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	<id>https://metaforce.magicwindowstudios.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Speed</id>
	<title>Speed - Revision history</title>
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	<updated>2026-04-20T15:44:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://metaforce.magicwindowstudios.com/wiki/index.php?title=Speed&amp;diff=387&amp;oldid=prev</id>
		<title>AlienOvan at 02:04, 18 December 2025</title>
		<link rel="alternate" type="text/html" href="https://metaforce.magicwindowstudios.com/wiki/index.php?title=Speed&amp;diff=387&amp;oldid=prev"/>
		<updated>2025-12-18T02:04:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:04, 17 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Fly===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Fly===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; A character with a &#039;&#039;&#039;Fly Speed&#039;&#039;&#039; is able to move three-dimensionally without being constrained to the traversable surfaces of floors, walls or ceilings. There are two variations of Flight: &#039;&#039;&#039;Propellent&#039;&#039;&#039; and &#039;&#039;&#039;Free&#039;&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &#039;&#039;&#039;Propellent Flight&#039;&#039;&#039; allows a character to fly but only if they &#039;&#039;&#039;move continuously&#039;&#039;&#039;, they can&#039;t stop although they might be able to modify the speed at which they fly. If a character requires the use of limbs in order to fly, those limbs can&#039;t be used for any activity other than maintaining flight (such as Wings). If a character stops maintaining the flight activity, they can glide, fall or land where they stopped the activity.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &#039;&#039;&#039;Free Flight&#039;&#039;&#039; is the form of Flight that allows one to move or stay in place without falling or losing flight. Some flight abilities can switch between Free and Propellent forms to change speeds or add control to the flight power.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Fly Speed is a special form of movement that often requires &#039;&#039;&#039;specific biology&#039;&#039;&#039;, technology or &#039;&#039;&#039;powers&#039;&#039;&#039; to invoke. Sometimes it can become a learned ability, if the Game-Master or setting allows it. Fly and Swim have similar rulings on 3D angle movement speeds.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlienOvan</name></author>
	</entry>
	<entry>
		<id>https://metaforce.magicwindowstudios.com/wiki/index.php?title=Speed&amp;diff=386&amp;oldid=prev</id>
		<title>AlienOvan: unfinished, still need to detail fly and other modes.</title>
		<link rel="alternate" type="text/html" href="https://metaforce.magicwindowstudios.com/wiki/index.php?title=Speed&amp;diff=386&amp;oldid=prev"/>
		<updated>2025-12-17T13:59:03Z</updated>

		<summary type="html">&lt;p&gt;unfinished, still need to detail fly and other modes.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Definition==&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; for a character or creature, is how much distance they can move over an interval of time, usually [[Action Frame]]s. The default definition of Speed is &amp;#039;&amp;#039;&amp;#039;Land/Walking&amp;#039;&amp;#039;&amp;#039; speed, the humanoid form of travelling along the ground. Speed can measure other forms of movement as well.&lt;br /&gt;
&lt;br /&gt;
==Movement Types==&lt;br /&gt;
 Out of the numerous movement types, &amp;#039;&amp;#039;&amp;#039;Walk&amp;#039;&amp;#039;&amp;#039; is the key movement speed to which all other speeds are derived. Other movement types are described below.&lt;br /&gt;
&lt;br /&gt;
===Walk===&lt;br /&gt;
 A character&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Walk&amp;#039;&amp;#039;&amp;#039; speed is the distance they can travel &amp;#039;&amp;#039;&amp;#039;across land&amp;#039;&amp;#039;&amp;#039;, whether or not they have legs or levitate across. &amp;#039;&amp;#039;&amp;#039;Every&amp;#039;&amp;#039;&amp;#039; creature and character has a Walk speed even if this value is 0 and use other means to move around. Humanoid creatures use their [[Appendage|legs]] to walk and run.&lt;br /&gt;
 &lt;br /&gt;
 The default speed for a Medium-sized humanoid is &amp;#039;&amp;#039;&amp;#039;15ft per Action Frame&amp;#039;&amp;#039;&amp;#039;. [[Size]] affects a creature&amp;#039;s default Walk speed, lowering it for smaller creatures and increasing it for larger ones. Character can increase their movement by an additional 5ft by &amp;#039;&amp;#039;&amp;#039;Dashing&amp;#039;&amp;#039;&amp;#039;, provided they spend their action frame moving and nothing else.&lt;br /&gt;
 &lt;br /&gt;
 For a character to walk, they must be &amp;#039;&amp;#039;&amp;#039;upright&amp;#039;&amp;#039;&amp;#039;. Lowering down to a Crouch or [[Prone]] position will slow them down and modify interactions to and from that character. Crouched or Proned characters use their Walk speed for determining speed modifications.&lt;br /&gt;
&lt;br /&gt;
====Dashing====&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Dashing&amp;#039;&amp;#039;&amp;#039; is a specific form of the Walk speed that can be used provided the character &amp;#039;&amp;#039;&amp;#039;concentrates on movement&amp;#039;&amp;#039;&amp;#039; and nothing else. This means a character can&amp;#039;t dash if they combine movement with an attack, ability or anything else that could slow a character down.&lt;br /&gt;
 &lt;br /&gt;
 Characters of Medium size or smaller &amp;#039;&amp;#039;&amp;#039;gain 5ft Speed&amp;#039;&amp;#039;&amp;#039; while dashing. Taking a Medium character to 20ft per action frame. The dash bonus increases by another 5ft for 2 Size-Rating points they possess.&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;quot;Whereas the human gets to move 5ft faster while dashing, up to 20ft per action frame. The Size-2 Half-Giant gets a 10ft dash bonus, up to 30ft per action frame. The Size-4 Stone-Giant gets a 20ft dash bonus, taking them up to 50ft per action frame. A Size-16 Kaiju can get a 40ft dash bonus, allowing them to move up to 130ft per action frame.&amp;quot;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Climb===&lt;br /&gt;
 A character without a &amp;#039;&amp;#039;&amp;#039;Climb Speed&amp;#039;&amp;#039;&amp;#039; is usually half their Walk speed rounded down. Climb-based movement allows a character to ascend and traverse sheer and vertical surfaces, sometimes along inverted surfaces such as ceilings.&lt;br /&gt;
 &lt;br /&gt;
 If a character does not have a Climb speed, they may be &amp;#039;&amp;#039;&amp;#039;restricted&amp;#039;&amp;#039;&amp;#039; on what kind of surfaces or angles they can cross normally. If a character &amp;#039;&amp;#039;&amp;#039;does&amp;#039;&amp;#039;&amp;#039; have a climb speed, their climb speed matches what has been stated or else it is the &amp;#039;&amp;#039;&amp;#039;same as their walk speed&amp;#039;&amp;#039;&amp;#039;, plus they may benefit from climbing other surface types and inverted surfaces.&lt;br /&gt;
 &lt;br /&gt;
 While climbing, the character is able to use their climb speed onto and away from a Climbing surface, much like a character can leap to and off the ground with their walk speed. This helps climbers jump from point to point without losing their climb speed benefits.&lt;br /&gt;
&lt;br /&gt;
===Swim===&lt;br /&gt;
 A character without a &amp;#039;&amp;#039;&amp;#039;Swim Speed&amp;#039;&amp;#039;&amp;#039; can traverse in, and on top of bodies of liquid such as water at &amp;#039;&amp;#039;&amp;#039;half their walk speed&amp;#039;&amp;#039;&amp;#039;. Some creatures without a proficiency in Swimming or [[Recommended Metaphors|Athletics]] &amp;#039;&amp;#039;&amp;#039;may not&amp;#039;&amp;#039;&amp;#039; be able to swim at all, making this a movement type that requires training to use.&lt;br /&gt;
 &lt;br /&gt;
 Since Swimming allows three-dimensional movement within a body of liquid, movement can differ depending on the &amp;#039;&amp;#039;&amp;#039;angle&amp;#039;&amp;#039;&amp;#039; one moves through the liquid. Moving horizontally in any direction, or moving directly up or down has no penalty, moving diagonally in any axis at a 45 degree angle costs double the movement in both directions.&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;quot;The Diver enters the water and begins to descend down to the wreck below. They have to move closer to the site so they move &amp;#039;&amp;#039;&amp;#039;downwards and forwards&amp;#039;&amp;#039;&amp;#039;, they spend all their action frames just moving so they manage to move 10ft down and 10ft forward each frame. Once the diver was above the wreck, they could simply move downwards at full speed of 20ft.&amp;quot;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>AlienOvan</name></author>
	</entry>
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