Level: Difference between revisions

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Created level page
 
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  '''<big>Level</big>''' refers to '''Character Level''', and it forms the basis of a character's power scaling, as well as a means of gaining and improving [[Attribute]] scores. Levels are also important for another mechanic called a '''<code>Progression</code>''', which can be used to unlock and improve traits and powers specific to a character in ways Metaphors or Attributes can't.
  '''<big>Level</big>''' refers to '''Character Level''', it forms the basis of a character's power scaling, as well as a means of gaining and improving [[Attribute]] scores. Levels are also important for unlocking features for [[Progression]]s. Character Levels are also a stat that can be used to scale Features and [[Metaphor]]s.
The rewards given to a character through leveling up can change depending on whether they have a Progression enabled, a character without a Progression should probably lean towards gaining more Attribute points to make up for a lack of options opening up through Progression.


==Increasing Character Level (Level-Up)==
==Increasing Character Level (Level-Up)==
  When a character levels up, their level increases by '''one'''. Levels can only be gained incrementally, so one would have to become Level 2 before they can become Level 3 and so on. The amount of [[Experience]] points required to level up is determined by the Game-Master, by default it would be 8 experience at 1st level and then an additional +1 experience each level afterwards.
  After spending the necessary amount of [[Experience]] points, the character can increase their Level by '''one'''. Levels can only be gained incrementally, so one would have to become Level 2 before they can become Level 3 and so on. The amount of [[Experience]] points required to level up is determined by the Game-Master, usually a base number plus an increment amount (ex. 8 plus 2 for every level beyond 1st).
   
   
  Level-Ups grant a few benefits: Attribute Point(s), Attribute Training Opportunities, and unlocking more of a character's Progressions.
  Level-Ups grant a few benefits: '''Attribute Point(s)''', '''Attribute Training Opportunities''', and unlocking more of a character's [[Progression]]s.


===Attribute Point(s)===
===Attribute Point(s)===
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===Attribute Training Opportunity (ATO)===
===Attribute Training Opportunity (ATO)===
  '''ATO'''s are the number of times a character can increase an Attribute score by '''one''' by spending an appropriate amount of '''experience''' points. Usually the XP cost is equal to the current Attribute value + 1, and the opportunities given is '''double''' the character's level.
  '''ATO'''s are the number of times a character can increase an Attribute score by '''one''' by spending an appropriate amount of '''experience''' points. Usually the XP cost is equal to the current '''Attribute + 1''', and the opportunities given is '''double''' the character's level.
Regardless of how much XP a character has, or the opportunities remaining, the player can't improve an Attribute to be higher than the character's level.
 
==Level Progression==
A <code>[[Progression]]</code> is a '''list of features''' with required minimum levels to access. Some features could also scale based on the character's level, much like the bonus component of a [[Metaphor]]. that a character would have access to whenever they reach the appropriate level, and such features may improve by using the character's level as a modifier. Multiple Progressions can apply based on the character's species/race, their class/role, or some other significant aspect that can react well to a character's level increasing.
 
===Creating a Progression===
To create a Progression, you first have to determine what '''aspect''' of a character is being progressed.
If the Progression is about a character's Racial Traits and Abilities, then that Progression would unlock features and bonuses based on their species/race. If the Progression is about their base class or profession, then that Progression would unlock class features based on their level.
Each Feature must have '''Minimum-Level''', so that the character must be '''that level or higher''' in order to benefit from, or access the feature. Optionally, each feature can use the Character's Level as a '''modifier''', so that it can increase as the character's level increases.
   
   
  Features '''do not''' have a fixed level to acquire them, nor are restricted to just one feature per level. Meaning '''multiple features''' can unlock on a specific level, or the player must '''pick one of multiple features''' could be acquired at a level, and choose other options further along the Progression. A Progression will clearly explain what features or choices a player can take for any given level.
  The player can't improve an Attribute to be higher than the character's level, nor can they improve the character's Attribute more times than they have opportunities.
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Latest revision as of 16:23, 2 October 2024

Level refers to Character Level, it forms the basis of a character's power scaling, as well as a means of gaining and improving Attribute scores. Levels are also important for unlocking features for Progressions. Character Levels are also a stat that can be used to scale Features and Metaphors.

Increasing Character Level (Level-Up)

After spending the necessary amount of Experience points, the character can increase their Level by one. Levels can only be gained incrementally, so one would have to become Level 2 before they can become Level 3 and so on. The amount of Experience points required to level up is determined by the Game-Master, usually a base number plus an increment amount (ex. 8 plus 2 for every level beyond 1st).

Level-Ups grant a few benefits: Attribute Point(s), Attribute Training Opportunities, and unlocking more of a character's Progressions.

Attribute Point(s)

After a Level-Up, characters can assign an amount of Attribute Point(s) to any of their six Attributes, which in turn can improve their Core Values. Characters get +1 Attribute points if they have one or more Progressions, else they would get +2 per level instead.

Whichever Attribute the player wishes to assign to a character, they can't choose an Attribute if its value would exceed their character's level. Also, if the character gets two or more Attribute points per level, they can only improve an Attribute by one point each per level.

Attribute Training Opportunity (ATO)

ATOs are the number of times a character can increase an Attribute score by one by spending an appropriate amount of experience points. Usually the XP cost is equal to the current Attribute + 1, and the opportunities given is double the character's level.

The player can't improve an Attribute to be higher than the character's level, nor can they improve the character's Attribute more times than they have opportunities.