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'''Metaforce''' is a d12 genre-agnostic framework designed to allow a wide variety of game settings and scenarios while enabling players to build and customise their character’s powers, skills and abilities with numerically-backed scores known as <code>Metaphors</code>.
'''<big>Metaforce</big>''' is a d12 genre-agnostic framework designed to allow a wide variety of game settings and scenarios while enabling players to build and customise their character’s powers, skills and abilities with numerically-backed scores known as <code>Metaphors</code>.


==Chapters==
==Chapters==
===Character Creation===
* <code>[[Character Creation]]</code> A section to help new players start creating their first character.
* <code>[[Character Creation]]</code>
* <code>[[Attribute|Attributes]]</code> A section explaining the six essential aspects of a characters capabilities.
* <code>[[Attribute|Attributes]]</code>
* <code>[[Rolling for Checks]]</code> An explanation to what kind of checks are played in Metaforce and how to roll for them.
* <code>[[Rolling for Checks]]</code>
* <code>[[Metaphor List]]</code> A list containing Metaphors players can use in games (Game-Master permitting).
* <code>[[Game Mastery]]</code>: A section for managing Metaforce games more effectively, rulings and guides for Game-Masters and Players alike.
* <code>[[Game Mastery]]</code> A section for managing Metaforce games more effectively, rulings and guides for Game-Masters and Players alike.


==Features==
==Features==
{| class="wikitable"; style="text-align:center; margin:auto;"
| width=50% |
===Modular Skills and Powers===
===Modular Skills and Powers===
<code>[[Metaphor|Metaphors]]</code> are skills, powers and abilities a character can use to defend themselves or gain an advantage within their environment throughout various campaigns and settings. The Game Master and Player should communicate to each other to create and design Metaphors that are appropriate to the campaign.
<code>[[Metaphor|Metaphors]]</code> are skills, powers and abilities a character can use to defend themselves or gain an advantage within their environment throughout various campaigns and settings. The Game Master and Player should communicate to each other to create and design Metaphors that are appropriate to the campaign.
 
|
===Exploding Dice===
===Exploding Dice===
D12s and other damage dice have the ability to ‘explode’, allowing an additional die of the same number of sides to be rolled upon rolling its highest value. Typically, Skill and ToHit checks and Damage Dice can explode in this way. Only the original die can explode, therefore the conjured die will not explode even if they roll their highest value.
Dice with 12 sides (and sometimes other forms of die) can ‘explode’, allowing an additional die with the same number of sides to be rolled and added to the result upon rolling its highest value. Typically, '''Skill''', '''ToHit''', and '''Damage Dice''' can explode in this way.
 
|-
===Rank/Meta Dice===
|
Meta Dice, also known as Rank die. Appear in Attributes and Metaphors of value 1 or greater. Starting at d4 and working up to d6, d8, d10 and d12, these dice can be added to improvised checks where no Metaphor can be used, or with a metaphor under certain conditions. The unique quality of these dice is that they can’t roll below a certain number, usually noted by its value. d6/2 means a d6 is rolled but if the roll is a 1, it becomes a 2. d12/5 equally means it can’t roll below a 5.
===Meta Dice===
 
<code>[[Meta Dice]]</code> appear in Attributes and Metaphors with a value of +1 or greater. Starting at d4 and working up to d6, d8, d10 and d12. Meta-dice have a minimum number relative to the initial value of the Attribute/Metaphor, at its strongest, the d12 can't roll lower than a 5.
|
===Attributes / Core Values===
===Attributes / Core Values===
There are 6 <code>[[Attribute|Attributes]]</code> (Strength, Endurance, Agility, Perception, Intellect, Charisma) that can be added to various checks, these Attributes contribute towards 3 <code>[[Core Value|Core Values]]</code> (Body, Reflex, Mind) which govern a number of other stats including Health-Points (<code>HP</code>), <code>[[Meta Points|Meta-Points]]</code> (MP), Deflection and Evasion.
There are 6 <code>[[Attribute|Attributes]]</code> (Strength, Endurance, Agility, Perception, Intellect, Charisma) that can be added to various checks, these Attributes contribute towards 3 <code>[[Core Value|Core Values]]</code> (Body, Reflex, Mind) which govern a number of other stats including Health-Points (<code>HP</code>), <code>[[Meta Points|Meta-Points]]</code> (MP), Deflection and Evasion.
 
|-
|
===Status Conditions and Magnitude===
===Status Conditions and Magnitude===
<code>[[Status Points|Status Conditions]]</code> have a value known as a <code>Status Magnitude</code>, and if Magnitude exceeds the appropriate Core Values of the target, the status condition’s full effects are applied. If it is less than their Core value, lesser effects may apply instead.
<code>[[Status Points|Status Conditions]]</code> affect characters in different ways, and even keep track of various resources they may have. <code>'''Magnitude'''</code> is used to track conditions and if it exceeds a character's relevant Core Value, they may become affected by a condition.
 
|
===Size and Size-Rating===
===Size and Size-Rating===
<code>[[Size|Size Rating]]</code> determines the physical size of a character or creature, scaling its statistics such as Max Health, Damage dealt, Reach, Move Speed and more.
<code>[[Size|Size Rating]]</code> determines the physical size of a character or creature, scaling its statistics such as Max Health, Damage dealt, Reach, Move Speed and more. The rules and adjustments for size work the same for player characters and NPCs.
|}
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Revision as of 17:13, 17 September 2024

Metaforce is a d12 genre-agnostic framework designed to allow a wide variety of game settings and scenarios while enabling players to build and customise their character’s powers, skills and abilities with numerically-backed scores known as Metaphors.

Chapters

  • Character Creation A section to help new players start creating their first character.
  • Attributes A section explaining the six essential aspects of a characters capabilities.
  • Rolling for Checks An explanation to what kind of checks are played in Metaforce and how to roll for them.
  • Metaphor List A list containing Metaphors players can use in games (Game-Master permitting).
  • Game Mastery A section for managing Metaforce games more effectively, rulings and guides for Game-Masters and Players alike.

Features

Modular Skills and Powers

Metaphors are skills, powers and abilities a character can use to defend themselves or gain an advantage within their environment throughout various campaigns and settings. The Game Master and Player should communicate to each other to create and design Metaphors that are appropriate to the campaign.

Exploding Dice

Dice with 12 sides (and sometimes other forms of die) can ‘explode’, allowing an additional die with the same number of sides to be rolled and added to the result upon rolling its highest value. Typically, Skill, ToHit, and Damage Dice can explode in this way.

Meta Dice

Meta Dice appear in Attributes and Metaphors with a value of +1 or greater. Starting at d4 and working up to d6, d8, d10 and d12. Meta-dice have a minimum number relative to the initial value of the Attribute/Metaphor, at its strongest, the d12 can't roll lower than a 5.

Attributes / Core Values

There are 6 Attributes (Strength, Endurance, Agility, Perception, Intellect, Charisma) that can be added to various checks, these Attributes contribute towards 3 Core Values (Body, Reflex, Mind) which govern a number of other stats including Health-Points (HP), Meta-Points (MP), Deflection and Evasion.

Status Conditions and Magnitude

Status Conditions affect characters in different ways, and even keep track of various resources they may have. Magnitude is used to track conditions and if it exceeds a character's relevant Core Value, they may become affected by a condition.

Size and Size-Rating

Size Rating determines the physical size of a character or creature, scaling its statistics such as Max Health, Damage dealt, Reach, Move Speed and more. The rules and adjustments for size work the same for player characters and NPCs.