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Revised Save logic |
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A '''Save''' occurs when an attacker or trigger | A '''Save''' occurs when an attacker or trigger meets or beats their target's [[Status Threshold]]. The target rolls the appropriate dice and modifiers to meet or beat the attacker's result and if they do, they can reduce the Status [[magnitude]] by half. | ||
== | ==Save Process== | ||
If an attack has some Status effect, a value known as '''Magnitude''' is inflicted upon the target. The status will attack the target's Body, Reflex or Mind Core value. If the magnitude meets or exceeds this value, the defender can roll to '''Save''' against the condition's full effects. Otherwise the status ailment fails to be inflicted. | |||
Some Status magnitudes '''persist''' or linger on a target, this does not inflict the Status condition upon the target, but will be added as a bonus to subsequent attempts. | |||
'''Save Formula''' | |||
The formula to roll a Save a condition is: | |||
'''[ d12 + Appropiate Attribute + Modifiers ]''' | |||
'''Endurance''' is used for Body-affecting conditions, and '''Charisma''' is used for psychological conditions. Otherwise a condition will specify which Attributes can be used. | |||
== | ==Exert Bonus== | ||
Before the defending target rolls a Save, the defender may [[Exert]] 1, and when they do they get to roll the relevant Attribute dice whether the Save succeeds or fails, the magnitude is reduced by the result before its magnitude is halved. | |||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
Revision as of 14:03, 25 February 2026
A Save occurs when an attacker or trigger meets or beats their target's Status Threshold. The target rolls the appropriate dice and modifiers to meet or beat the attacker's result and if they do, they can reduce the Status magnitude by half.
Save Process
If an attack has some Status effect, a value known as Magnitude is inflicted upon the target. The status will attack the target's Body, Reflex or Mind Core value. If the magnitude meets or exceeds this value, the defender can roll to Save against the condition's full effects. Otherwise the status ailment fails to be inflicted. Some Status magnitudes persist or linger on a target, this does not inflict the Status condition upon the target, but will be added as a bonus to subsequent attempts. Save Formula The formula to roll a Save a condition is: [ d12 + Appropiate Attribute + Modifiers ] Endurance is used for Body-affecting conditions, and Charisma is used for psychological conditions. Otherwise a condition will specify which Attributes can be used.
Exert Bonus
Before the defending target rolls a Save, the defender may Exert 1, and when they do they get to roll the relevant Attribute dice whether the Save succeeds or fails, the magnitude is reduced by the result before its magnitude is halved.