Combat An in-depth look on how combat rounds work in a Metaforce game.
  • Recommended Metaphors A list containing Metaphors players would find helpful in most Metaforce games.
  • How To Play An explanation how games are run and what to do and when to do checks.
  • Game Mastery A section for managing Metaforce games more effectively, rulings and guides for Game-Masters and Players alike.

Features

Modular Skills and Powers

Metaphors are skills, powers and abilities a character can use to defend themselves or gain an advantage within their environment throughout various campaigns and settings. The Game Master and Player should communicate to each other to create and design Metaphors that are appropriate to the campaign.

Exploding Dice

Dice with 12 sides (and sometimes other forms of die) can ‘explode’, allowing an additional die with the same number of sides to be rolled and added to the result upon rolling its highest value. Typically, Skill, ToHit, and Damage Dice can explode in this way.

Meta Dice

Meta Dice appear in Attributes and Metaphors with a value of +1 or greater. Starting at d4 and working up to d6, d8, d10 and d12. Meta-dice have a minimum number relative to the initial value of the Attribute/Metaphor, at its strongest, the d12 can't roll lower than a 5.

Attributes / Core Values

There are 6 Attributes (Strength, Endurance, Agility, Perception, Intellect, Charisma) that can be added to various checks, these Attributes contribute towards 3 Core Values (Body, Reflex, Mind) which govern a number of other stats including Health-Points (HP), Meta-Points (MP), Deflection and Evasion.

Status Conditions and Magnitude

Status Conditions affect characters in different ways, and even keep track of various resources they may have. Magnitude is used to track conditions and if it exceeds a character's relevant Core Value, they may become affected by a condition.

Size and Size-Rating

Size Rating determines the physical size of a character or creature, scaling its statistics such as Max Health, Damage dealt, Reach, Move Speed and more. The rules and adjustments for size work the same for player characters and NPCs.