Attribute: Difference between revisions
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==Overview== | ==Overview== | ||
There are 6 Attributes that characters can possess: '''Strength''', '''Endurance''', '''Agility''', '''Perception''', '''Intellect''', and '''Charisma'''. These stats can contribute to the three Core values '''Body''', '''Reflex''', and '''Mind'''. These in turn will increase other stats such as Health-Points (HP), Meta-Points (MP), Deflection and Evasion. | |||
There are two parts to an Attribute, the Base bonus, and the Attribute die. The base bonus will be used to calculate other stat bonuses, whereas the Attribute die is called upon in certain checks. Whenever a character needs to do a check which they have no [[Metaphor]] prepared for it, they may roll an Attribute (or Improvised) check using that value. Through tue use of certain Meta-abilities or character traits, they can roll their Attribute die on failed checks and add it to the result to potentially turn it into a success! | |||
The maximum Attribute limit is determined by the Game-Master, however 10 or 12 is a reasonable number for most games. | |||
==Attributes and Affected Core Values== | ==Attributes and Affected Core Values== | ||
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===Attribute Bonus=== | ===Attribute Bonus and Dice=== | ||
Most skill and | Most skill and ToHit checks can benefit from the user’s own Attributes. For skill checks, the most appropriate Attribute modifier is added to the total modifiers. For combat/ToHit checks, the kind of Attribute used is dependent on the attack type. | ||
'''Attribute saves''' | |||
Whenever a character fails a check, they may be able to use the appropriate Attribute die to roll and add its result to the failed check, if the total is enough to succeed, it succeeds instead. Attribute dice are [[Meta Dice]], they have a minimum roll value and can't ''explode''. | |||
Attribute | Normally, to use an Attribute save, a character would need to spend MP equal to the Attribute bonus (thus it costs 3MP to use an Attribute die at md8, with a +3 Attribute). If a character is of a species or has the '''Attrisave''' trait for that attribute, no MP is required and the character can always roll Attribute dice for failed checks. If they have '''Attriboost''', then they may roll any time a check involves the affected Attribute. | ||
Regardless of method used, the character can only roll their Attribute die once and a check that fails will fail canonically. MP is spent if a check would succeed and does not if it still fails. | |||
===Improvised Checks=== | ===Improvised Checks=== | ||
When the character is checked against a circumstance in which they have no skills or abilities that benefit them, they will do so as an Improvised Roll, improvised rolls are usually <code>'''d12 + the relevant attribute’s modifier | When the character is checked against a circumstance in which they have no skills or abilities (Metaphors) that benefit them, they will do so as an Improvised Roll, improvised rolls are usually <code>'''d12 + the relevant attribute’s modifier'''</code> for the situation. | ||
Even during these circumstances, a character can still benefit from an Attribute save should they fail a check of a particular Attribute, but only if they have one. (Attributes with 0 have no bonus and no dice to roll). | |||
===Attribute Limits=== | ===Attribute Limits=== | ||
Except during the Creation phase, a character’s attributes can’t be raised higher than their current Character Level. This is known as the '''Attribute Limit'''. Once a character has | Except during the Creation phase and the Attribute point granted from a Level-up, a character’s attributes can’t be raised higher than their current Character Level. This is known as the '''Attribute/Level Limit'''. Once a character has levelled high enough, they can begin raising any of their attributes up to their current level. | ||
===AttriSave, AttriBoost, & Plus-Level=== | |||
'''Attrisave''', as explained above, allows a character to roll their Attribute dice in order to 'save' against failed rolls. '''Plus-Level''' is a property where a character automatically adds their character level to checks involving that Attribute. '''Attriboost''' allows a character to add the result of their Attribute die to any relevant check, the user would not need to fail a check to trigger this property. | |||
Attrisave and Plus-Level grant the character a +1 starting Attribute bonus (which affects starting Metaphor values). Attriboost grants a +2 starting Attribute bonus, but overwrites/does-not-stack with Attrisave. | |||
==Core Values== | ==Core Values== | ||
For more information about what stats are affected by Attributes, see [[Core Value]]. | For more information about what stats are affected by Attributes, see [[Core Value]] and [[Combat]]. | ||
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Latest revision as of 08:53, 17 June 2025
OverviewThere are 6 Attributes that characters can possess: Strength, Endurance, Agility, Perception, Intellect, and Charisma. These stats can contribute to the three Core values Body, Reflex, and Mind. These in turn will increase other stats such as Health-Points (HP), Meta-Points (MP), Deflection and Evasion. There are two parts to an Attribute, the Base bonus, and the Attribute die. The base bonus will be used to calculate other stat bonuses, whereas the Attribute die is called upon in certain checks. Whenever a character needs to do a check which they have no Metaphor prepared for it, they may roll an Attribute (or Improvised) check using that value. Through tue use of certain Meta-abilities or character traits, they can roll their Attribute die on failed checks and add it to the result to potentially turn it into a success! The maximum Attribute limit is determined by the Game-Master, however 10 or 12 is a reasonable number for most games. Attributes and Affected Core ValuesAttributes increase a Core value by one (1). Core value in parentheses increases by 0.5. Only whole points count for Cores:
Attribute Bonus and DiceMost skill and ToHit checks can benefit from the user’s own Attributes. For skill checks, the most appropriate Attribute modifier is added to the total modifiers. For combat/ToHit checks, the kind of Attribute used is dependent on the attack type. Attribute saves Whenever a character fails a check, they may be able to use the appropriate Attribute die to roll and add its result to the failed check, if the total is enough to succeed, it succeeds instead. Attribute dice are Meta Dice, they have a minimum roll value and can't explode. Normally, to use an Attribute save, a character would need to spend MP equal to the Attribute bonus (thus it costs 3MP to use an Attribute die at md8, with a +3 Attribute). If a character is of a species or has the Attrisave trait for that attribute, no MP is required and the character can always roll Attribute dice for failed checks. If they have Attriboost, then they may roll any time a check involves the affected Attribute. Regardless of method used, the character can only roll their Attribute die once and a check that fails will fail canonically. MP is spent if a check would succeed and does not if it still fails. Improvised ChecksWhen the character is checked against a circumstance in which they have no skills or abilities (Metaphors) that benefit them, they will do so as an Improvised Roll, improvised rolls are usually
Attribute LimitsExcept during the Creation phase and the Attribute point granted from a Level-up, a character’s attributes can’t be raised higher than their current Character Level. This is known as the Attribute/Level Limit. Once a character has levelled high enough, they can begin raising any of their attributes up to their current level. AttriSave, AttriBoost, & Plus-LevelAttrisave, as explained above, allows a character to roll their Attribute dice in order to 'save' against failed rolls. Plus-Level is a property where a character automatically adds their character level to checks involving that Attribute. Attriboost allows a character to add the result of their Attribute die to any relevant check, the user would not need to fail a check to trigger this property. Attrisave and Plus-Level grant the character a +1 starting Attribute bonus (which affects starting Metaphor values). Attriboost grants a +2 starting Attribute bonus, but overwrites/does-not-stack with Attrisave. Core ValuesFor more information about what stats are affected by Attributes, see Core Value and Combat. |