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	<id>https://metaforce.magicwindowstudios.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Weapon</id>
	<title>Weapon - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://metaforce.magicwindowstudios.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Weapon"/>
	<link rel="alternate" type="text/html" href="https://metaforce.magicwindowstudios.com/wiki/index.php?title=Weapon&amp;action=history"/>
	<updated>2026-04-20T15:39:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://metaforce.magicwindowstudios.com/wiki/index.php?title=Weapon&amp;diff=477&amp;oldid=prev</id>
		<title>AlienOvan: /* Common Weapons */ Forgot to bold Greatsword</title>
		<link rel="alternate" type="text/html" href="https://metaforce.magicwindowstudios.com/wiki/index.php?title=Weapon&amp;diff=477&amp;oldid=prev"/>
		<updated>2026-01-28T09:29:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Common Weapons: &lt;/span&gt; Forgot to bold Greatsword&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:29, 28 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l97&quot;&gt;Line 97:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 97:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Cleave&amp;#039;&amp;#039;&amp;#039;: Exert to swing the sword in an arc in front of you, aiming to hit up to &amp;#039;&amp;#039;&amp;#039;three&amp;#039;&amp;#039;&amp;#039; adjacent squares within your reach. Targets hit after the first take only damage from the Bonus die.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Cleave&amp;#039;&amp;#039;&amp;#039;: Exert to swing the sword in an arc in front of you, aiming to hit up to &amp;#039;&amp;#039;&amp;#039;three&amp;#039;&amp;#039;&amp;#039; adjacent squares within your reach. Targets hit after the first take only damage from the Bonus die.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Greatsword || Proficient || 12+d12 Sharp/Pierce || Melee || Two-handed || A large and heavy sword that can cleave through targets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Greatsword&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;|| Proficient || 12+d12 Sharp/Pierce || Melee || Two-handed || A large and heavy sword that can cleave through targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=99 |&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=99 |&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlienOvan</name></author>
	</entry>
	<entry>
		<id>https://metaforce.magicwindowstudios.com/wiki/index.php?title=Weapon&amp;diff=474&amp;oldid=prev</id>
		<title>AlienOvan: Removed unnecessary header</title>
		<link rel="alternate" type="text/html" href="https://metaforce.magicwindowstudios.com/wiki/index.php?title=Weapon&amp;diff=474&amp;oldid=prev"/>
		<updated>2026-01-26T15:20:02Z</updated>

		<summary type="html">&lt;p&gt;Removed unnecessary header&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:20, 26 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Weapons==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; grant their wielders the power to &amp;#039;&amp;#039;&amp;#039;attack and defend&amp;#039;&amp;#039;&amp;#039; themselves using the weapon&amp;#039;s characteristics. They are a type of &amp;#039;&amp;#039;&amp;#039;Equipment&amp;#039;&amp;#039;&amp;#039; that a character can prepare themselves with before an [[encounter]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; grant their wielders the power to &amp;#039;&amp;#039;&amp;#039;attack and defend&amp;#039;&amp;#039;&amp;#039; themselves using the weapon&amp;#039;s characteristics. They are a type of &amp;#039;&amp;#039;&amp;#039;Equipment&amp;#039;&amp;#039;&amp;#039; that a character can prepare themselves with before an [[encounter]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlienOvan</name></author>
	</entry>
	<entry>
		<id>https://metaforce.magicwindowstudios.com/wiki/index.php?title=Weapon&amp;diff=469&amp;oldid=prev</id>
		<title>AlienOvan: Gave Weapons their own page, defined Weapon actions.</title>
		<link rel="alternate" type="text/html" href="https://metaforce.magicwindowstudios.com/wiki/index.php?title=Weapon&amp;diff=469&amp;oldid=prev"/>
		<updated>2026-01-24T09:48:21Z</updated>

		<summary type="html">&lt;p&gt;Gave Weapons their own page, defined Weapon actions.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
==Weapons==&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; grant their wielders the power to &amp;#039;&amp;#039;&amp;#039;attack and defend&amp;#039;&amp;#039;&amp;#039; themselves using the weapon&amp;#039;s characteristics. They are a type of &amp;#039;&amp;#039;&amp;#039;Equipment&amp;#039;&amp;#039;&amp;#039; that a character can prepare themselves with before an [[encounter]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Design==&lt;br /&gt;
===Name, Type, and Appearance===&lt;br /&gt;
 A Weapon will have a name, weapon type and an appearance that players can understand with or without pictures. &amp;#039;&amp;#039;&amp;#039;Weapon types&amp;#039;&amp;#039;&amp;#039; are important to help distinguish weapons apart, and can be used to define powers and abilities that target &amp;#039;&amp;#039;&amp;#039;specific weapons&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Proficiency===&lt;br /&gt;
 Some weapons are more complex than others, or require some amount of training in order to wield properly. If a weapon doesn&amp;#039;t require this, then it is considered a &amp;#039;&amp;#039;&amp;#039;Simple&amp;#039;&amp;#039;&amp;#039; weapon and can be wielded by all.&lt;br /&gt;
 &lt;br /&gt;
 If a weapon requires &amp;#039;&amp;#039;&amp;#039;Proficiency&amp;#039;&amp;#039;&amp;#039;, then the character must have a [[Metaphor]] that includes this Weapon in its proficiency, otherwise they can&amp;#039;t use any &amp;#039;&amp;#039;&amp;#039;Weapon actions&amp;#039;&amp;#039;&amp;#039; associated with that weapon (There are some exceptions).&lt;br /&gt;
 &lt;br /&gt;
 If a character has &amp;#039;&amp;#039;&amp;#039;Expertise&amp;#039;&amp;#039;&amp;#039; in the associated weapon, they can perform Weapon Actions &amp;#039;&amp;#039;&amp;#039;without Exerting&amp;#039;&amp;#039;&amp;#039;, taking only the regular amount of exertion after an encounter is over.&lt;br /&gt;
&lt;br /&gt;
===Range===&lt;br /&gt;
 Weapons, even Melee Weapons, will have a range which they can affect others. Melee weapons typically have the same range as their &amp;#039;&amp;#039;&amp;#039;wielder&amp;#039;s natural reach&amp;#039;&amp;#039;&amp;#039;. Longer weapons may extend further.&lt;br /&gt;
 &lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Ranged weapons&amp;#039;&amp;#039;&amp;#039; have range increments which affect ToHit checks depending on the distance from the attacker to the defender.&lt;br /&gt;
 &lt;br /&gt;
 The chart below provides an example for when a weapon&amp;#039;s range increment is &amp;#039;&amp;#039;&amp;#039;30ft&amp;#039;&amp;#039;&amp;#039; or 6sqs. If it were any other distance, simply multiply that amount by &amp;#039;&amp;#039;&amp;#039;2, 3 or 4&amp;#039;&amp;#039;&amp;#039; times for &amp;#039;&amp;#039;&amp;#039;Medium, Far&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Too Far&amp;#039;&amp;#039;&amp;#039; respectively.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Increment !! Context (ft/squares) !! Result (Advantage) !! Result (Normal)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Close&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;30ft / 6sq&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Normal Roll&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 60ft / 12sq || Normal Roll || Disadvantage&lt;br /&gt;
|-&lt;br /&gt;
| Far || 90ft / 18sq || Disadvantage || Roll 1&lt;br /&gt;
|-&lt;br /&gt;
| Too far || 120ft+ / 24sq+ || Roll 1 || Roll 1&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
===Damage &amp;amp; Typing===&lt;br /&gt;
 Weapons almost always deal some damage when used against a target. A Weapon will define &amp;#039;&amp;#039;&amp;#039;how much&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;what type&amp;#039;&amp;#039;&amp;#039; of damage is dealt on a successful hit. When a weapon has multiple [[damage type]]s, the amount for each type is defined. Damaging typing is important to figure out target [[Resistance]]s and weaknesses.&lt;br /&gt;
&lt;br /&gt;
===Bonus Die===&lt;br /&gt;
 A weapon will have a Bonus die, often with as many side as the Weapon&amp;#039;s base damage. This normally adds damage to successful attacks made with the weapon, but in certain circumstances can become a &amp;#039;&amp;#039;&amp;#039;Versatile bonus&amp;#039;&amp;#039;&amp;#039; to inflict appropriate status magnitudes upon the target. What is appropriate will be defined on the weapon&amp;#039;s properties (unless the character has the [[Meta Power|Magic Effect]] Meta-power.&lt;br /&gt;
&lt;br /&gt;
===Handedness &amp;amp; Intended Wielder Size===&lt;br /&gt;
 For a humanoid character, weapons can be wielded either with &amp;#039;&amp;#039;&amp;#039;one or two hands&amp;#039;&amp;#039;&amp;#039;, how many hands are used are determined by it&amp;#039;s &amp;#039;&amp;#039;&amp;#039;size and design&amp;#039;&amp;#039;&amp;#039;. Bigger weapons need more hands and smaller ones can be wielded with one. If a weapon is small and light enough, it gets classed as a &amp;#039;&amp;#039;&amp;#039;Light weapon&amp;#039;&amp;#039;&amp;#039;, which is one-handed with benefits.&lt;br /&gt;
 &lt;br /&gt;
 By default weapons are designed for Medium ([[Size]]-1) creatures, when the weapon&amp;#039;s size is intended for a larger or smaller creature, it&amp;#039;s stats adjust appropriately to the new size and the the required hands to wield will change. If a weapon is too big or small for the wielder, it &amp;#039;&amp;#039;&amp;#039;can&amp;#039;t&amp;#039;&amp;#039;&amp;#039; be used. The chart below assumes the weapon can be wielded with any number of hands.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wielder Size&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;One-Handed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Two-Handed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gargantuan (Size 5-8) || Unusable || Unususable&lt;br /&gt;
|-&lt;br /&gt;
| Huge (Size 3-4) || Unusable || One-handed (Light)&lt;br /&gt;
|-&lt;br /&gt;
| Large (Size 2) || One-handed (Light) || One-handed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;One-handed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Two-handed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Small || Two-handed || Unusable&lt;br /&gt;
|-&lt;br /&gt;
| Tiny || Unusable || Unusable&lt;br /&gt;
|-&lt;br /&gt;
| Diminutive || Unusable || Unusable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Actions===&lt;br /&gt;
 Wielded items like Weapons have actions and skills that can be used only when active. These actions are available to anyone who is sufficiently &amp;#039;&amp;#039;&amp;#039;proficient&amp;#039;&amp;#039;&amp;#039; in the weapon they&amp;#039;re using. Some actions may require &amp;#039;&amp;#039;&amp;#039;Expertise&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
 &lt;br /&gt;
 To use these special weapon actions and skills, a character must [[Exert]] some concentration and energy into the attack. After doing so, they can perform the action and reap its benefits on success.&lt;br /&gt;
 &lt;br /&gt;
 Only one Weapon action can be performed at a time, to use another action the same turn you must wait for the &amp;#039;&amp;#039;&amp;#039;Action to resolve&amp;#039;&amp;#039;&amp;#039; first.&lt;br /&gt;
&lt;br /&gt;
===Weapon Enhancements===&lt;br /&gt;
 Much like [[Metaphor]]s, Weapons can be enhanced to provide greater or additional effects the standard weapon normally couldn&amp;#039;t provide. In addition, weapons can also be made in or with different materials, which also modify how it affects attack targets or it&amp;#039;s durability.&lt;br /&gt;
 &lt;br /&gt;
 Typical enhancements include increasing its &amp;#039;&amp;#039;&amp;#039;Base damage&amp;#039;&amp;#039;&amp;#039; to be more dangerous on hit. &amp;#039;&amp;#039;&amp;#039;Increasing Bonus Die&amp;#039;&amp;#039;&amp;#039; to make it&amp;#039;s extra effects more potent. Increasing its &amp;#039;&amp;#039;&amp;#039;Precision&amp;#039;&amp;#039;&amp;#039; to make it more likely to hit targets through their Evasion, or &amp;#039;&amp;#039;&amp;#039;Penetration&amp;#039;&amp;#039;&amp;#039; to allow it to break though an opponent&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Deflection&amp;#039;&amp;#039;&amp;#039; more easily.&lt;br /&gt;
 &lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Special Enhancements&amp;#039;&amp;#039;&amp;#039; may include adding &amp;#039;&amp;#039;&amp;#039;damage types&amp;#039;&amp;#039;&amp;#039;, so that a weapon may deal another damage type on top of its original damage. Or it could deal additional damage and effects to &amp;#039;&amp;#039;&amp;#039;specific creatures&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Common Weapons==&lt;br /&gt;
 Below is a list of some weapons you might encounter in a game or scenario.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Proficiency&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage/Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Handedness&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039; || Simple || 4+d4 Sharp/Pierce || Melee || One-Handed (Light) || A small, sharp two-sided blade with a grip for easy handling.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=99 |&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Painful Stab&amp;#039;&amp;#039;&amp;#039;: Exert to aim for a target&amp;#039;s vitals. On a successful hit, inflict [[Bleed]] [[magnitude]] equal to damage dealt by this attack. If the user has Expertise, increase Bleed magnitude by their character level.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Coup de Grace&amp;#039;&amp;#039;&amp;#039;: Exert to focus on a killing blow. If doubling the damage from this attack would kill/defeat a target, double this attack&amp;#039;s damage. If the user has Expertise, then double the damage if tripling damage would kill/defeat the target instead.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Longsword&amp;#039;&amp;#039;&amp;#039; || Proficient || 8+d8 Sharp/Pierce || Melee || One-handed || A sizable two-sided blade used by warriors and knights. Good reach.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=99 |&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapon Block (Agile)&amp;#039;&amp;#039;&amp;#039;: As a Reaction, you can guard against an incoming physical attack with your weapon. Roll a ToHit check, if the result equals or succeeds against attacker&amp;#039;s ToHit, you take no damage from that attack. If the attack is a projectile, you can add your character [[level]] to your ToHit for this action.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lunge&amp;#039;&amp;#039;&amp;#039;: Exert to perform a Piercing attack with double the range of your natural reach.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cleave&amp;#039;&amp;#039;&amp;#039;: Exert to swing the sword in an arc in front of you, aiming to hit up to &amp;#039;&amp;#039;&amp;#039;three&amp;#039;&amp;#039;&amp;#039; adjacent squares within your reach. Targets hit after the first take only damage from the Bonus die.&lt;br /&gt;
|-&lt;br /&gt;
| Greatsword || Proficient || 12+d12 Sharp/Pierce || Melee || Two-handed || A large and heavy sword that can cleave through targets.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=99 |&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapon Block (Heavy)&amp;#039;&amp;#039;&amp;#039;: As a Reaction, you can guard against an incoming physical attack with your weapon. Roll a ToHit check, if the result equals or succeeds against attacker&amp;#039;s ToHit, you take no damage from that attack. If the attack is a non-two-handed weapon, add your character level to your ToHit for this action.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cleave (Large)&amp;#039;&amp;#039;&amp;#039;: Exert to swing the sword in an arc in front of you, aiming to hit up to &amp;#039;&amp;#039;&amp;#039;five&amp;#039;&amp;#039;&amp;#039; adjacent squares within your reach. Targets hit after the first take only damage from the Bonus die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;A more comprehensive list of Weapons for games will be compiled at a later date&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category: Mechanics]] [[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>AlienOvan</name></author>
	</entry>
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