Meta Dice: Difference between revisions
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updated dice notations |
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|d4 || 1 || 1/2/3/4 || d4 | |d4 || 1 || 1/2/3/4 || d4 | ||
|- | |- | ||
|d6 || 2 || '''2'''/2/3/4/5/6 || d6 | |d6 || 2 || '''2'''/2/3/4/5/6 || d6(2) | ||
|- | |- | ||
|d8 || 3 || '''3'''/'''3'''/3/4/5/6/7/8 || d8 | |d8 || 3 || '''3'''/'''3'''/3/4/5/6/7/8 || d8(3) | ||
|- | |- | ||
|d10 || 4 || '''4'''/'''4'''/'''4'''/4/5/6/7/8/9/10 || d10 | |d10 || 4 || '''4'''/'''4'''/'''4'''/4/5/6/7/8/9/10 || d10(4) | ||
|- | |- | ||
|d12 || 5 || '''5'''/'''5'''/'''5'''/'''5'''/5/6/7/8/9/10/11/12 || d12 | |d12 || 5 || '''5'''/'''5'''/'''5'''/'''5'''/5/6/7/8/9/10/11/12 || d12(5) | ||
|} | |} | ||
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! style="width:30%; | Dice Notation | ! style="width:30%; | Dice Notation | ||
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| +5 || 5 to 12 || d12 | | +5 || 5 to 12 || d12(5) | ||
|- | |- | ||
| +6 || 6 to 13 || d12 | | +6 || 6 to 13 || d12(5)+1 | ||
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| +7 || 7 to 14 || d12 | | +7 || 7 to 14 || d12(5)+2 | ||
|- | |- | ||
| +8 || 8 to 15 || d12 | | +8 || 8 to 15 || d12(5)+3 | ||
|- | |- | ||
| +9 || 9 to 16 || d12 | | +9 || 9 to 16 || d12(5)+4 | ||
|- | |- | ||
| +10 || 10 to 17 || d12 | | +10 || 10 to 17 || d12(5)+5 | ||
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| +11 || 11 to 18 || d12 | | +11 || 11 to 18 || d12(5)+6 | ||
|- | |- | ||
| +12 || 12 to 19 || d12 | | +12 || 12 to 19 || d12(5)+7 | ||
|} | |} | ||
Latest revision as of 13:02, 9 December 2024
Meta Dice
Beyond d12Since Attributes and Metaphors can exceed a +5 value, and there isn't a die larger than d12 used in Metaforce (normally), values above 5 are simply a fixed bonus on top of the roll to slightly improve odds. When an Attribute or Metaphor reaches +6, they use the d12/5 Meta-Die as normal, then add +1. Regardless of the limits set by the Game-Master (To 10, to 12 or beyond), Meta-Dice can continue to grow for as long as the Player invests in that particular aspect of their character. UsageAttribute/Improvised ChecksMeta Dice are used in a character's Attributes whenever they have a modifier that is non-zero. When it is in the positives, they may gain access to the appropiate Meta die when applicable. However, depending on the Game-Master, negative values in an Attribute may apply Meta-Dice as a penalty instead of the original value.
An
Metaphor Sub-AbilitiesMeta Dice feature most prominently as part of a character's Metaphor Sub-Abilities. Particularly as part of a Skill, but other forms of Metaphor can also work provided the bonus can allow for random values each time it is called upon. For Skills, a Sub-Ability whose condition is fulfilled can roll a Meta-Die and add its value to its check. For Combat Metaphors, this often allows for additional ToHit, Damage or Magnitude for certain effects. Meta-Point Ability: Create a Meta-DieUsing
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