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Save

From Metaforce TTRPG
Revision as of 14:46, 12 February 2026 by AlienOvan (talk | contribs)
A Save occurs when an attacker or trigger fails to beat the target's Status Threshold for one of their Core values. Failing the save inflicts an amount of Status Magnitude for a condition. Some conditions can be recovered from using the Save mechanic as well, only the one affected rolls.

Exerting to Save

The defender of a Status infliction interaction can Exert in order to roll for their Save, the defender must declare this Exert before the results of the attacker's check resolves.

Status Threshold

Similar to, but separate from Core Values. The Status Threshold is the defensive statistic for affecting a character's Core values, much like how Evasion and Deflection does for regular attacks.

Certain Metaphors like Fitness and Discipline-Will can raise a character's Body and Mind Status Thresholds respectively. The Dodge Metaphor can be customised to include increases to the Reflex Status Threshold.

Rolling Saves

A Save occurs against a specific Core Value of a character. Physical conditions against Body, Psychological conditions against Mind, and effects mitigated by good movement with Reflex. The attacker's goal is to meet or beat the defender's Status Threshold for the targeted core.

The Target number an opponent's magnitude/effect will inflict is usually the sum of:
[ d12 + attack Attribute + Metaphor bonuses ]

If the Defender Exerts, they can then roll the appropriate Attribute dice and add its result to their Status threshold, if it causes the attacker to fail, the defender Saves.

The defender succeeds on their save if the opponent's magnitude fails to beat their Status Threshold, or if the defender Exerts and their result beats the attacker's.

Resolving Saves

Depending on whether the defender succeeds or fails their saves, as well as the Magnitude of the status versus the defender's Status threshold determines the severity of the condition.

 Successful Save
If a condition has no lingering/persisting magnitude and the attacker fails to beat the defender's Status Threshold, the user succeeds the save and takes no status magnitude.

Successful, but Suppressed Save
If the defender Saves the condition but the magnitude lingers/persists, the magnitude is reduced by half (rounded down) and Suppressed. Suppressed conditions do not do anything to the affected creature but this magnitude is added to future attempts to inflict the condition.
 
Failed Save
If the attacker rolls a result equal or greater than the user's Status threshold, the defender fails the Save and becomes affected with the condition with the proper magnitude.

Excess Magnitude
If the magnitude of a Status condition exceeds the Status Threshold of a character by 10 or more, the effects of the condition will become more severe or add additional complications, depending on the condition.