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Exert: Difference between revisions

From Metaforce TTRPG
Created page with " '''Exert''' is a keyword used to indicate how many points of Exertion a character takes, it is usually denoted with a value such as '''Exert 1'''. Exert can be gained either through the use of powers and abilities, or as a natural hazard present in the game world. ==Exert Cost== The default Exert for using abilities is '''1''', unless otherwise specified. Exert is not a cost unless it is mentioned by keyword. An alternate cost type called Tension is a temporary..."
 
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  '''Exert''' is a keyword used to indicate how many points of Exertion a character takes, it is usually denoted with a value such as '''Exert 1'''. Exert can be gained either through the use of powers and abilities, or as a natural hazard present in the game world.
  '''Exert''' is the keyword used to indicate how many points of Exertion a character takes, it is usually denoted with a value such as '''Exert 1'''. Exert can be incurred either through the use of powers and abilities, or as a natural hazard present in the game world.
Exert is the way Metaforce tracks energy/stamina usage for characters, it can help track penalties or a finite resource. Character will generally suffer Exhaustion if their Exert value exceeds some of their [[Core Value]]s, and become incapacitated if they gain too much.


==Exert Cost==
==Exert Cost==
  The default Exert for using abilities is '''1''', unless otherwise specified. Exert is not a cost unless it is mentioned by keyword.
  The default Exert for using abilities is '''1''', unless otherwise specified. Actions don't cause Exert unless mentioned.
   
   
  An alternate cost type called [[Tension]] is a temporary Exert used primarily in channelled abilities. It functions the same way as Exert except that when the ability is no longer channelled, the Tension value is also removed. The default Tension value for a channelled ability is '''10'''.
  An alternate cost type called [[Tension]] is a transient form Exert used primarily in channelled abilities. A character may have Exert and Tension at the same time, but the worst penalty applies between the two of them. The default Tension value for a channelled ability is '''10'''.


==Exert Examples==
==Exert Examples==

Latest revision as of 06:13, 29 September 2026

Exert is the keyword used to indicate how many points of Exertion a character takes, it is usually denoted with a value such as Exert 1. Exert can be incurred either through the use of powers and abilities, or as a natural hazard present in the game world.

Exert is the way Metaforce tracks energy/stamina usage for characters, it can help track penalties or a finite resource. Character will generally suffer Exhaustion if their Exert value exceeds some of their Core Values, and become incapacitated if they gain too much.

Exert Cost

The default Exert for using abilities is 1, unless otherwise specified. Actions don't cause Exert unless mentioned.

An alternate cost type called Tension is a transient form Exert used primarily in channelled abilities. A character may have Exert and Tension at the same time, but the worst penalty applies between the two of them. The default Tension value for a channelled ability is 10.

Exert Examples

Exert can be gained in a number of ways including
♦ Using Abilities that require the character to Exert X.
♦ Using game mechanics that use Exert to benefit from them.
♦ As part of world exploration and the passage of time.

Ways to cleanse a character of Exert include
♦ Exposed to abilities or items that remove points of Exert.
♦ Engaging in Rest activities.