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	<title>Size Damage - Revision history</title>
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	<updated>2026-04-17T01:19:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://metaforce.magicwindowstudios.com/wiki/index.php?title=Size_Damage&amp;diff=541&amp;oldid=prev</id>
		<title>AlienOvan: Changed topic to describe Size Damage multipliers. Mid-rewrite</title>
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		<updated>2026-03-10T02:46:42Z</updated>

		<summary type="html">&lt;p&gt;Changed topic to describe Size Damage multipliers. Mid-rewrite&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:46, 9 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &#039;&#039;&#039;Size &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt;&#039;&#039;&#039; is a special &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplier where a smaller opponent is able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal extra &lt;/del&gt;damage to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a larger one&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;usually after scoring &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Critical &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hit&#039;&#039;&#039; from an &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Attack Roll&lt;/del&gt;]], or through &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the use of special equipment &lt;/del&gt;or [[Metaphor]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &#039;&#039;&#039;Size &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonus Multiplier&lt;/ins&gt;&#039;&#039;&#039; is a special &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modifier given &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters of [[Size]] 2 or larger, the &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or healing dealt or taken is multiplied by their Size-Rating. They may also gain modifiers &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other stats&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and increase the number of bonus dice they roll.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; This multiplier can also be used by smaller characters whenever they score &lt;/ins&gt;a Critical &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Rolling 12 on a d12) using their &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Versatile Bonus&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to gain Size Bonus Damage&lt;/ins&gt;, or through &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an Equipment &lt;/ins&gt;or [[Metaphor]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effect&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some effects can also reduce this multiplier.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Size Bonus Modifier==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; The Size Bonus Multiplier is applied to the attacks and abilities of a character who is Size 2 or larger, or Size Tiny or smaller. Damage and Healing is multiplied by this value, other effects may also scale but only linearly (1, 2, 3, 4...etc). Size increases the number of dice rolled in &#039;&#039;&#039;dice bonuses&#039;&#039;&#039;, but only one per Size above 1.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &amp;lt;small&amp;gt;&#039;&#039;&quot;A Size 4 creature deals four times more damage or healing with their attacks and abilities, and may gain a +4 bonus to other things which are affected by Size. If the creature has dice bonuses, they may roll three additional die when prompted.&quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Size Damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Multiplier&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gaining &lt;/ins&gt;Size &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonus &lt;/ins&gt;Damage==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  To deal Size Damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by any means&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one can &lt;/del&gt;score a &#039;&#039;&#039;Critical Hit&#039;&#039;&#039; by rolling a 12 on a d12 during an Attack roll. They can use the result of the exploded Meta-die&#039;s [[Versatile Bonus]] to declare a precision attack against a giant-sized foe. The attack is treated as being a Size equal to that die&#039;s result &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for the purpose of calculating damage to the giant target&lt;/del&gt;, but only up to the target&#039;s actual [[Size]]-Rating &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;minus the attacker&#039;s Size above 1&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  To deal Size &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonus &lt;/ins&gt;Damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as a non-Large creature&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the character must &lt;/ins&gt;score a &#039;&#039;&#039;Critical Hit&#039;&#039;&#039; by rolling a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;12&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;on a d12 during an Attack roll. They can use the result of the exploded Meta-die&#039;s [[Versatile Bonus]] to declare a precision attack against a giant-sized foe. The attack is treated as being a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Size equal to that die&#039;s result&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;, but only up to the target&#039;s actual [[Size]]-Rating.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Another way to deal Size Damage is through the enhancements of [[Equipment]] or through [[Metaphor]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Another way to deal Size Damage is through the enhancements of [[Equipment]] or through [[Metaphor]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  If a piece of equipment specifically treats its damage as being a certain Size larger to bigger foes, then its damage is multiplied or increased by 100%. If conditions such as requiring to beat the target&#039;s [[Deflection]] need to be met before the bonus can trigger, the character must meet the condition before the damage can be modified.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  If a piece of equipment specifically treats its damage as being a certain Size larger to bigger foes, then its damage is multiplied&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;or increased by 100% &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for each rank of the enhancement&lt;/ins&gt;. If conditions such as requiring to beat the target&#039;s [[Deflection]] need to be met before the bonus can trigger, the character must meet the condition before the damage can be modified.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Damage Limits==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Damage Limits==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  The Size Damage bonus can only multiply damage up to the target&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Size Rating&amp;#039;&amp;#039;&amp;#039;, and if the attacker is bigger than Size 1, then the maximum bonus is lowered equal to the difference between the two combatants.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  The Size Damage bonus can only multiply damage up to the target&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Size Rating&amp;#039;&amp;#039;&amp;#039;, and if the attacker is bigger than Size 1, then the maximum bonus is lowered equal to the difference between the two combatants.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  No matter how high the Size &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage multiplier &lt;/del&gt;is, a Size 1 Human can&#039;t deal more than x4 damage against a Size 4 Giant. And if a Size 2 Half-Giant attacks the same foe, they wouldn&#039;t be able to deal more than +200% damage due to the difference in their sizes. If two Giants of equal size fight, neither can gain a Size Damage bonus against the other.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  No matter how high the Size &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonus Multiplier &lt;/ins&gt;is, a Size 1 Human &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;can&#039;t&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;deal more than x4 damage against a Size 4 Giant. And if a Size 2 Half-Giant attacks the same foe, they wouldn&#039;t be able to deal more than +200% damage due to the difference in their sizes. If two Giants of equal size fight, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;neither&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;can gain a Size Damage bonus against the other&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Size Bonus Reduction==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Because Giant creatures can deal lethal amounts of damage, there is an counterpart to Size Bonus Modifiers known as &#039;&#039;&#039;Size Bonus Reduction&#039;&#039;&#039;. A character who has, or is under the effects of this mechanic &#039;&#039;&#039;reduces&#039;&#039;&#039; an opponent&#039;s Size Bonus to a &#039;&#039;&#039;lower&#039;&#039;&#039; value, to a minimum of the user&#039;s own Size-Rating.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; A character with Size/Crush Resistance treats a larger creature&#039;s attacks and abilities as if they were &#039;&#039;&#039;half&#039;&#039;&#039; their Size-Rating, rounded down. If different sources give Resistance, subsequent stacks &#039;&#039;&#039;round up&#039;&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &#039;&#039;&#039;Reduction X&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; A character with Size/Crush Reduction treats a larger creature&#039;s attacks and abilities as if they were a fixed number of Sizes smaller. X denotes the number of Sizes reduced. Reduction can stack with Resistance, and if it does, Resistance is calculated before Reduction (to a minimum of 1)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Smaller Creatures==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Smaller Creatures==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlienOvan</name></author>
	</entry>
	<entry>
		<id>https://metaforce.magicwindowstudios.com/wiki/index.php?title=Size_Damage&amp;diff=540&amp;oldid=prev</id>
		<title>AlienOvan: Created page with &quot;&lt;center&gt;  &#039;&#039;&#039;Size Damage&#039;&#039;&#039; is a special multiplier where a smaller opponent is able to deal extra damage to a larger one, usually after scoring a &#039;&#039;&#039;Critical Hit&#039;&#039;&#039; from an Attack Roll, or through the use of special equipment or Metaphors.  ==Size Damage Multiplier==  To deal Size Damage by any means, one can score a &#039;&#039;&#039;Critical Hit&#039;&#039;&#039; by rolling a 12 on a d12 during an Attack roll. They can use the result of the exploded Meta-die&#039;s Versatile Bonus to declar...&quot;</title>
		<link rel="alternate" type="text/html" href="https://metaforce.magicwindowstudios.com/wiki/index.php?title=Size_Damage&amp;diff=540&amp;oldid=prev"/>
		<updated>2026-03-08T12:34:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;center&amp;gt;  &amp;#039;&amp;#039;&amp;#039;Size Damage&amp;#039;&amp;#039;&amp;#039; is a special multiplier where a smaller opponent is able to deal extra damage to a larger one, usually after scoring a &amp;#039;&amp;#039;&amp;#039;Critical Hit&amp;#039;&amp;#039;&amp;#039; from an &lt;a href=&quot;/wiki/index.php?title=Attack_Roll&quot; title=&quot;Attack Roll&quot;&gt;Attack Roll&lt;/a&gt;, or through the use of special equipment or &lt;a href=&quot;/wiki/index.php?title=Metaphor&quot; title=&quot;Metaphor&quot;&gt;Metaphors&lt;/a&gt;.  ==Size Damage Multiplier==  To deal Size Damage by any means, one can score a &amp;#039;&amp;#039;&amp;#039;Critical Hit&amp;#039;&amp;#039;&amp;#039; by rolling a 12 on a d12 during an Attack roll. They can use the result of the exploded Meta-die&amp;#039;s &lt;a href=&quot;/wiki/index.php?title=Versatile_Bonus&quot; title=&quot;Versatile Bonus&quot;&gt;Versatile Bonus&lt;/a&gt; to declar...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Size Damage&amp;#039;&amp;#039;&amp;#039; is a special multiplier where a smaller opponent is able to deal extra damage to a larger one, usually after scoring a &amp;#039;&amp;#039;&amp;#039;Critical Hit&amp;#039;&amp;#039;&amp;#039; from an [[Attack Roll]], or through the use of special equipment or [[Metaphor]]s.&lt;br /&gt;
&lt;br /&gt;
==Size Damage Multiplier==&lt;br /&gt;
 To deal Size Damage by any means, one can score a &amp;#039;&amp;#039;&amp;#039;Critical Hit&amp;#039;&amp;#039;&amp;#039; by rolling a 12 on a d12 during an Attack roll. They can use the result of the exploded Meta-die&amp;#039;s [[Versatile Bonus]] to declare a precision attack against a giant-sized foe. The attack is treated as being a Size equal to that die&amp;#039;s result for the purpose of calculating damage to the giant target, but only up to the target&amp;#039;s actual [[Size]]-Rating minus the attacker&amp;#039;s Size above 1.&lt;br /&gt;
 &lt;br /&gt;
 Another way to deal Size Damage is through the enhancements of [[Equipment]] or through [[Metaphor]]s.&lt;br /&gt;
 &lt;br /&gt;
 If a piece of equipment specifically treats its damage as being a certain Size larger to bigger foes, then its damage is multiplied or increased by 100%. If conditions such as requiring to beat the target&amp;#039;s [[Deflection]] need to be met before the bonus can trigger, the character must meet the condition before the damage can be modified.&lt;br /&gt;
&lt;br /&gt;
==Damage Limits==&lt;br /&gt;
 The Size Damage bonus can only multiply damage up to the target&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Size Rating&amp;#039;&amp;#039;&amp;#039;, and if the attacker is bigger than Size 1, then the maximum bonus is lowered equal to the difference between the two combatants.&lt;br /&gt;
 &lt;br /&gt;
 No matter how high the Size Damage multiplier is, a Size 1 Human can&amp;#039;t deal more than x4 damage against a Size 4 Giant. And if a Size 2 Half-Giant attacks the same foe, they wouldn&amp;#039;t be able to deal more than +200% damage due to the difference in their sizes. If two Giants of equal size fight, neither can gain a Size Damage bonus against the other.&lt;br /&gt;
&lt;br /&gt;
==Smaller Creatures==&lt;br /&gt;
 To determine the multipliers for creatures smaller than  1 (Medium):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Size Category&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Body Scale&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Mult&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Size Damage required versus Medium&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&amp;#039; || 1/2th || 1x || -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tiny&amp;#039;&amp;#039;&amp;#039; || 1/4th || 0.5x || 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Diminutive&amp;#039;&amp;#039;&amp;#039; || 1/8th || 0.25x || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fine&amp;#039;&amp;#039;&amp;#039; || 1/16th || 0.125x || 8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>AlienOvan</name></author>
	</entry>
</feed>