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Item: Difference between revisions

From Metaforce TTRPG
Breaking article down into multiple subjects, Equipment moved to Weapon and Armour pages.
m AlienOvan moved page Equipment to Item: Breaking multiple-subject article into seperate articles
 
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Latest revision as of 00:43, 24 January 2026

Items are a set of objects that grant characters benefits and utilities to help them out in their adventures or predicaments, without relying entirely on special powers and abilities. Unlike Weapons and Outfits which are worn or wielded by characters, regular items are used according to their design.

Items

Items refer to objects which characters can carry so they can use them for their effect. Some are consumed upon use and others may have multiple, perhaps infinite uses. If the character meets the requirements and uses the correct action, they can benefit from the item's effects.

Item Design

Name, Type, and Appearance
Items have a name, item type and appearance that players can understand, with or without pictures. The item type can be important for powers and abilities that target specific item categories.

Weight
For calculating Inventory encumbrance, items usually have a weight. Items that are so small and light that they could fit anywhere, they might have a weight of 0 or -. Otherwise:

♦ Large items requiring two hands typically have a weight of 2 or more.
♦ Medium sized items that can be carried in one hand have a weight of 1.
♦ Small items are typically 0.1 in weight, though they can go higher.
♦ And again, very small items may have no weight at all.

Number of Uses
Used to describe consumable items. Consumed items can sometimes leave behind another item (Potion becomes an empty vial, for example). If an item isn't consumed after the first use, then it will tell you how many uses or charges that item has before it is completely empty.

If the player has the means to, some items can be restored or recharged to allow it to be used more times. (Refilling a potion vial, recharging an item's energy/magic).

Activation
Simple items can be 'activated' intuitively (Drinking a potion). Whereas others may require a specific action in order to use it (Twirling a wand, pressing a button). If the activation of an item is unknown then the character can try to figure out through trial and error or by discovering the activation. Once learned, the character can activate the item without rolling a check.

Some items can only be used by certain individuals, working only for those who are permitted, or after meeting some condition or prerequisite. In these cases an item may not activate or give the desired effect if the user does not meet the requirements.

Effect
Items typically have an effect of some kind when activated. If the Item is well known then the effects will be described, if it is an unknown item, then it's effects (partial or fully) will be known when activated.

As described above, some items may have different effects for different users. Beware of items that are designed to harm users who do not meet its requirements.

Common Items List

Below are some Items that you might come across in a game, depending on the genre and setting.
Name Type Weight Uses Description
Healing Potion Curative 0.1 Consumable: Once A small vial containing a red liquid. Becomes an empty Vial once consumed.

Drink the liquid or expose it to a wound to instantly restores d6 + 6 HP, and an additional 6 HP for the next d6 minutes without taking damage.

Ration Food 0.5 Consumable: Once A package of dried food suitable for sustaining one's hunger, somewhat satisfying.

Can be consumed at Short and Long Rests to help recover their lost resources. Satisfies their Hunger requirement for the day.

Lockpicks Tool 0.1 Reusable A set of metallic picks designed to open locks and mechanisms.

A specialised tool that requires Proficiency in the tools or activity to use. Allows the user to pick locks and modify mechanical devices with precision.

Flashlight Tool 0.1 Rechargable A small handheld cylindrical device emitting a substantial cone of light, operated by pressing a button on the side. Powered by batteries.

When activated, emits a bright light in a 45 degree cone in the direction pointed and dim light in a 90 degree cone. Useful for illuminating dark areas. Lasts two hours of continuous use, can restore power with new batteries or device charging station.