Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Meta Point: Difference between revisions

From Metaforce TTRPG
more drafting
m Meta Power link
 
(11 intermediate revisions by the same user not shown)
Line 1: Line 1:
<center>
<center>
__TOC__
  <code>'''Meta-Points (MP)'''</code> are a special resource that players can use to access <code>'''[[Meta Power|Meta-Powers]]'''</code>. Meta-powers can influence the outcomes and results of various interactions between their character and the game world. Meta-Powers can usually be called upon any time, except when the [[Game Master]] explictly disallows their use.
{|
| style="padding:1em; vertical-align:top; align:center;" |
|
<div style="max-width:75em; align:center; margin:auto;">
  <code>'''Meta-Points (MP)'''</code> are a special resource that players can use to access <code>'''Meta-Abilities'''</code>, which can influence the outcomes and results of various interactions between their character and the game world. Meta-Abilities can usually be called upon any time that a check, or interaction occurs.
   
   
  Game-Masters may want to consider how much MP they allow their Players' characters during a game if they have concerns about the tone of their game and challenges being trivialised too often. But do consider that Metaforce is '''best played''' when players have the means to deny '''pointless deaths and frequently negative outcomes'''. Allowing Meta-abilities enables Game-Masters to have more freedom to create deadlier scenarios without fear of quickly and unfairly killing characters.
  Game-Masters may want to consider how much MP they allow their Players' characters during a game, but do consider that Metaforce is '''best played''' when players have the means to deny '''pointless deaths and frequently negative outcomes'''. Allowing Meta-Powers enables Game Masters to have more freedom to create deadlier scenarios without fear of quickly and unfairly killing characters.


==MP and Max MP==
==MP and Max MP==
  Characters start off with a '''Base''' amount of Meta-points, then additional MP equal to the sum total of '''character level multiplied by their MPLV stat'''. MPLV is a multiplier that determines how much Max MP a character gets every time they level up. Additionally, a player can choose to spend an [[Experience]] point to increase their character's max MP by 1, and recover all lost MP at the same time.
  Characters start off with a '''Base''' amount of Meta-points, then additional MP equal to the sum total of '''character level multiplied by their MPLV stat'''. '''MPLV''' is a multiplier that determines how much Max MP a character gets every time they level up.
Players can choose to spend an [[Experience]] point to increase their character's max MP by 1, then recover some or all of lost MP at the same time.
   
   
  Max MP Formula:
  Max MP Formula:
  '''Base + (Level * MPLV) + Experience points spent on MaxMP'''
  '''Base + (Level * MPLV) + Experience points spent on MaxMP'''
  ♦ Default Base MaxMP: 12
  ♦ Default Base MaxMP: 12
  ♦ Default MPLV: 3
  ♦ Default MPLV: 3


===Recovering MP===
===Recovering MP===
  Characters usually recover an amount of MP equal to the number of [[Experience]] points earned in a session. The character can then spend experience to raise their Maximum MP, this also fully restores their lost MP. Naturally, the Game-Master can decide if MP is fully or even partially recovered by doing this, but being able to raise MaxMP for Experience is allowed to give players the ability to spend leftover XP (especially for reaching obtainable Level-ups).
  Characters usually recover an amount of MP equal to the number of '''Experience points earned''' in a session. The character can spend experience to raise their '''Maximum MP''' by one for each XP spent, this also fully restores their lost MP.
 
==Meta-Ability Overview==
Meta-Abilities are special actions and reactions a character can use to alter the results of checks and the way the game is played. They always cost some amount of MP in order to use, but only when its usage creates a '''meaningful''' change to an event or outcome. This means that using a Meta-ability will '''never cost MP''' if the result can't change a character's fate. Players can cancel the usage of Meta-abilities if they so choose for free, cancelling prevents them from being reused or recalled until the next interaction.
 
==Signature Meta-Ability: Create a Meta-Die==
All characters start with the Meta-ability <code>'''Create a [[Meta-Die]]'''</code> upon creation. Depending on the amount of remaining MP a character has, will let the player create a md# dice of the largest size possible. If the character has at least 12 MP, they roll a md12, otherwise they roll a die with sides equal or less than the character's remaining MP. If they have 3 or less MP, they can't use this ability.
   
   
  This die can be used on any check or interaction the character makes at any time. The bonus or modification of the Meta-die result can be '''any modifier''' the player wants, from increasing a Skill/ToHit of the user, to taking less damage/magnitude or dealing more damage/magnitude with your own attacks and powers, anything that the Game-Master may permit. It may also affect the results of non-Metaforce users used against them, such as their Skill/Tohit checks, magnitude, saves and such. Note: A Metaforce-user (one that can use Meta-points and Meta-abilities) '''can't''' have their rolls modified in this way, you can only affect your own values in this case.
  The Game-Master can decide whether a character restores some or all MP in this way, but the option to spend experience to increase max MP should be allowed for characters to be able to spend experience for [[Level]] points (especially if they can't afford to improve Metaphors or Attributes)
Here is a quick guide on Meta-die available when using this ability:
♦ MP equal or greater than 12: Roll a md12.
♦ MP equal or greater than 10: Roll an md10.
♦ ...etc
♦ MP equal or greater than 4: Roll an d4.
♦ MP equal or less than 3: Ability unusable.
The MP cost to using this Ability is '''equal to the result''' of the rolled Meta-die. So a result of of 10 costs 10MP to apply the value. Characters can only roll Meta-dice in which they can afford its highest result.
 
==Unlockable Meta-abilities==
These abilities can be obtained through [[Level]]-ups, usually every even level, unless the Game-Master says so.
 
===Safe-6===
<code>'''Safe-6'''</code> is a Meta-ability that '''costs 6 MP''', and temporarily alters the result of all rolls the user makes is treated as a 6 if they roll 5 or less. They also automatically pass checks and rolls that succeed on a 6. The user can also still roll for better results and take the higher value. This can be used in Skill checks, or ToHit checks for attacks against foes. For other dice that affect non-binary effects such as damage/healing/magnitude, d4 and d6 will be treated as their maximum values, instead of overriding them to 6.
   
   
  This ability effect has a duration of 6 seconds, or 3 Action Frames, and can remain activate between rounds if Safe-6 is used after the first frame of a turn. i.e. Using Safe-6 during the third frame of a turn means it can remain active until the second frame of the next round. Using Safe-6 at the start of the turn keeps it active until the user's next turn.
  ♦ MP Recovery via XP Gain: Equal to XP gained.
♦ MP Recovery via spending XP: 100%, else GM decides.


===Action-8===
==Meta-Powers==
  '''Action-8''' is a Meta-ability that typically only works in Combat/Encounter scenarios. For '''8 MP''', a character can gain an extra [[Action Frame]] during their turn. If Action-8 is used while the user has only a Reaction, they can convert it into an '''Action Frame''' where they can perform as many actions in a single frame instead of a single activity (normal function).
  '''Meta-Powers''' are special interventions a player can use to influence their character's fate. They cost some amount of MP to use.
   
   
  Action-8 can't be used more than once per round, access is restored at the start of the next turn.
  For a list of Meta-Powers, see [[Meta Power]]s.
 
===React-4===
'''React-4''' is a Meta-ability that, for '''4 MP''', can allow the user to gain an additional Reaction during their off-turn.


===Force Fate===
==Meta-Point Offset==
  <code>'''Force Fate'''</code> is a Meta-ability that costs differently depending on how much they influence a check or event, and how many times they have done so previously. The player can spend an amount of MP '''equal to the modifier''' they want to alter for '''any check or event''' affecting the player's character. This is an incredibly powerful ability as the player can be told the necessary MP required to succeed at a check without spending any more points than necessary.
  A modification or reduction to a character's MaxMP can be a valid adjustment for '''powerful character concepts or abilities'''. Since Meta-Powers can often change life or death outcomes, almost anything is justified with the correct cost.
   
   
  There is an equally big drawback however, every time Force-Fate is used, it gains +1 intensity ('''Force Fate +1'''), for every point of intensity, Force-Fate '''costs +1 extra''' Meta-Points to use for the '''entire lifetime''' of that character. A Game-Master may allow ways to reduce the intensity of Force-Fate by some means, but by default the cost should never decrease to de-incentivise reliance.
  Be sure to define what a character's starting MP and their MPLV stats should be. MPLV will affect a character's ability to '''gain MP via Level ups'''.
 
==Metaphor Cost Options==
Meta-Points can be used for more than just Meta-abilities, they can also serve as a way to spend them to power character Metaphors. Either by spending MP to use them, or by sacrificing Maximum MP values to grant themselves special passive powers and traits. '''Pay attention''' to the use cases of each option, as these are '''Advanced options''' for Meta-points and are '''not''' for every character and game scenario.
 
===Meta-Points as a Resource===
The first way to use Meta-points is to make them a resource that a character uses to empower their Metaphors. Metaphors don't normally need to use MP as there are other, easier ways to interpret costs such as energy drain and stress ([[Status Magnitude]]). So using MP to use certain Metaphors could be arranged if the Metaphor's power warrants it and the Game-Master allows.
   
   
  Given this is a '''non-standard''' implementation of Metaphor costs, talk to your Game-Master to whether using MP to power a character's Metaphors is right for them. Usually, Metaphors '''don't require Meta-points''' to use.
  But also mind that when it comes to character [[Race|Species]], adjustments to MaxMP will already be taken into account, so don't adjust twice for their species, only for their '''individual powers'''.


===Max MP for Passives or Metaphors===
==Metaforce Users==
  Another way to use Meta-points is to '''sacrifice maximum MP''' in order to grant a character a '''permanent trait or passive''', possibly in the form of an Metaphor, without requiring any kind of concentration or Core Value affecting cost. The character's maximum MP will be reduced for as long as the passive remains active. Passives that are '''innate or intrinsic''' to a character's essence or biology may '''not be possible''' to revert or remove.
  Any character with Meta-points are considered to be a [[Metaforce User]], and player characters are generally Metaforce users because of this.
   
   
  The amount of Max MP sacrificed will '''differ''' between the kind of passive, costing more depending on how powerful it is. It may even be possible for it to '''consume more Max MP''' in the case of an enhancable Metaphor, whereby '''improving''' the related Metaphor will increase its Max MP cost.
  A character that '''can't''' hold any amount of Meta-points '''isn't and no longer''' becomes a Metaforce user, they lose the immunity to be affected by Meta-powers. If they regain at least one MP, they become a Metaforce user once more.
</center>
Note: It is '''normal''' for characters to have traits and passives that '''don't''' require sacrificing Max MP to obtain. Max MP for passives is generally for special circumstances in which a player wants their character to be augmented but a Game-Master requires something in return.


===Experience Debt (alternative)===
[[Category:Mechanics]]
The player character can instead incur an amount of Experience [[Debt]] to afford their powers instead, slowing their progress upgrading Metaphors and Attributes.
</div>
|}
</center>

Latest revision as of 07:36, 13 January 2026

Meta-Points (MP) are a special resource that players can use to access Meta-Powers. Meta-powers can influence the outcomes and results of various interactions between their character and the game world. Meta-Powers can usually be called upon any time, except when the Game Master explictly disallows their use.

Game-Masters may want to consider how much MP they allow their Players' characters during a game, but do consider that Metaforce is best played when players have the means to deny pointless deaths and frequently negative outcomes. Allowing Meta-Powers enables Game Masters to have more freedom to create deadlier scenarios without fear of quickly and unfairly killing characters.

MP and Max MP

Characters start off with a Base amount of Meta-points, then additional MP equal to the sum total of character level multiplied by their MPLV stat. MPLV is a multiplier that determines how much Max MP a character gets every time they level up.

Players can choose to spend an Experience point to increase their character's max MP by 1, then recover some or all of lost MP at the same time.

Max MP Formula:
Base + (Level * MPLV) + Experience points spent on MaxMP

♦ Default Base MaxMP: 12
♦ Default MPLV: 3

Recovering MP

Characters usually recover an amount of MP equal to the number of Experience points earned in a session. The character can spend experience to raise their Maximum MP by one for each XP spent, this also fully restores their lost MP.

The Game-Master can decide whether a character restores some or all MP in this way, but the option to spend experience to increase max MP should be allowed for characters to be able to spend experience for Level points (especially if they can't afford to improve Metaphors or Attributes)

♦ MP Recovery via XP Gain: Equal to XP gained.
♦ MP Recovery via spending XP: 100%, else GM decides.

Meta-Powers

Meta-Powers are special interventions a player can use to influence their character's fate. They cost some amount of MP to use.

For a list of Meta-Powers, see Meta Powers.

Meta-Point Offset

A modification or reduction to a character's MaxMP can be a valid adjustment for powerful character concepts or abilities. Since Meta-Powers can often change life or death outcomes, almost anything is justified with the correct cost.

Be sure to define what a character's starting MP and their MPLV stats should be. MPLV will affect a character's ability to gain MP via Level ups.

But also mind that when it comes to character Species, adjustments to MaxMP will already be taken into account, so don't adjust twice for their species, only for their individual powers.

Metaforce Users

Any character with Meta-points are considered to be a Metaforce User, and player characters are generally Metaforce users because of this.

A character that can't hold any amount of Meta-points isn't and no longer becomes a Metaforce user, they lose the immunity to be affected by Meta-powers. If they regain at least one MP, they become a Metaforce user once more.