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Meta Dice: Difference between revisions

From Metaforce TTRPG
m Meta dice can't explode
Updated layout, fixed tables
 
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{|
<center>
| style="padding:1em; vertical-align:top;" |
{| class="wikitable" style="text-align:center;" |
__TOC__
| style="width:100px;" | '''Base Die'''
|
| style="width:50px;" | '''Minimum Value'''
<div style="max-width:80em; align:center; margin:auto;">
| style="width:150px;" | '''Range'''
{| class="wikitable" style="float:right; text-align:center; margin-left:1em;" |
| style="width:50px;" | '''Dice Notation'''
|+ Meta Dice Chart
| style="width:50px;" | '''Avg. Result'''
! style="width:50px;" | Die
! style="width:50px;" | Minimum Value
! style="width:150px;" | Range
! style="width:50px;" | Dice Notation
|-
|-
|d4 || 1 || 1/2/3/4 || d4
|d4 || 1 || 1/2/3/4 || md4 || 2.50
|-
|-
|d6 || 2 || '''2'''/2/3/4/5/6 || d6/2
|d6 || 2 || '''2'''/2/3/4/5/6 || md6 || 3.66
|-
|-
|d8 || 3 || '''3'''/'''3'''/'''3'''/4/5/6/7/8 || d8/3
|d8 || 3 || '''3'''/'''3'''/3/4/5/6/7/8 || md8 || 4.87
|-
|-
|d10 || 4 || '''4'''/'''4'''/'''4'''/'''4'''/5/6/7/8/9/10 || d10/4
|d10 || 4 || '''4'''/'''4'''/'''4'''/4/5/6/7/8/9/10 || md10 || 6.10
|-
|-
|d12 || 5 || '''5'''/'''5'''/'''5'''/'''5'''/'''5'''/6/7/8/9/10/11/12 || d12/5
|d12 || 5 || '''5'''/'''5'''/'''5'''/'''5'''/5/6/7/8/9/10/11/12 || md12 || 7.33
|-
! colspan=5 | Unofficial
|-
|d20 || 10 || '''10'''/'''10'''/'''10'''/'''10'''/'''10'''/'''10'''/'''10'''/'''10'''/'''10'''/10/11/12/13/14/<br>15/16/17/18/19/20 || md20 || 12.75
|}
|}


==Meta Dice==
==Meta Dice==
  <code>'''<big>Meta Dice</big>'''</code> refer to the special forms of the d6, d8, d10 and d12 dice used in Metaforce (The d4 is excluded for reasons that will be explained). Unlike normal dice which have the full range of numbers (d6 having 1/2/3/4/5/6), they have a minimum number as decided by the value of a character's [[Attribute]] or their [[Metaphor]] value.
  <code>'''<big>Meta Dice</big>'''</code> refer to the special forms of the d4, d6, d8, d10 and d12 dice used in Metaforce. Unlike normal dice which have the full range of numbers (d6 having 1/2/3/4/5/6), they have a minimum number as decided by the value of a character's [[Attribute]] or their [[Metaphor]] value. The numbers in bold highlight the modified sides of each die. d4s do not have a modified side, but may be considered a Meta-die for the purposes of preventing [[Explode|exploding dice]].
   
   
  As seen on the right, the d4 isn't special because its minimum number is the same as any other d4, thus it can't be considered a true Meta Die, though it is used as a bonus in checks that call upon it.
  The odds of rolling any value above the minimum remains the same as a normal die, but the player can't roll below the minimum, ensuring better averages overall.
   
   
  The odds of rolling any value above the minimum remains the same as a normal die, but the player can't roll below the minimum, ensuring better averages overall.
  While the d20 die is not typically used in Metaforce, a Meta-d20 is specified here on the chance a game-master may want to use it.


{| class="wikitable" style="float:right; text-align:center; margin-left:1em; max-width:385px;" |
==Beyond d12==
|+ Beyond d12 / +5
{| class="wikitable" style="text-align:center; max-width:385px;" |
! style="width:30%; | Minimum Value
| '''Rank'''
! style="width:30%; | Range
| '''Dice Notation'''
! style="width:30%; | Dice Notation
|-
| +5 || 5 to 12 || d12/5
|-
| +6 || 6 to 13 || d12/5+1
|-
|-
| +7 || 7 to 14 || d12/5+2
| 5 || md12
|-
|-
| +8 || 8 to 15 || d12/5+3
| 6 || 2md12k1
|-
|-
| +9 || 9 to 16 || d12/5+4
| 7 || 3md12k1
|-
|-
| +10 || 10 to 17 || d12/5+5
| 8 || 4md12k1
|-
|-
| +11 || 11 to 18 || d12/5+6
| 9 || 5md12k1
|-
|-
| +12 || 12 to 19 || d12/5+7
| 10 || 6md12k1
|}
|}


==Beyond d12==
  Since Attributes and Metaphors can exceed rank 5, and there '''isn't a die incrementally larger than d12''' used in Metaforce (normally), additional dice are rolled for every rank above and the highest result of the set is used in the check or interaction. (Ranks 7 and higher are typically accessible after reaching Level 7 or higher).
  Since Attributes and Metaphors can exceed a +5 value, and there '''isn't a die larger than d12''' used in Metaforce (normally), values above 5 are simply a fixed bonus on top of the roll to slightly improve odds.
When an Attribute or Metaphor reaches +6, they use the d12/5 Meta-Die as normal, then add +1. Regardless of the limits set by the Game-Master (To 10, to 12 or beyond), Meta-Dice can continue to grow for as long as the Player invests in that particular aspect of their character.


==Usage==
==Usage==
===Attribute/Improvised Checks===
  Meta dice are [[Versatile Bonus]]es. So the value they add or subtract can be used in any believable aspect of the interaction. When used in [[Attack Roll]]s, they can be used to deal [[Size Damage]] to bigger opponents.
  Meta Dice are used in a character's '''Attributes''' whenever they have a modifier that is non-zero. When it is in the positives, they may gain access to the appropiate Meta die when applicable. However, depending on the Game-Master, negative values in an Attribute may apply Meta-Dice as a penalty instead of the original value.
[[Category:Mechanics]]
An '''<code>Improvised check</code>''', or 'Straight-Attribute' check is when a character is called upon to a task or circumstance in which they have no appropriate Metaphors to call upon. It is at this point that the player '''may use their Attribute Meta-Die''' as a last resort.
When applying Attribute bonuses (or penalties) to Metaphors the character does possess, they generally only receive the '''minimum''' or '''base value of the Attribute''' instead of the die. Only in circumstances where the '''Game-Master allows''', or the player '''takes the appropriate action or requirement''' can they use an Attribute's Meta-die on top of their other modifiers and bonuses.
 
===Metaphor Sub-Abilities===
Meta Dice feature most prominently as part of a '''character's Metaphor Sub-Abilities'''. Particularly as part of a Skill, but other forms of Metaphor can also work provided the bonus '''can allow for random values''' each time it is called upon.
For Skills, a Sub-Ability whose condition is fulfilled can roll a Meta-Die and add its value to its check. For Combat Metaphors, this often allows for additional ToHit, Damage or [[Status Condition|Magnitude]] for certain effects.
 
===Meta-Point Ability: Create a Meta-Die===
Using <code><big>[[Meta Point|Meta-Points]]</big></code>, a player can create a d12/5 Meta-Die for use in a check or interaction to help their odds of success or survival. It is free to roll the die to view its result but costs an an amount of <abbr title="Meta-Point: A Resource used for Meta Abilities">MP</abbr> equal to the result rolled.
</div>
|}

Latest revision as of 05:04, 8 March 2026

Base Die Minimum Value Range Dice Notation Avg. Result
d4 1 1/2/3/4 md4 2.50
d6 2 2/2/3/4/5/6 md6 3.66
d8 3 3/3/3/4/5/6/7/8 md8 4.87
d10 4 4/4/4/4/5/6/7/8/9/10 md10 6.10
d12 5 5/5/5/5/5/6/7/8/9/10/11/12 md12 7.33
Unofficial
d20 10 10/10/10/10/10/10/10/10/10/10/11/12/13/14/
15/16/17/18/19/20
md20 12.75

Meta Dice

Meta Dice refer to the special forms of the d4, d6, d8, d10 and d12 dice used in Metaforce. Unlike normal dice which have the full range of numbers (d6 having 1/2/3/4/5/6), they have a minimum number as decided by the value of a character's Attribute or their Metaphor value. The numbers in bold highlight the modified sides of each die. d4s do not have a modified side, but may be considered a Meta-die for the purposes of preventing exploding dice.

The odds of rolling any value above the minimum remains the same as a normal die, but the player can't roll below the minimum, ensuring better averages overall.

While the d20 die is not typically used in Metaforce, a Meta-d20 is specified here on the chance a game-master may want to use it.

Beyond d12

Rank Dice Notation
5 md12
6 2md12k1
7 3md12k1
8 4md12k1
9 5md12k1
10 6md12k1
Since Attributes and Metaphors can exceed rank 5, and there isn't a die incrementally larger than d12 used in Metaforce (normally), additional dice are rolled for every rank above and the highest result of the set is used in the check or interaction. (Ranks 7 and higher are typically accessible after reaching Level 7 or higher).

Usage

Meta dice are Versatile Bonuses. So the value they add or subtract can be used in any believable aspect of the interaction. When used in Attack Rolls, they can be used to deal Size Damage to bigger opponents.