Experience: Difference between revisions
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Revision as of 10:15, 24 September 2024
Using ExperienceThere are typically three ways to spend Experience to progress a character: Leveling up, Creating/Improving a Metaphor, and Improving an Attribute. Level UpTo Level a character up with Experience, observe the XP to Lv value on the character sheet, spending this many experience points increments the character's Metaphor ManagementIf permitted, a player may create a Metaphor for a character at +1 for 1 experience point. To improve a Metaphor to it's next value, spend an amount of experience equal to the Metaphor's current value plus 1. ex. A Metaphor at +3 costs 4 experience to improve it to +4. Improve AttributeProviding the character has at least one Attribute-UP opportunity (Points Remaining (Left)), the player can spend an amount of experience points next to the Attribute they wish to improve as indicate on the sheet. (Manual calculation is identical to improving Metaphors, only using the Attribute's current modifier). Do note, you can't improve an Attribute modifier to be higher than the character's current level. So an Attribute at 3 when the character is Level 2, can't be improved at this time. Experience Point Reward GuideTypically, characters would get experience points based on these events and conditions. But remember the Game-Master decides what experience to give and by how much, only take this guide as the potential ways to obtain experience. Experience Reward examples • 1 XP for every hour played in a session, you may choose to round up to the next hour if necessary. • 1 XP for each ‘story beat’ completed. Like a scene, an important conversation, entering a new area…etc • 1 to 5 XP for combat encounters based on difficulty, Trivial fights should give 1, then 5 for epic and dangerous fights. • Small amount of XP for outstanding roleplay and exploring additional content. Could also be used to incentivize taking risks. • Moderate amount of experience for completing a chapter, quest, scenario…etc. |