Experience: Difference between revisions
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'''<code><big>Experience Points</big></code>''' represent the currency that Players can use to | '''<code><big>Experience Points</big></code>''' represent the currency that Players can use to increase their character [[Level]]s and [[Metaphor]]s. Experience (EXP, XP) is earned through play, as determined by the Game-Master and the guidelines written in this article. While most games should give and use Experience, the Game-Master may choose a different way of handling character progression. | ||
There are typically three ways to spend Experience to progress a character: | There are typically three ways to spend Experience to progress a character: | ||
'''Leveling up, Creating/Improving a Metaphor, and Improving an Attribute'''. | '''Leveling up, Creating/Improving a Metaphor, and Improving an Attribute'''. | ||
==Level Up== | |||
Players can increase the character's Level by spending an amount of experience points indicated by the Game-Master or [[Character Sheet]]. this many experience points increments the character's <code>'''Level / Limit'''</code> by 1 and may grant a number of Attributes along with them. The cost to level up again may increase depending on the character's <code>'''EXP to Level Increment'''</code> parameter. | |||
==Metaphor Management== | |||
A player may create a Metaphor for a character at +1 for 1 experience point if permitted. Improving a Metaphor costs an amount of experience equal to the Metaphor's '''current value plus 1'''. Each time a Metaphor's Ability value improves, the character can have an additional Sub-Ability in that Metaphor, or improve an existing one. | |||
==Experience Point Reward Guide== | ==Experience Point Reward Guide== | ||
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• 1 XP for every hour played in a session, you may choose to round up to the next hour if necessary. | • 1 XP for every hour played in a session, you may choose to round up to the next hour if necessary. | ||
• 1 XP for each ‘story beat’ completed. Like a scene, an important conversation, entering a new area…etc | • 1 XP for each ‘story beat’ completed. Like a scene, an important conversation, entering a new area…etc | ||
• 1 | • 1+X XP for Encounters based on difficulty, 1 for Trivial fights and more for Epic and Dangerous battles. | ||
• Small amount of XP for outstanding roleplay and exploring additional content. Could also be used to incentivize taking risks. | • Small amount of XP for outstanding roleplay and exploring additional content. Could also be used to incentivize taking risks. | ||
• Moderate amount of experience for completing a chapter, quest, scenario…etc. | • Moderate amount of experience for completing a chapter, quest, scenario…etc. | ||
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Latest revision as of 16:59, 2 October 2024
Level UpPlayers can increase the character's Level by spending an amount of experience points indicated by the Game-Master or Character Sheet. this many experience points increments the character's Metaphor ManagementA player may create a Metaphor for a character at +1 for 1 experience point if permitted. Improving a Metaphor costs an amount of experience equal to the Metaphor's current value plus 1. Each time a Metaphor's Ability value improves, the character can have an additional Sub-Ability in that Metaphor, or improve an existing one. Experience Point Reward GuideTypically, characters would get experience points based on these events and conditions. But remember the Game-Master decides what experience to give and by how much, only take this guide as the potential ways to obtain experience. Experience Reward examples • 1 XP for every hour played in a session, you may choose to round up to the next hour if necessary. • 1 XP for each ‘story beat’ completed. Like a scene, an important conversation, entering a new area…etc • 1+X XP for Encounters based on difficulty, 1 for Trivial fights and more for Epic and Dangerous battles. • Small amount of XP for outstanding roleplay and exploring additional content. Could also be used to incentivize taking risks. • Moderate amount of experience for completing a chapter, quest, scenario…etc. |