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From Metaforce TTRPG
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→‎Exert Bonus: improved logic, added example
 
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  A '''Save''' is a defensive trigger a character can be given to help protect themselves from the full effects of conditions, attacks or traps dealt to them.
  A '''Save''' occurs when an attacker or trigger meets or beats their target's [[Status Threshold]]. The target rolls the appropriate dice and modifiers to meet or beat the attacker's result and if they do, they can reduce the Status [[magnitude]] by half.


==Exerting to Save==
==Save Process==
  The defender of a Status infliction interaction can [[Exert]] in order to roll for their Save, the defender must '''declare''' this Exert before the results of the attacker's check resolves.
  If an attack has some Status effect, a value known as '''Magnitude''' is inflicted upon the target. The status will attack the target's Body, Reflex or Mind Core value. If the magnitude meets or exceeds this value, the defender can roll to '''Save''' against the condition's full effects. Otherwise the status ailment fails to be inflicted.
 
==Status Threshold==
Similar to, but separate from Core Values. The Status Threshold is the defensive statistic for affecting a character's Core values, much like how [[Evasion]] and [[Deflection]] does for regular attacks.
Certain Metaphors like [[Recommended Metaphors|Fitness]] and '''Discipline-Will''' can raise a character's Body and Mind Status Thresholds respectively. The '''Dodge''' Metaphor can be customised to include increases to the Reflex Status Threshold.
 
==Rolling Saves==
A Save occurs against a specific [[Core Value]] of a character. Physical conditions against Body, Psychological conditions against Mind, and effects mitigated by good movement with Reflex. The attacker's goal is to meet or beat the defender's '''Status Threshold''' for the targeted core.
   
   
  The Target number an opponent's magnitude/effect will inflict is usually the sum of:
  Some Status magnitudes '''persist''' or linger on a target, this does not inflict the Status condition upon the target, but will be added as a bonus to subsequent attempts.
'''[ d12 + attack Attribute + Metaphor bonuses ]'''
   
   
  If the Defender [[Exert]]s, they can then roll:
  '''Save Formula'''
  '''[ d12 + applicable Attribute + Metaphor bonuses ]'''
The formula to roll a Save a condition is:
  '''[ d12 + Appropiate Attribute + Modifiers ]'''
   
   
  The defender succeeds on their save if the opponent's magnitude fails to beat their Status Threshold, or if the defender Exerts and their result beats the attacker's.
  '''Endurance''' is used for Body-affecting conditions, and '''Charisma''' is used for psychological conditions. Otherwise a condition will specify which Attributes can be used.


==Resolving Saves==
==Exert Bonus==
  Depending on whether the defender succeeds or fails their saves, as well as the [[Magnitude]] of the status versus the defender's Status threshold determines the '''severity''' of the condition.
  Before the defending target rolls a Save, the defender may [[Exert]] 1: Regardless of the Save succeeding or failing, the result of the '''Attribute die''' reduces Status magnitude taken by its result, and in the case of success, this reduction occurs '''after''' it is halved.
 
===Suppressed Condition===
  <small>''"The Detective has a flask of acid thrown at them while fighting in a laboratory of a suspect. The Acid flask can inflict Acid Burn with a magnitude of 12, this exceeds the Detective's Body value of 10. The Detective makes a Body Save with TN 12, their Endurance rank is 1 so they get to roll a d4 and it comes up as 3. If she Exerts 1 to resist the condition, then she will roll the save and deduct 3 from the magnitude taken whether she succeeds or not. Down to 9 points on failure and to 3 on success."''</small>
A Suppressed condition is when a character has points of status magnitude but the effect doesn't apply. This can occur whenever the defender succeeds a Save but magnitude '''lingers'''.
 
===Saved===
  A Condition that is successfully saved against suppresses the effect and reduces any lingering magnitude by '''half'''.
 
===Active===
A condition that beats the defender's Status Threshold and/or defender's Exert Save attempt inflicts the effect that the Status condition is designed to do.
 
===Severe===
If the magnitude of a Status conditions exceeds the Status Threshold of a character by 10 or more, '''additional''' effects can trigger depending on the condition.


[[Category:Mechanics]]
[[Category:Mechanics]]

Latest revision as of 03:27, 26 February 2026

A Save occurs when an attacker or trigger meets or beats their target's Status Threshold. The target rolls the appropriate dice and modifiers to meet or beat the attacker's result and if they do, they can reduce the Status magnitude by half.

Save Process

If an attack has some Status effect, a value known as Magnitude is inflicted upon the target. The status will attack the target's Body, Reflex or Mind Core value. If the magnitude meets or exceeds this value, the defender can roll to Save against the condition's full effects. Otherwise the status ailment fails to be inflicted.

Some Status magnitudes persist or linger on a target, this does not inflict the Status condition upon the target, but will be added as a bonus to subsequent attempts.

Save Formula
The formula to roll a Save a condition is:
[ d12 + Appropiate Attribute + Modifiers ]

Endurance is used for Body-affecting conditions, and Charisma is used for psychological conditions. Otherwise a condition will specify which Attributes can be used.

Exert Bonus

Before the defending target rolls a Save, the defender may Exert 1: Regardless of the Save succeeding or failing, the result of the Attribute die reduces Status magnitude taken by its result, and in the case of success, this reduction occurs after it is halved.

"The Detective has a flask of acid thrown at them while fighting in a laboratory of a suspect. The Acid flask can inflict Acid Burn with a magnitude of 12, this exceeds the Detective's Body value of 10. The Detective makes a Body Save with TN 12, their Endurance rank is 1 so they get to roll a d4 and it comes up as 3. If she Exerts 1 to resist the condition, then she will roll the save and deduct 3 from the magnitude taken whether she succeeds or not. Down to 9 points on failure and to 3 on success."