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Save

From Metaforce TTRPG
Revision as of 16:34, 11 February 2026 by AlienOvan (talk | contribs) (Initial draft)
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A Save is a defensive trigger a character can be given to help protect themselves from the full effects of conditions, attacks or traps dealt to them.

Exerting to Save

The defender of a Status infliction interaction can Exert in order to roll for their Save, the defender must declare this Exert before the results of the attacker's check resolves.

Status Threshold

Similar to, but separate from Core Values. The Status Threshold is the defensive statistic for affecting a character's Core values, much like how Evasion and Deflection does for regular attacks.

Certain Metaphors like Fitness and Discipline-Will can raise a character's Body and Mind Status Thresholds respectively. The Dodge Metaphor can be customised to include increases to the Reflex Status Threshold.

Rolling Saves

A Save occurs against a specific Core Value of a character. Physical conditions against Body, Psychological conditions against Mind, and effects mitigated by good movement with Reflex. The attacker's goal is to meet or beat the defender's Status Threshold for the targeted core.

The Target number an opponent's magnitude/effect will inflict is usually the sum of:
[ d12 + attack Attribute + Metaphor bonuses ]

If the Defender Exerts, they can then roll:
[ d12 + applicable Attribute + Metaphor bonuses ]

The defender succeeds on their save if the opponent's magnitude fails to beat their Status Threshold, or if the defender Exerts and their result beats the attacker's.

Resolving Saves

Depending on whether the defender succeeds or fails their saves, as well as the Magnitude of the status versus the defender's Status threshold determines the severity of the condition.

Suppressed Condition

A Suppressed condition is when a character has points of status magnitude but the effect doesn't apply. This can occur whenever the defender succeeds a Save but magnitude lingers.

Saved

A Condition that is successfully saved against suppresses the effect and reduces any lingering magnitude by half.

Active

A condition that beats the defender's Status Threshold and/or defender's Exert Save attempt inflicts the effect that the Status condition is designed to do.

Severe

If the magnitude of a Status conditions exceeds the Status Threshold of a character by 10 or more, additional effects can trigger depending on the condition.