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	<title>Morale - Revision history</title>
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	<updated>2026-04-20T15:46:51Z</updated>
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		<title>AlienOvan: Depreciated Demorale into Morale penalty</title>
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		<updated>2026-01-10T23:05:04Z</updated>

		<summary type="html">&lt;p&gt;Depreciated Demorale into Morale penalty&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:05, 10 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &#039;&#039;&#039;Morale&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;, and it&#039;s counterpart, &#039;&#039;&#039;Demorale&lt;/del&gt;&#039;&#039;&#039;, is a [[Magnitude|Status]] that modifies the checks a character performs by affecting their mood and confidence. They are usually given to creatures who have been significantly affected by positive or negative effects and outcomes. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Generally a character doesn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t get a Morale bonus or Demoral penalty unless an interaction inflicts &lt;/del&gt;it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &#039;&#039;&#039;Morale&#039;&#039;&#039;, is a [[Magnitude|Status]] that modifies the checks a character performs by affecting their mood and confidence. They are usually given to creatures who have been significantly affected by positive or negative effects and outcomes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; The Morale status must be denoted with &#039;Penalty&lt;/ins&gt;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if it is negative, otherwise assume &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is the beneficial version&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trigger==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trigger==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Morale bonuses are granted to characters when affected by Metaphors and abilities capable of granting them. Likewise, abilities and interactions can inflict Demoralisation (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Demoral&lt;/del&gt;). Conceptually, the two statuses affect mood, confidence and behaviour so they&#039;re considered to be related to &#039;&#039;&#039;Charisma-based&#039;&#039;&#039; Metaphors and abilities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Morale bonuses are granted to characters when affected by Metaphors and abilities capable of granting them. Likewise, abilities and interactions can inflict &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Demoralisation (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Morale Penalty&lt;/ins&gt;)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;. Conceptually, the two statuses affect mood, confidence and behaviour so they&#039;re considered to be related to &#039;&#039;&#039;Charisma-based&#039;&#039;&#039; Metaphors and abilities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Morale &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Demoral are &lt;/del&gt;&#039;&#039;&#039;Mind-based&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conditions&lt;/del&gt;, and to resist it, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often &lt;/del&gt;use &#039;&#039;&#039;Charisma&#039;&#039;&#039; as the resist stat. There is little reason to resist Morale as it is a &#039;&#039;&#039;beneficial&#039;&#039;&#039; status.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Morale &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a &lt;/ins&gt;&#039;&#039;&#039;Mind-based&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;condition&lt;/ins&gt;, and to resist &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the negative/penalty version of &lt;/ins&gt;it, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/ins&gt;use &#039;&#039;&#039;Charisma&#039;&#039;&#039; as the resist stat. There is little reason to resist Morale &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonuses &lt;/ins&gt;as it is a &#039;&#039;&#039;beneficial&#039;&#039;&#039; status.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Effect==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Effect==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &#039;&#039;&#039;Morale&#039;&#039;&#039; is a beneficial status that gives a bonus equal to its magnitude to &#039;&#039;&#039;all checks&#039;&#039;&#039; that character performs. &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Demorale&lt;/del&gt;&#039;&#039;&#039; works oppositely, inflicting a penalty to all checks that a character would do while affected.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &#039;&#039;&#039;Morale&#039;&#039;&#039; is a beneficial status that gives a bonus equal to its magnitude to &#039;&#039;&#039;all checks&#039;&#039;&#039; that character performs. &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Morale Penalty&lt;/ins&gt;&#039;&#039;&#039; works oppositely, inflicting a penalty to all checks that a character would do while affected.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Both conditions have special decay rates compared to other conditions. On top of any stated by an ability, Morale magnitude is reduced by 1 any time they &#039;&#039;&#039;fail a check&#039;&#039;&#039;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Demorale &lt;/del&gt;likewise &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;reduced by 1 whenever they &#039;&#039;&#039;succeed a check&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Both conditions have special decay rates compared to other conditions. On top of any stated by an ability, Morale magnitude is reduced by 1 any time they &#039;&#039;&#039;fail a check&#039;&#039;&#039;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Morale Penalties &lt;/ins&gt;likewise &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/ins&gt;reduced by 1 whenever they &#039;&#039;&#039;succeed a check&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;quot;The daring Space-Mercenary with a Morale of 3 takes a shot at their opponent across the bar, gaining a +3 bonus ToHit. Unfortunately the attack misses, with the winning streak broken, their Morale drops to 2 and subsequent checks will only have a +2 bonus. Succeeding on the next check will maintain this Morale bonus at 2.&amp;quot;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;quot;The daring Space-Mercenary with a Morale of 3 takes a shot at their opponent across the bar, gaining a +3 bonus ToHit. Unfortunately the attack misses, with the winning streak broken, their Morale drops to 2 and subsequent checks will only have a +2 bonus. Succeeding on the next check will maintain this Morale bonus at 2.&amp;quot;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In both cases, magnitude &lt;/del&gt;does not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rise by succeeding/failing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;respectively, it can only be increased by effects that grant and raise magnitude&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Succeeding with a Morale Bonus &lt;/ins&gt;does not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increase its magnitude&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nor does a Morale penalty increase when one fails&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;small&amp;gt;&#039;&#039;&quot;In the underground fighting ring, the daring Space-Mercenary has been pitted against an opponent twice their size, a successful demoralisation from the giant alien inflicts &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Demoral &lt;/del&gt;2 upon the Mercenary. Despite this, the Merc leaps forward and throws a punch at the alien&#039;s jaw with a -2 penalty and succeeds. Having proven this could be a winnable fight, their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Demoral &lt;/del&gt;status magnitude drops to 1 and their next check will only be at -1 penalty.&quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;small&amp;gt;&#039;&#039;&quot;In the underground fighting ring, the daring Space-Mercenary has been pitted against an opponent twice their size, a successful demoralisation from the giant alien inflicts &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Morale Penalty of &lt;/ins&gt;2 upon the Mercenary. Despite this, the Merc leaps forward and throws a punch at the alien&#039;s jaw with a -2 penalty and succeeds. Having proven this could be a winnable fight, their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Demoralised &lt;/ins&gt;status magnitude drops to 1 and their next check will only be at -1 penalty.&quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Status]] [[Category:Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Status]] [[Category:Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlienOvan</name></author>
	</entry>
	<entry>
		<id>https://metaforce.magicwindowstudios.com/wiki/index.php?title=Morale&amp;diff=441&amp;oldid=prev</id>
		<title>AlienOvan: Created page with &quot; &#039;&#039;&#039;Morale&#039;&#039;&#039;, and it&#039;s counterpart, &#039;&#039;&#039;Demorale&#039;&#039;&#039;, is a Status that modifies the checks a character performs by affecting their mood and confidence. They are usually given to creatures who have been significantly affected by positive or negative effects and outcomes. Generally a character doesn&#039;t get a Morale bonus or Demoral penalty unless an interaction inflicts it.  ==Trigger==  Morale bonuses are granted to characters when affected by Metaphors and ab...&quot;</title>
		<link rel="alternate" type="text/html" href="https://metaforce.magicwindowstudios.com/wiki/index.php?title=Morale&amp;diff=441&amp;oldid=prev"/>
		<updated>2026-01-09T15:39:56Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;#039;&amp;#039;&amp;#039;Morale&amp;#039;&amp;#039;&amp;#039;, and it&amp;#039;s counterpart, &amp;#039;&amp;#039;&amp;#039;Demorale&amp;#039;&amp;#039;&amp;#039;, is a &lt;a href=&quot;/wiki/index.php?title=Magnitude&quot; title=&quot;Magnitude&quot;&gt;Status&lt;/a&gt; that modifies the checks a character performs by affecting their mood and confidence. They are usually given to creatures who have been significantly affected by positive or negative effects and outcomes. Generally a character doesn&amp;#039;t get a Morale bonus or Demoral penalty unless an interaction inflicts it.  ==Trigger==  Morale bonuses are granted to characters when affected by Metaphors and ab...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &amp;#039;&amp;#039;&amp;#039;Morale&amp;#039;&amp;#039;&amp;#039;, and it&amp;#039;s counterpart, &amp;#039;&amp;#039;&amp;#039;Demorale&amp;#039;&amp;#039;&amp;#039;, is a [[Magnitude|Status]] that modifies the checks a character performs by affecting their mood and confidence. They are usually given to creatures who have been significantly affected by positive or negative effects and outcomes. Generally a character doesn&amp;#039;t get a Morale bonus or Demoral penalty unless an interaction inflicts it.&lt;br /&gt;
&lt;br /&gt;
==Trigger==&lt;br /&gt;
 Morale bonuses are granted to characters when affected by Metaphors and abilities capable of granting them. Likewise, abilities and interactions can inflict Demoralisation (Demoral). Conceptually, the two statuses affect mood, confidence and behaviour so they&amp;#039;re considered to be related to &amp;#039;&amp;#039;&amp;#039;Charisma-based&amp;#039;&amp;#039;&amp;#039; Metaphors and abilities.&lt;br /&gt;
 &lt;br /&gt;
 Morale and Demoral are &amp;#039;&amp;#039;&amp;#039;Mind-based&amp;#039;&amp;#039;&amp;#039; conditions, and to resist it, often use &amp;#039;&amp;#039;&amp;#039;Charisma&amp;#039;&amp;#039;&amp;#039; as the resist stat. There is little reason to resist Morale as it is a &amp;#039;&amp;#039;&amp;#039;beneficial&amp;#039;&amp;#039;&amp;#039; status.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Morale&amp;#039;&amp;#039;&amp;#039; is a beneficial status that gives a bonus equal to its magnitude to &amp;#039;&amp;#039;&amp;#039;all checks&amp;#039;&amp;#039;&amp;#039; that character performs. &amp;#039;&amp;#039;&amp;#039;Demorale&amp;#039;&amp;#039;&amp;#039; works oppositely, inflicting a penalty to all checks that a character would do while affected.&lt;br /&gt;
 &lt;br /&gt;
 Both conditions have special decay rates compared to other conditions. On top of any stated by an ability, Morale magnitude is reduced by 1 any time they &amp;#039;&amp;#039;&amp;#039;fail a check&amp;#039;&amp;#039;&amp;#039;, Demorale likewise is reduced by 1 whenever they &amp;#039;&amp;#039;&amp;#039;succeed a check&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;quot;The daring Space-Mercenary with a Morale of 3 takes a shot at their opponent across the bar, gaining a +3 bonus ToHit. Unfortunately the attack misses, with the winning streak broken, their Morale drops to 2 and subsequent checks will only have a +2 bonus. Succeeding on the next check will maintain this Morale bonus at 2.&amp;quot;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 In both cases, magnitude does not rise by succeeding/failing, respectively, it can only be increased by effects that grant and raise magnitude.&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;quot;In the underground fighting ring, the daring Space-Mercenary has been pitted against an opponent twice their size, a successful demoralisation from the giant alien inflicts Demoral 2 upon the Mercenary. Despite this, the Merc leaps forward and throws a punch at the alien&amp;#039;s jaw with a -2 penalty and succeeds. Having proven this could be a winnable fight, their Demoral status magnitude drops to 1 and their next check will only be at -1 penalty.&amp;quot;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Status]] [[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>AlienOvan</name></author>
	</entry>
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