Character Sheet
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NOTE: This section is currently incomplete. LegendThe colour coding used on the Character sheet is important. ♦ White/Yellow fields are free for players to edit how they like. ♦ Green fields are editable, but should only be changed or set by the Game-Master of the game the character is involved in. ♦ Blue fields should not be edited, either they serve as headers for fields or they are auto-calc fields that will break if edited. Character DetailsLocated at the top left of the page, the player can enter various details about their character including their name, typed appearance, links to visuals and so on. Player Name or alias of the person this character belongs to. Character Name Name of the character the sheet is for. Art URL Enter a hyperlink to an image that others can use to look at the character visually. Notes A single line for adding notes that are important to the player or the Game-Master. Race/Species The name of the character's species, race and/or sub-race. Can also include creature type. Size Rating The Size factor for the character, normal human-sized characters are Size 1 by default. (Three fields on the right show the projected Height and weight of a character in feet, pounds and meters) Base Attribute Points Determines the starting number of Attribute points given to a character at creation. Default: 8. Game-master can change this. Experience Field to store the amount of Experience points character currently owns. Move Speed (in Squares) Shows the distance a character can move in a Combat/Encounter round for free, and the number of squares moved on a grid. Range/Space (in Squares) Shows the amount of physical space and the natural reach of a character. Both values scale alongside each other but actual values may vary by circumstance. Carry Capacity Carry Bonus Adds an amount of extra item Bulk that a character can carry. Default: 0. Load Displays the current amount of Item/Equipment Bulk carried by character. Affected by Inventory section (shown below). Load (%) An informational calculation of how loaded a character is by a percentage. Anything 100% or greater will incur severe penalties. Calculated by taking the 'Remaining' value and dividing it by 'Max'. Remaining Shows the remaining number of Item bulk points remaining before a character is overloaded. Max Shows the character's actual Item Bulk capacity. Affected by the character's Body Core Value and Carry Bonus. Currencies Three open fields for a player to record any miscellaneous currencies they hold, mundane or otherwise. Attributes / Core Values / CombatAttributes XP to UP Auto-calc indicators showing how many experience points are required to improve the Attribute on the same row by one. Remember: If you are improving an Attribute in this way, make sure you increment Attribute Up by one and have non-zero points in Points Remaining (left). Modifier Enter positive (or negative) values to change the character's Attribute modifiers. They automatically affect Core Values. Dice Rank Depending on the modifier entered previously, assign the appropriate Meta Dice. If at zero, leave blank. XP to Level The value on the right shows how many experience points are required to increase the character's level by one. Points Remaining The value on the right shows how many Attribute points need to be assigned to the Attribute modifiers. Level / Limit The value below denotes both the character's Level, as well as the maximum Attribute modifiers permitted for that level. Resources HP (Current, Max) Shows a field the player can enter their current HP amount, and an auto-calc field of the character's Maximum HP after accounting for their other stats. MP (Current, Max) Same principle as HP, except for Meta-points. Fatigue (Current, Max) A pair of fields used to track Fatigue for characters. See Status Magnitude for more information. % Uses the Current and Max value of each resource to produce a percentage of remaining HP/MP, or how fatigued a character is. Max Bonus Value adds a flat bonus to Maximum HP, MP or Fatigue respectively. Generally for permanent modifiers. Sheet ParametersMetaphorsPowers & TraitsInspirationsInventory |