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	<id>https://metaforce.magicwindowstudios.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Odonghe</id>
	<title>Odonghe - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://metaforce.magicwindowstudios.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Odonghe"/>
	<link rel="alternate" type="text/html" href="https://metaforce.magicwindowstudios.com/wiki/index.php?title=Odonghe&amp;action=history"/>
	<updated>2026-04-20T15:45:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://metaforce.magicwindowstudios.com/wiki/index.php?title=Odonghe&amp;diff=514&amp;oldid=prev</id>
		<title>AlienOvan: /* Character Creation */  Base HP buff</title>
		<link rel="alternate" type="text/html" href="https://metaforce.magicwindowstudios.com/wiki/index.php?title=Odonghe&amp;diff=514&amp;oldid=prev"/>
		<updated>2026-02-12T17:27:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Character Creation: &lt;/span&gt;  Base HP buff&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:27, 12 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;#039;&amp;#039;&amp;#039;[[Sense]]s&amp;#039;&amp;#039;&amp;#039;: Tremorsense 30ft (60ft), Dark-Vision.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;#039;&amp;#039;&amp;#039;[[Sense]]s&amp;#039;&amp;#039;&amp;#039;: Tremorsense 30ft (60ft), Dark-Vision.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;#039;&amp;#039;&amp;#039;[[Speed]]&amp;#039;&amp;#039;&amp;#039;: Land: &amp;#039;&amp;#039;&amp;#039;15ft&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;#039;&amp;#039;&amp;#039;[[Speed]]&amp;#039;&amp;#039;&amp;#039;: Land: &amp;#039;&amp;#039;&amp;#039;15ft&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &#039;&#039;&#039;&amp;lt;abbr title=&quot;Starting HP, plus HPLV times character level equals total HP&quot;&amp;gt;Base HP &amp;amp; HPLV&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;+ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &#039;&#039;&#039;&amp;lt;abbr title=&quot;Starting HP, plus HPLV times character level equals total HP&quot;&amp;gt;Base HP &amp;amp; HPLV&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 &lt;/ins&gt;+ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;#039;&amp;#039;&amp;#039;Base MP &amp;amp; MPLV&amp;#039;&amp;#039;&amp;#039;: 12 + 3&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;#039;&amp;#039;&amp;#039;Base MP &amp;amp; MPLV&amp;#039;&amp;#039;&amp;#039;: 12 + 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlienOvan</name></author>
	</entry>
	<entry>
		<id>https://metaforce.magicwindowstudios.com/wiki/index.php?title=Odonghe&amp;diff=505&amp;oldid=prev</id>
		<title>AlienOvan: Added conservative appetite and steppe appetite</title>
		<link rel="alternate" type="text/html" href="https://metaforce.magicwindowstudios.com/wiki/index.php?title=Odonghe&amp;diff=505&amp;oldid=prev"/>
		<updated>2026-02-01T17:42:22Z</updated>

		<summary type="html">&lt;p&gt;Added conservative appetite and steppe appetite&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:42, 1 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Disease Resistance&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Disease Resistance&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Odonghe have resistance to most non-special diseases and illnesses. When inflicted with status magnitudes from such conditions, they only take &amp;#039;&amp;#039;&amp;#039;half&amp;#039;&amp;#039;&amp;#039; the amount. If afflicted with a condition, they roll with Advantage on Saves against it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Odonghe have resistance to most non-special diseases and illnesses. When inflicted with status magnitudes from such conditions, they only take &amp;#039;&amp;#039;&amp;#039;half&amp;#039;&amp;#039;&amp;#039; the amount. If afflicted with a condition, they roll with Advantage on Saves against it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &amp;lt;big&amp;gt;&#039;&#039;&#039;Conservative Appetite&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Odonghe only require half the amount of food and drink to survive and thrive. If they miss a day of tending to these needs, they only suffer the consequences after the &#039;&#039;&#039;2nd day&#039;&#039;&#039;. Starvation/Thirst accrues at only 1 point per day instead of 2.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Odonghe Arc==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Odonghe Arc==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot;&gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 2 || - || &amp;#039;&amp;#039;&amp;#039;Medical Training&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 2 || - || &amp;#039;&amp;#039;&amp;#039;Medical Training&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gain the &amp;#039;&amp;#039;&amp;#039;Medicine&amp;#039;&amp;#039;&amp;#039; Metaphor with, &amp;quot;A skill to diagnose and treat creatures for their diseases and injuries, and how to identify and apply medical supplies&amp;quot; with 3 ranks. Add 1 Metaphor component named Surgery with, &amp;quot;Bonus to Medicine checks to perform surgery and use surgical tools.&amp;quot;, add 2 more metaphor ranks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gain the &amp;#039;&amp;#039;&amp;#039;Medicine&amp;#039;&amp;#039;&amp;#039; Metaphor with, &amp;quot;A skill to diagnose and treat creatures for their diseases and injuries, and how to identify and apply medical supplies&amp;quot; with 3 ranks. Add 1 Metaphor component named Surgery with, &amp;quot;Bonus to Medicine checks to perform surgery and use surgical tools.&amp;quot;, add 2 more metaphor ranks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| 2 || &#039;&#039;&#039;Conservative Appetite&#039;&#039;&#039; || &#039;&#039;&#039;Steppe Appetite&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Odonghe gains additional benefits with, &quot;The Odonghe only requires 1/16th the amount of food and drink that a normal humanoid does. Starvation/Thirst only accrues by 1 point per week without tending to their needs.&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlienOvan</name></author>
	</entry>
	<entry>
		<id>https://metaforce.magicwindowstudios.com/wiki/index.php?title=Odonghe&amp;diff=504&amp;oldid=prev</id>
		<title>AlienOvan: Created Odonghe race</title>
		<link rel="alternate" type="text/html" href="https://metaforce.magicwindowstudios.com/wiki/index.php?title=Odonghe&amp;diff=504&amp;oldid=prev"/>
		<updated>2026-02-01T17:06:59Z</updated>

		<summary type="html">&lt;p&gt;Created Odonghe race&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:OdongheKey.webp|thumb|center|1200px|Front and back view of an Odonghe.]]&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
 The Odonghe are short, broad-bodied humanoids wrapped almost entirely in heavy, layered clothing that obscures their true form. Their proportions are squat and thick, with rounded torsos, short legs, and padded arms that give them a low, grounded silhouette. Little skin is visible beyond their faces and hands, and even these are often partially hidden beneath hoods, scarves, or thick gloves. At a glance, an Odonghe appears less like a person and more like a bundled shape moving with deliberate weight, as though their mass is greater than their size suggests.&lt;br /&gt;
 &lt;br /&gt;
 Their faces are pale, smooth, round skulls with minimal features, wide-set eyes, and an expression that seems perpetually neutral or distant. The eyes are often the most striking detail: large, glassy, and alert, watching from within folds of fabric and shadow. Their mouths and noses are small, understated, and give little indication of emotion, making it difficult to read intent from expression alone. This lends the Odonghe an unsettling calm, neither openly hostile nor welcoming, but quietly observant.&lt;br /&gt;
 &lt;br /&gt;
 Odonghe garments are uniformly practical and worn, stitched from thick cloth and leather in muted browns and grays. Their clothing hangs loose but layered, suggesting insulation, protection, or ritual concealment rather than fashion. Even when standing still, they feel heavy and rooted, their posture slightly hunched, arms held close to their bodies. When they gather in groups, the Odonghe appear almost uniform—figures of similar height and shape moving with quiet purpose, defined less by individuality and more by their collective presence.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Species Name&amp;#039;&amp;#039;&amp;#039;: Odonghe (Odongh, Worm)&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;[[Size]]&amp;#039;&amp;#039;&amp;#039;: Medium (1), 5-9ft tall.&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Life-span&amp;#039;&amp;#039;&amp;#039;: Unknown&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;[[Sense]]s&amp;#039;&amp;#039;&amp;#039;: Tremorsense 30ft (60ft), Dark-Vision.&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;[[Speed]]&amp;#039;&amp;#039;&amp;#039;: Land: &amp;#039;&amp;#039;&amp;#039;15ft&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;&amp;lt;abbr title=&amp;quot;Starting HP, plus HPLV times character level equals total HP&amp;quot;&amp;gt;Base HP &amp;amp; HPLV&amp;lt;/abbr&amp;gt;&amp;#039;&amp;#039;&amp;#039;: 10 + 6&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Base MP &amp;amp; MPLV&amp;#039;&amp;#039;&amp;#039;: 12 + 3&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
 &amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Superior Endurance&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
 Odonghe characters start with &amp;#039;&amp;#039;&amp;#039;+2 Endurance&amp;#039;&amp;#039;&amp;#039;. They have &amp;#039;&amp;#039;&amp;#039;Expertise&amp;#039;&amp;#039;&amp;#039; in Endurance-based checks and saves and can &amp;#039;&amp;#039;&amp;#039;take Average&amp;#039;&amp;#039;&amp;#039; on any dice used in such check if it is lower (rounded up). They may also add their character level to Endurance-based checks and saves.&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Exceptional Perception&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
 Odonghe characters start with &amp;#039;&amp;#039;&amp;#039;+2 Perception&amp;#039;&amp;#039;&amp;#039;, They have &amp;#039;&amp;#039;&amp;#039;Expertise&amp;#039;&amp;#039;&amp;#039; in Perception-based checks and saves and can &amp;#039;&amp;#039;&amp;#039;take average&amp;#039;&amp;#039;&amp;#039; on any dice used in such checks if it is lower (rounded up).&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Land Empathy&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
 Odonghe have a deep connection to the land and earth, they are able to sense things that others can&amp;#039;t. They have &amp;#039;&amp;#039;&amp;#039;Tremorsense&amp;#039;&amp;#039;&amp;#039; 30ft (imprecise up to 60ft), meaning they can detect things moving on and across solid surfaces and underground.&lt;br /&gt;
 &lt;br /&gt;
 They can detect the general aura and health of the nature around them, they know if something is harming it, and whether something is significantly affecting it. They can freely communicate with nature such as trees and plants as if it were a speaking, sentient being.&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Disease Resistance&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
 Odonghe have resistance to most non-special diseases and illnesses. When inflicted with status magnitudes from such conditions, they only take &amp;#039;&amp;#039;&amp;#039;half&amp;#039;&amp;#039;&amp;#039; the amount. If afflicted with a condition, they roll with Advantage on Saves against it.&lt;br /&gt;
&lt;br /&gt;
==Odonghe Arc==&lt;br /&gt;
 Odonghe characters can obtain Odonghe-specific features at &amp;#039;&amp;#039;&amp;#039;1st, 2nd, and every even level&amp;#039;&amp;#039;&amp;#039; beyond that. Players can pick which benefit they want in any order so long as they meet the conditions of the minimum level and any pre-requisites it may have.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Minimum Level&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Pre-requisite&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Feature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || - || &amp;#039;&amp;#039;&amp;#039;Herbalism Training&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Gain the &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;&amp;#039;&amp;#039; Metaphor with, &amp;quot;A skill for recalling information about and handling flora and fauna.&amp;quot; at Rank 3. Add 1 Metaphor component named Herbalism with, &amp;quot;Bonus to Nature checks involving using and identifying plants and herbs.&amp;quot;, then add 2 more component ranks.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || - || &amp;#039;&amp;#039;&amp;#039;Larceny Training&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Gain the &amp;#039;&amp;#039;&amp;#039;Larceny&amp;#039;&amp;#039;&amp;#039; Metaphor with, &amp;quot;A skill for acts of crime, thievery and tampering with property.&amp;quot; at rank 3. Add 1 Metaphor component named Bypass with, &amp;quot;Bonus to Larceny checks to pick locks and bypass other mechanisms with available tools.&amp;quot;, then add 2 more component ranks.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || &amp;#039;&amp;#039;&amp;#039;Brawler&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The Odonghe&amp;#039;s Unarmed Strike improves to deal 6 + d6 blunt damage (from 4 + d4). If they do not have an appropiate Metaphor for using unarmed strike, they gain the Brawl Metaphor with 2 ranks, plus 2 metaphor component ranks.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - || &amp;#039;&amp;#039;&amp;#039;Medical Training&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Gain the &amp;#039;&amp;#039;&amp;#039;Medicine&amp;#039;&amp;#039;&amp;#039; Metaphor with, &amp;quot;A skill to diagnose and treat creatures for their diseases and injuries, and how to identify and apply medical supplies&amp;quot; with 3 ranks. Add 1 Metaphor component named Surgery with, &amp;quot;Bonus to Medicine checks to perform surgery and use surgical tools.&amp;quot;, add 2 more metaphor ranks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Odonghe01.webp|Lonely Odonghe in a foggy steppe.&lt;br /&gt;
Odonghe02.webp|Pale-skinned Odonghe.&lt;br /&gt;
Odonghe03.webp|Green-tinted Odonghe.&lt;br /&gt;
Odonghe04.webp|Odonghe by the water.&lt;br /&gt;
Odonghe05.webp|Two Odonghe conversing.&lt;br /&gt;
Odonghe06.webp|Odonghe presenting a heart to a traveller.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;The Odonghe race is a property from the Pathologic games. This content is used for entertainment purposes only, all rights reserved.&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Races]] [[Category:3rd Party]]&lt;/div&gt;</summary>
		<author><name>AlienOvan</name></author>
	</entry>
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