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'''<code><big>Experience Points</big></code>''' represent the currency that Players can use to increase their character [[Level]]s and [[Metaphor]]s. Experience (EXP, XP) is earned through play, as determined by the Game-Master and the guidelines written in this article. While most games should give and use Experience, the Game-Master may choose a different way of handling character progression. | '''<code><big>Experience Points</big></code>''' represent the currency that Players can use to increase their character [[Level]]s and [[Metaphor]]s. Experience (EXP, XP) is earned through play, as determined by the Game-Master and the guidelines written in this article. While most games should give and use Experience, the Game-Master may choose a different way of handling character progression. | ||
There are typically three ways to spend Experience to progress a character: | There are typically three ways to spend Experience to progress a character: | ||
• [[Level|Levelling]] up, | |||
• Creating/Improving a [[Metaphor]], and | |||
• Increasing an [[Attribute]] score. | |||
Every Experience point spent produces a '''Level Point''', these are used to trigger Level-ups for a character. | |||
==Level Up== | ==Level Up== | ||
Players can increase the character's Level by | Players can increase the character's Level by consuming an amount of Level Points. The points needed can be found on the [[Level]] article. | ||
==Metaphor Management== | ==Metaphor Management== | ||
'''Improving Metaphors''' | |||
Metaphor ranks can be increased by spending experience. The cost in XP is usually: | |||
'''[ Rank + 1 ]''' | |||
Metaphor Component Ranks can also be improved and gained by spending XP. Their costs and details can be found in the [[Metaphor]] article. | |||
'''Creating Metaphors''' | |||
The cost to create a new Metaphor is slightly different. It requires either a '''Training Point''' plus 1 XP, or spend a number of Experience points equal to the '''number of Metaphors owned plus one'''. As a bonus, the created Metaphor comes with one free Metaphor component rank. | |||
<small>"The player has six Metaphors and wants to create a seventh, they would need to either spend 1 Training and Experience point, or spend 7 XP to make up the difference. The created Metaphor will be +1 rank with an extra Metaphor component attached." ''</small> | |||
==Experience Point Reward Guide== | ==Experience Point Reward Guide== | ||
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'''Experience Reward examples''' | '''Experience Reward examples''' | ||
{| class="wikitable" style="text-align:center;" | |||
|- | |||
| '''Type''' || '''XP and Description''' | |||
|- | |||
| Time || '''1 XP''' for every hour played in a session, you may choose to round up to the next hour if necessary. | |||
|- | |||
| Story || '''1 XP''' for each ‘story beat’ completed. Like a scene, an important conversation, entering a new area…etc | |||
|- | |||
| Encounters || '''1+X XP''' for Encounters based on difficulty, 1 for Trivial fights and more for Epic and Dangerous battles. | |||
|- | |||
| Roleplay || Small amount of XP for outstanding roleplay and exploring additional content. Could also be used to incentivise taking risks. | |||
|- | |||
| Completion || Moderate amount of experience for completing a chapter, quest, scenario…etc. | |||
|} | |} | ||
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[[Category:Mechanics]] | |||
Latest revision as of 08:42, 14 January 2026
Experience Points represent the currency that Players can use to increase their character Levels and Metaphors. Experience (EXP, XP) is earned through play, as determined by the Game-Master and the guidelines written in this article. While most games should give and use Experience, the Game-Master may choose a different way of handling character progression.
There are typically three ways to spend Experience to progress a character:
• Levelling up,
• Creating/Improving a Metaphor, and
• Increasing an Attribute score.
Every Experience point spent produces a Level Point, these are used to trigger Level-ups for a character.
Level Up
Players can increase the character's Level by consuming an amount of Level Points. The points needed can be found on the Level article.
Metaphor Management
Improving Metaphors Metaphor ranks can be increased by spending experience. The cost in XP is usually: [ Rank + 1 ] Metaphor Component Ranks can also be improved and gained by spending XP. Their costs and details can be found in the Metaphor article. Creating Metaphors The cost to create a new Metaphor is slightly different. It requires either a Training Point plus 1 XP, or spend a number of Experience points equal to the number of Metaphors owned plus one. As a bonus, the created Metaphor comes with one free Metaphor component rank. "The player has six Metaphors and wants to create a seventh, they would need to either spend 1 Training and Experience point, or spend 7 XP to make up the difference. The created Metaphor will be +1 rank with an extra Metaphor component attached."
Experience Point Reward Guide
Typically, characters would get experience points based on these events and conditions. But remember the Game-Master decides what experience to give and by how much, only take this guide as the potential ways to obtain experience. Experience Reward examples
| Type | XP and Description |
| Time | 1 XP for every hour played in a session, you may choose to round up to the next hour if necessary. |
| Story | 1 XP for each ‘story beat’ completed. Like a scene, an important conversation, entering a new area…etc |
| Encounters | 1+X XP for Encounters based on difficulty, 1 for Trivial fights and more for Epic and Dangerous battles. |
| Roleplay | Small amount of XP for outstanding roleplay and exploring additional content. Could also be used to incentivise taking risks. |
| Completion | Moderate amount of experience for completing a chapter, quest, scenario…etc. |