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<code>'''Meta-Points (MP)'''</code> are a special resource that players can use to access <code>'''[[Meta Power|Meta-Powers]]'''</code>. Meta-powers can influence the outcomes and results of various interactions between their character and the game world. Meta-Powers can usually be called upon any time, except when the [[Game Master]] explictly disallows their use. | |||
< | |||
<code>'''Meta-Points (MP)'''</code> are a special resource that | |||
Game-Masters may want to consider how much MP they allow their | Game-Masters may want to consider how much MP they allow their Players' characters during a game, but do consider that Metaforce is '''best played''' when players have the means to deny '''pointless deaths and frequently negative outcomes'''. Allowing Meta-Powers enables Game Masters to have more freedom to create deadlier scenarios without fear of quickly and unfairly killing characters. | ||
==MP and Max MP== | ==MP and Max MP== | ||
Characters start off with a '''Base''' amount of Meta-points, then additional MP equal to the sum total of '''character level multiplied by their MPLV stat'''. '''MPLV''' is a multiplier that determines how much Max MP a character gets every time they level up. | |||
Players can choose to spend an [[Experience]] point to increase their character's max MP by 1, then recover some or all of lost MP at the same time. | |||
Max MP Formula: | |||
'''Base + (Level * MPLV) + Experience points spent on MaxMP''' | |||
♦ Default Base MaxMP: 12 | |||
♦ Default MPLV: 3 | |||
===Recovering MP=== | ===Recovering MP=== | ||
Characters usually recover an amount of MP equal to the number of | Characters usually recover an amount of MP equal to the number of '''Experience points earned''' in a session. The character can spend experience to raise their '''Maximum MP''' by one for each XP spent, this also fully restores their lost MP. | ||
The Game-Master can decide whether a character restores some or all MP in this way, but the option to spend experience to increase max MP should be allowed for characters to be able to spend experience for [[Level]] points (especially if they can't afford to improve Metaphors or Attributes) | |||
♦ MP Recovery via XP Gain: Equal to XP gained. | |||
♦ MP Recovery via spending XP: 100%, else GM decides. | |||
== | ==Meta-Powers== | ||
'''Meta-Powers''' are special interventions a player can use to influence their character's fate. They cost some amount of MP to use. | |||
For a list of Meta-Powers, see [[Meta Power]]s. | |||
== | ==Meta-Point Offset== | ||
A modification or reduction to a character's MaxMP can be a valid adjustment for '''powerful character concepts or abilities'''. Since Meta-Powers can often change life or death outcomes, almost anything is justified with the correct cost. | |||
Be sure to define what a character's starting MP and their MPLV stats should be. MPLV will affect a character's ability to '''gain MP via Level ups'''. | |||
But also mind that when it comes to character [[Race|Species]], adjustments to MaxMP will already be taken into account, so don't adjust twice for their species, only for their '''individual powers'''. | |||
== | ==Metaforce Users== | ||
Any character with Meta-points are considered to be a [[Metaforce User]], and player characters are generally Metaforce users because of this. | |||
A character that '''can't''' hold any amount of Meta-points '''isn't and no longer''' becomes a Metaforce user, they lose the immunity to be affected by Meta-powers. If they regain at least one MP, they become a Metaforce user once more. | |||
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[[Category:Mechanics]] | |||
Latest revision as of 07:36, 13 January 2026
Meta-Points (MP)are a special resource that players can use to accessMeta-Powers. Meta-powers can influence the outcomes and results of various interactions between their character and the game world. Meta-Powers can usually be called upon any time, except when the Game Master explictly disallows their use. Game-Masters may want to consider how much MP they allow their Players' characters during a game, but do consider that Metaforce is best played when players have the means to deny pointless deaths and frequently negative outcomes. Allowing Meta-Powers enables Game Masters to have more freedom to create deadlier scenarios without fear of quickly and unfairly killing characters.
MP and Max MP
Characters start off with a Base amount of Meta-points, then additional MP equal to the sum total of character level multiplied by their MPLV stat. MPLV is a multiplier that determines how much Max MP a character gets every time they level up. Players can choose to spend an Experience point to increase their character's max MP by 1, then recover some or all of lost MP at the same time. Max MP Formula: Base + (Level * MPLV) + Experience points spent on MaxMP ♦ Default Base MaxMP: 12 ♦ Default MPLV: 3
Recovering MP
Characters usually recover an amount of MP equal to the number of Experience points earned in a session. The character can spend experience to raise their Maximum MP by one for each XP spent, this also fully restores their lost MP. The Game-Master can decide whether a character restores some or all MP in this way, but the option to spend experience to increase max MP should be allowed for characters to be able to spend experience for Level points (especially if they can't afford to improve Metaphors or Attributes) ♦ MP Recovery via XP Gain: Equal to XP gained. ♦ MP Recovery via spending XP: 100%, else GM decides.
Meta-Powers
Meta-Powers are special interventions a player can use to influence their character's fate. They cost some amount of MP to use. For a list of Meta-Powers, see Meta Powers.
Meta-Point Offset
A modification or reduction to a character's MaxMP can be a valid adjustment for powerful character concepts or abilities. Since Meta-Powers can often change life or death outcomes, almost anything is justified with the correct cost. Be sure to define what a character's starting MP and their MPLV stats should be. MPLV will affect a character's ability to gain MP via Level ups. But also mind that when it comes to character Species, adjustments to MaxMP will already be taken into account, so don't adjust twice for their species, only for their individual powers.
Metaforce Users
Any character with Meta-points are considered to be a Metaforce User, and player characters are generally Metaforce users because of this. A character that can't hold any amount of Meta-points isn't and no longer becomes a Metaforce user, they lose the immunity to be affected by Meta-powers. If they regain at least one MP, they become a Metaforce user once more.