Level: Difference between revisions
Jump to navigation
Jump to search
starting level update |
|||
Line 17: | Line 17: | ||
===Attribute Training Point (ATP)=== | ===Attribute Training Point (ATP)=== | ||
'''ATP'''s are the number of times a character can increase an Attribute score by '''one''' by spending an appropriate amount of '''experience''' points. The XP cost is equal to the current '''Attribute + 1''', and the | '''ATP'''s are the number of times a character can increase an Attribute score by '''one''' by spending an appropriate amount of '''experience''' points. The XP cost is equal to the current '''Attribute + 1''', and the amount given is equal to the character's level. | ||
The player can't improve an Attribute to be higher than the character's level, | The player can't improve an Attribute to be higher than the character's level with ATP, and can't improve Attributes at all when all remaining ATP is spent. | ||
==Level-Up by Investment== | ==Level-Up by Investment== |
Latest revision as of 13:27, 4 June 2025
Level refers to Character Level, it forms the basis of a character's power scaling, as well as a means of gaining and improving Attribute scores. Levels are also important for unlocking features for Progressions. Character Levels are also a stat that can be used to scale Features and Metaphors. Increasing Character Level (Level-Up)After spending the necessary amount of Experience points, the character can increase their Level by one. Levels can only be gained incrementally, so one would have to become Level 2 before they can become Level 3 and so on. The amount of Experience points required to level up is determined by the Game-Master, usually a base number plus an increment amount (ex. 8 plus 2 for every level beyond 1st). Level-Ups grant a few benefits: Attribute Point(s), Attribute Training Point(s), and unlocking more of a character's Progressions. Attribute Point(s)After a Level-Up, characters can assign one Attribute Point to any of their six Attributes, which in turn can improve their Core Values. Unlike the Attribute Training Points, the Attribute point gained via levelling can ignore the character's Level Limit. Attribute Training Point (ATP)ATPs are the number of times a character can increase an Attribute score by one by spending an appropriate amount of experience points. The XP cost is equal to the current Attribute + 1, and the amount given is equal to the character's level. The player can't improve an Attribute to be higher than the character's level with ATP, and can't improve Attributes at all when all remaining ATP is spent. Level-Up by InvestmentOne way characters can level up is by investing experience points into Metaphors and Attribute increases. When a character has spent a necessary amount of experience, they will gain a level along with its other benefits. Experience Expenses that count for Investment: * Metaphors (Ability and Sub-Abilities) * Attribute Increases Expenses that do NOT count: * Experience Debt Investment ChartThe formula is
|