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'''Metaforce''' is a d12 genre-agnostic framework designed to allow a wide variety of game settings and scenarios while enabling players to build and customise their character’s powers, skills and abilities with numerically-backed scores known as <code>Metaphors</code>. | '''<big>Metaforce</big>''' is a d12 genre-agnostic framework designed to allow a wide variety of game settings and scenarios while enabling players to build and customise their character’s powers, skills and abilities with numerically-backed scores known as <code>Metaphors</code>. | ||
==Chapters== | ==Chapters== | ||
* <code>[[Character Creation]]</code> A section to help new players start creating their first character. | |||
* <code>[[Character Creation]]</code> | * <code>[[Attribute|Attributes]]</code> A section explaining the six essential aspects of a characters capabilities. | ||
* <code>[[Attribute|Attributes]]</code> | * <code>[[Rolling for Checks]]</code> An explanation to what kind of checks are played in Metaforce and how to roll for them. | ||
* <code>[[Rolling for Checks]]</code> | * <code>[[Metaphor List]]</code> A list containing Metaphors players can use in games (Game-Master permitting). | ||
* <code>[[Game Mastery]]</code> | * <code>[[Game Mastery]]</code> A section for managing Metaforce games more effectively, rulings and guides for Game-Masters and Players alike. | ||
==Features== | ==Features== | ||
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===Modular Skills and Powers=== | ===Modular Skills and Powers=== | ||
<code>[[Metaphor|Metaphors]]</code> are skills, powers and abilities a character can use to defend themselves or gain an advantage within their environment throughout various campaigns and settings. The Game Master and Player should communicate to each other to create and design Metaphors that are appropriate to the campaign. | <code>[[Metaphor|Metaphors]]</code> are skills, powers and abilities a character can use to defend themselves or gain an advantage within their environment throughout various campaigns and settings. The Game Master and Player should communicate to each other to create and design Metaphors that are appropriate to the campaign. | ||
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===Exploding Dice=== | ===Exploding Dice=== | ||
Dice with 12 sides (and sometimes other forms of die) can ‘explode’, allowing an additional die with the same number of sides to be rolled and added to the result upon rolling its highest value. Typically, '''Skill''', '''ToHit''', and '''Damage Dice''' can explode in this way. | |||
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Meta Dice | ===Meta Dice=== | ||
<code>[[Meta Dice]]</code> appear in Attributes and Metaphors with a value of +1 or greater. Starting at d4 and working up to d6, d8, d10 and d12. Meta-dice have a minimum number relative to the initial value of the Attribute/Metaphor, at its strongest, the d12 can't roll lower than a 5. | |||
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===Attributes / Core Values=== | ===Attributes / Core Values=== | ||
There are 6 <code>[[Attribute|Attributes]]</code> (Strength, Endurance, Agility, Perception, Intellect, Charisma) that can be added to various checks, these Attributes contribute towards 3 <code>[[Core Value|Core Values]]</code> (Body, Reflex, Mind) which govern a number of other stats including Health-Points (<code>HP</code>), <code>[[Meta Points|Meta-Points]]</code> (MP), Deflection and Evasion. | There are 6 <code>[[Attribute|Attributes]]</code> (Strength, Endurance, Agility, Perception, Intellect, Charisma) that can be added to various checks, these Attributes contribute towards 3 <code>[[Core Value|Core Values]]</code> (Body, Reflex, Mind) which govern a number of other stats including Health-Points (<code>HP</code>), <code>[[Meta Points|Meta-Points]]</code> (MP), Deflection and Evasion. | ||
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===Status Conditions and Magnitude=== | ===Status Conditions and Magnitude=== | ||
<code>[[Status Points|Status Conditions]]</code> have | <code>[[Status Points|Status Conditions]]</code> affect characters in different ways, and even keep track of various resources they may have. <code>'''Magnitude'''</code> is used to track conditions and if it exceeds a character's relevant Core Value, they may become affected by a condition. | ||
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===Size and Size-Rating=== | ===Size and Size-Rating=== | ||
<code>[[Size|Size Rating]]</code> determines the physical size of a character or creature, scaling its statistics such as Max Health, Damage dealt, Reach, Move Speed and more. | <code>[[Size|Size Rating]]</code> determines the physical size of a character or creature, scaling its statistics such as Max Health, Damage dealt, Reach, Move Speed and more. The rules and adjustments for size work the same for player characters and NPCs. | ||
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==MediaWiki Setup== | ==MediaWiki Setup== | ||
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software. | Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software. | ||
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Revision as of 17:13, 17 September 2024
Metaforce is a d12 genre-agnostic framework designed to allow a wide variety of game settings and scenarios while enabling players to build and customise their character’s powers, skills and abilities with numerically-backed scores known as Metaphors
.
Chapters
Character Creation
A section to help new players start creating their first character.Attributes
A section explaining the six essential aspects of a characters capabilities.Rolling for Checks
An explanation to what kind of checks are played in Metaforce and how to roll for them.Metaphor List
A list containing Metaphors players can use in games (Game-Master permitting).Game Mastery
A section for managing Metaforce games more effectively, rulings and guides for Game-Masters and Players alike.
Features
Modular Skills and Powers
|
Exploding DiceDice with 12 sides (and sometimes other forms of die) can ‘explode’, allowing an additional die with the same number of sides to be rolled and added to the result upon rolling its highest value. Typically, Skill, ToHit, and Damage Dice can explode in this way. |
Meta Dice
|
Attributes / Core ValuesThere are 6 |
Status Conditions and Magnitude
|
Size and Size-Rating
|