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	<id>https://metaforce.magicwindowstudios.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Prone</id>
	<title>Prone - Revision history</title>
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	<updated>2026-04-20T15:45:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://metaforce.magicwindowstudios.com/wiki/index.php?title=Prone&amp;diff=385&amp;oldid=prev</id>
		<title>AlienOvan at 13:13, 17 December 2025</title>
		<link rel="alternate" type="text/html" href="https://metaforce.magicwindowstudios.com/wiki/index.php?title=Prone&amp;diff=385&amp;oldid=prev"/>
		<updated>2025-12-17T13:13:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:13, 17 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;#039;&amp;#039;&amp;#039;Crawl Speed&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;#039;&amp;#039;&amp;#039;Crawl Speed&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  A character&amp;#039;s crawl speed is usually &amp;#039;&amp;#039;&amp;#039;half&amp;#039;&amp;#039;&amp;#039; the character&amp;#039;s base speed rounded down. Should a character&amp;#039;s speed be reduced to 0 in this state, their speed is instead 5ft over two Action frames.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  A character&amp;#039;s crawl speed is usually &amp;#039;&amp;#039;&amp;#039;half&amp;#039;&amp;#039;&amp;#039; the character&amp;#039;s base speed rounded down. Should a character&amp;#039;s speed be reduced to 0 in this state, their speed is instead 5ft over two Action frames.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &#039;&#039;&#039;Crouch Stance&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; A character who is Crouching can move their base speed &#039;&#039;&#039;minus 5ft&#039;&#039;&#039; each action frame. While crouched the character doesn&#039;t lose advantage from attacking but may have to automatically stance/uncrouch to do so. Attackers lose advantage to hit from range, but penalties or advantages for attacking in melee.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;#039;&amp;#039;&amp;#039;Melee and Ranged Attacks&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;#039;&amp;#039;&amp;#039;Melee and Ranged Attacks&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Prone characters &#039;&#039;&#039;lose advantage&#039;&#039;&#039; on attack rolls unless they have expertise with the attack form they&#039;re using, or a Metaphor feature that allows proficiency for attacking in prone.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Attackers gain &amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039; against the prone character within &amp;#039;&amp;#039;&amp;#039;melee&amp;#039;&amp;#039;&amp;#039; range of the attacker, and suffer &amp;#039;&amp;#039;&amp;#039;Disadvantage&amp;#039;&amp;#039;&amp;#039; for any attacks beyond melee range.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Attackers gain &amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039; against the prone character within &amp;#039;&amp;#039;&amp;#039;melee&amp;#039;&amp;#039;&amp;#039; range of the attacker, and suffer &amp;#039;&amp;#039;&amp;#039;Disadvantage&amp;#039;&amp;#039;&amp;#039; for any attacks beyond melee range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;#039;&amp;#039;&amp;#039;Attacking while Prone&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;#039;&amp;#039;&amp;#039;Attacking while Prone&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  A character can still perform activities and attacks even while prone, but only if the attack form or ability support it. Melee attacks lose Advantage, but ranged attacks can be used without penalty providing the user is at least an [[Proficiency|Expert]] in their attack form and/or doesn&#039;t disrupt aiming and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;firing&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  A character can still perform activities and attacks even while prone, but only if the attack form or ability support it. Melee attacks &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;lose Advantage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;, but ranged attacks can be used without penalty providing the user is at least an [[Proficiency|Expert]] in their attack form&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and/or doesn&#039;t disrupt &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their ability to &lt;/ins&gt;aiming and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Stand Up Activity==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Stand Up Activity==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Characters can stand up in the same square as they were prone as an activity during one action frame. A character only needs a split-frame to gain a crouched stance so they can move an additional 5ft in any direction provided their speed is greater than 5ft. A character can also get up while having one grasping appendages occupied (by interaction or holding something), however not using the minimum amount of limbs will extend the time to stand up to a full frame and disallow movement.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Characters can stand up in the same square as they were prone as an activity during one action frame.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;A character only needs a split-frame to gain a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;crouched stance&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;so they can move an additional 5ft in any direction provided their speed is greater than 5ft.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;A character can also get up while having one grasping appendages occupied (by interaction or holding something), however not using the minimum amount of limbs will extend the time to stand up to a full frame and disallow movement.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Statuses]] [[Category:Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Statuses]] [[Category:Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlienOvan</name></author>
	</entry>
	<entry>
		<id>https://metaforce.magicwindowstudios.com/wiki/index.php?title=Prone&amp;diff=384&amp;oldid=prev</id>
		<title>AlienOvan: Created page with &quot;==Definition==  The &#039;&#039;&#039;Prone&#039;&#039;&#039; condition positions a humanoid character horizontally across the ground, either on their front, back or side. This condition has a mixture of benefits and weaknesses and alters the character&#039;s movement options.  ==Trigger==  A character can become prone in two ways, &#039;&#039;&#039;willingly&#039;&#039;&#039; or by &#039;&#039;&#039;force&#039;&#039;&#039;.    &#039;&#039;&#039;Willingly&#039;&#039;&#039;  A character can go prone in one action frame, shifting from a &#039;&#039;&#039;Crouch&#039;&#039;&#039; and then finally into the prone condition. If...&quot;</title>
		<link rel="alternate" type="text/html" href="https://metaforce.magicwindowstudios.com/wiki/index.php?title=Prone&amp;diff=384&amp;oldid=prev"/>
		<updated>2025-12-17T02:00:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Definition==  The &amp;#039;&amp;#039;&amp;#039;Prone&amp;#039;&amp;#039;&amp;#039; condition positions a humanoid character horizontally across the ground, either on their front, back or side. This condition has a mixture of benefits and weaknesses and alters the character&amp;#039;s movement options.  ==Trigger==  A character can become prone in two ways, &amp;#039;&amp;#039;&amp;#039;willingly&amp;#039;&amp;#039;&amp;#039; or by &amp;#039;&amp;#039;&amp;#039;force&amp;#039;&amp;#039;&amp;#039;.    &amp;#039;&amp;#039;&amp;#039;Willingly&amp;#039;&amp;#039;&amp;#039;  A character can go prone in one action frame, shifting from a &amp;#039;&amp;#039;&amp;#039;Crouch&amp;#039;&amp;#039;&amp;#039; and then finally into the prone condition. If...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Definition==&lt;br /&gt;
 The &amp;#039;&amp;#039;&amp;#039;Prone&amp;#039;&amp;#039;&amp;#039; condition positions a humanoid character horizontally across the ground, either on their front, back or side. This condition has a mixture of benefits and weaknesses and alters the character&amp;#039;s movement options.&lt;br /&gt;
&lt;br /&gt;
==Trigger==&lt;br /&gt;
 A character can become prone in two ways, &amp;#039;&amp;#039;&amp;#039;willingly&amp;#039;&amp;#039;&amp;#039; or by &amp;#039;&amp;#039;&amp;#039;force&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
 &lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Willingly&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 A character can go prone in one action frame, shifting from a &amp;#039;&amp;#039;&amp;#039;Crouch&amp;#039;&amp;#039;&amp;#039; and then finally into the prone condition. If the character dives or otherwise skips crouching, this still takes a frame to land prone on level ground and an additional frame for every 10ft fallen.&lt;br /&gt;
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 Going prone in such a forceful way can cause a character to become Staggered for a split-frame, meaning the character will only manage to get back to a crouching stance by the end of their action frame and be unable to move during the Stand-Up activity.&lt;br /&gt;
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 &amp;#039;&amp;#039;&amp;#039;By Force&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 A character can be knocked down or otherwise forcibly repositioned by an effect or attack. If a character lands forcibly they may be [[Stagger|Staggered]] and unable to get up or move for one frame. Quite often, the character will be Prone if they &amp;#039;&amp;#039;&amp;#039;fail a Saving Throw&amp;#039;&amp;#039;&amp;#039; to avoid falling over.&lt;br /&gt;
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==Effect==&lt;br /&gt;
 When a character is Prone, their movement speed is drastically &amp;#039;&amp;#039;&amp;#039;reduced&amp;#039;&amp;#039;&amp;#039; unless they have an ability or modifier to move differently whilst crawling or prone. The movement type of a prone character is a &amp;#039;&amp;#039;&amp;#039;Crawl&amp;#039;&amp;#039;&amp;#039; in this state.&lt;br /&gt;
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 &amp;#039;&amp;#039;&amp;#039;Crawl Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 A character&amp;#039;s crawl speed is usually &amp;#039;&amp;#039;&amp;#039;half&amp;#039;&amp;#039;&amp;#039; the character&amp;#039;s base speed rounded down. Should a character&amp;#039;s speed be reduced to 0 in this state, their speed is instead 5ft over two Action frames.&lt;br /&gt;
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 &amp;#039;&amp;#039;&amp;#039;Melee and Ranged Attacks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 Prone characters &amp;#039;&amp;#039;&amp;#039;lose advantage&amp;#039;&amp;#039;&amp;#039; on attack rolls unless they have expertise with the attack form they&amp;#039;re using, or a Metaphor feature that allows proficiency for attacking in prone.&lt;br /&gt;
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 Attackers gain &amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039; against the prone character within &amp;#039;&amp;#039;&amp;#039;melee&amp;#039;&amp;#039;&amp;#039; range of the attacker, and suffer &amp;#039;&amp;#039;&amp;#039;Disadvantage&amp;#039;&amp;#039;&amp;#039; for any attacks beyond melee range.&lt;br /&gt;
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 &amp;#039;&amp;#039;&amp;#039;Attacking while Prone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 A character can still perform activities and attacks even while prone, but only if the attack form or ability support it. Melee attacks lose Advantage, but ranged attacks can be used without penalty providing the user is at least an [[Proficiency|Expert]] in their attack form and/or doesn&amp;#039;t disrupt aiming and firing.&lt;br /&gt;
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==Stand Up Activity==&lt;br /&gt;
 Characters can stand up in the same square as they were prone as an activity during one action frame. A character only needs a split-frame to gain a crouched stance so they can move an additional 5ft in any direction provided their speed is greater than 5ft. A character can also get up while having one grasping appendages occupied (by interaction or holding something), however not using the minimum amount of limbs will extend the time to stand up to a full frame and disallow movement.&lt;br /&gt;
[[Category:Statuses]] [[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>AlienOvan</name></author>
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