<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://metaforce.magicwindowstudios.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Metaphor</id>
	<title>Metaphor - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://metaforce.magicwindowstudios.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Metaphor"/>
	<link rel="alternate" type="text/html" href="https://metaforce.magicwindowstudios.com/wiki/index.php?title=Metaphor&amp;action=history"/>
	<updated>2026-04-20T15:54:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://metaforce.magicwindowstudios.com/wiki/index.php?title=Metaphor&amp;diff=106&amp;oldid=prev</id>
		<title>AlienOvan: Done, for the most part.</title>
		<link rel="alternate" type="text/html" href="https://metaforce.magicwindowstudios.com/wiki/index.php?title=Metaphor&amp;diff=106&amp;oldid=prev"/>
		<updated>2024-12-21T00:43:39Z</updated>

		<summary type="html">&lt;p&gt;Done, for the most part.&lt;/p&gt;
&lt;a href=&quot;https://metaforce.magicwindowstudios.com/wiki/index.php?title=Metaphor&amp;amp;diff=106&amp;amp;oldid=105&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>AlienOvan</name></author>
	</entry>
	<entry>
		<id>https://metaforce.magicwindowstudios.com/wiki/index.php?title=Metaphor&amp;diff=105&amp;oldid=prev</id>
		<title>AlienOvan: update completion pending</title>
		<link rel="alternate" type="text/html" href="https://metaforce.magicwindowstudios.com/wiki/index.php?title=Metaphor&amp;diff=105&amp;oldid=prev"/>
		<updated>2024-12-18T23:54:41Z</updated>

		<summary type="html">&lt;p&gt;update completion pending&lt;/p&gt;
&lt;a href=&quot;https://metaforce.magicwindowstudios.com/wiki/index.php?title=Metaphor&amp;amp;diff=105&amp;amp;oldid=104&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>AlienOvan</name></author>
	</entry>
	<entry>
		<id>https://metaforce.magicwindowstudios.com/wiki/index.php?title=Metaphor&amp;diff=104&amp;oldid=prev</id>
		<title>AlienOvan: mid-way through update</title>
		<link rel="alternate" type="text/html" href="https://metaforce.magicwindowstudios.com/wiki/index.php?title=Metaphor&amp;diff=104&amp;oldid=prev"/>
		<updated>2024-12-17T00:34:15Z</updated>

		<summary type="html">&lt;p&gt;mid-way through update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:34, 16 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:80em; align:center; margin:auto;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:80em; align:center; margin:auto;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Metaphor System==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Metaphor System==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Skills, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat &lt;/del&gt;techniques, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;superpowers &lt;/del&gt;and more can be created and used through the use of &#039;&#039;&#039;Metaphors&#039;&#039;&#039;. Metaphors allow players to define what their character is capable of by using a modular system of modifiers and unique effects. Metaphors are made of multiple layers: &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baseline&lt;/del&gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ability&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Sub-Ability&amp;lt;/code&amp;gt;. Metaphors can be created or improved by either &amp;lt;code&amp;gt;Experience Points&amp;lt;/code&amp;gt; or through &amp;lt;code&amp;gt;Metaphor Manuals&amp;lt;/code&amp;gt;, depending on the game scenario and Game-Master&#039;s rules.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Skills, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combat &lt;/ins&gt;techniques, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Superpowers &lt;/ins&gt;and more can be created and used through the use of &#039;&#039;&#039;Metaphors&#039;&#039;&#039;. Metaphors allow players to define what their character is capable of by using a modular system of modifiers and unique effects. Metaphors are made of multiple layers: &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Base&lt;/ins&gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ability&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Sub-Ability&amp;lt;/code&amp;gt;. Metaphors can be created or improved by either &amp;lt;code&amp;gt;Experience Points&amp;lt;/code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Narrative-Progression, &lt;/ins&gt;or through &amp;lt;code&amp;gt;Metaphor Manuals&amp;lt;/code&amp;gt;, depending on the game scenario and Game-Master&#039;s rules.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Players may write down Metaphors with a value of 0 for future reference and planning; it does not become active until it is +1 or higher.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Players may write down Metaphors with a value of 0 for future reference and planning; it does not become active until it is +1 or higher.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Anatomy of a Metaphor==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Anatomy of a Metaphor==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Metaphors are made up of four main components, The &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baseline&lt;/del&gt;&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Ability&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;Sub-Ability&amp;lt;/b&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Metaphors are made up of four main components, The &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scope&lt;/ins&gt;&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Ability&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;Sub-Ability&amp;lt;/b&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Type===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Type===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  The Metaphor Type helps determine how the Metaphor is used and how it is processed in game. The following types include:  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  The Metaphor Type helps &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &lt;/ins&gt;determine how the Metaphor is used and how it is processed in game. The following types include:  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ♦ &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;Combat&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt; Combat Metaphors are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are hybrid Improvised/Specified Metaphor &lt;/del&gt;used to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aid &lt;/del&gt;in fighting opponents to land attacks and techniques that deal damage and negative effects. Whether they rely on a external focus (such as Weapons) or are a natural part of the user (Spells, Superpowers). Combat Metaphors usually grant a &amp;lt;code&amp;gt;ToHit Bonus&amp;lt;/code&amp;gt; to increase the odds of the appropriate attack succeeding. Users must succeed on a &amp;lt;code&amp;gt;Tohit check&amp;lt;/code&amp;gt; against their target&#039;s Evasion/Deflection to determine if an attack hits them or not.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ♦ &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;Combat&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;Combat Metaphors are used to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help give bonuses and proficiency &lt;/ins&gt;in fighting opponents to land attacks and techniques that deal damage and negative effects. Whether they rely on a external focus (such as Weapons) or are a natural part of the user (Spells, Superpowers). Combat Metaphors usually grant a &amp;lt;code&amp;gt;ToHit Bonus&amp;lt;/code&amp;gt; to increase the odds of the appropriate attack succeeding. Users must succeed on a &amp;lt;code&amp;gt;Tohit check&amp;lt;/code&amp;gt; against their target&#039;s Evasion/Deflection to determine if an attack hits them or not.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ♦ &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;Skill&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt; Skill Metaphors are an Improvised type that requires a &amp;lt;code&amp;gt;Scope&amp;lt;/code&amp;gt; that defines what circumstances and actions it can be used to produce some desired outcome. Skill Metaphors require a &amp;lt;code&amp;gt;Skill Bonus&amp;lt;/code&amp;gt; to help improve the odds of succeeding a &amp;lt;code&amp;gt;Skill Check&amp;lt;/code&amp;gt;, if the user succeeds on the check, they will likely receive the desired outcome granted by their Metaphor.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ♦ &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;Skill&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;Skill Metaphors are an Improvised type that requires a &amp;lt;code&amp;gt;Scope&amp;lt;/code&amp;gt; that defines what circumstances and actions it can be used to produce some desired outcome. Skill Metaphors require a &amp;lt;code&amp;gt;Skill Bonus&amp;lt;/code&amp;gt; to help improve the odds of succeeding a &amp;lt;code&amp;gt;Skill Check&amp;lt;/code&amp;gt;, if the user succeeds on the check, they will likely receive the desired outcome granted by their Metaphor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ♦ &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;Concentration/Tension/Channel/Toggle&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt; Metaphors that go by many names but all mean the same thing, they produce a constant bonus or effect to the user or others so long as it is maintained by the user willingly, the cost comes in the form of status magnitude against the user&#039;s Body or Mind [[Core value]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ♦ &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;Concentration/Tension/Channel/Toggle&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;Metaphors that go by many names but all mean the same thing, they produce a constant bonus or effect to the user or others so long as it is maintained by the user willingly, the cost comes in the form of status magnitude against the user&#039;s Body or Mind [[Core value]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  It is possible to &amp;lt;b&amp;gt;lower the amount of installed magnitude&amp;lt;/b&amp;gt; generated by an Active Metaphor, however as a rule, this magnitude &amp;lt;b&amp;gt;can&amp;#039;t be lower than 2&amp;lt;/b&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  It is possible to &amp;lt;b&amp;gt;lower the amount of installed magnitude&amp;lt;/b&amp;gt; generated by an Active Metaphor, however as a rule, this magnitude &amp;lt;b&amp;gt;can&amp;#039;t be lower than 2&amp;lt;/b&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ♦ &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;Passive&amp;lt;/code&amp;gt;&amp;lt;/b&amp;gt; Functions like the Metaphors described above, except these effects can&#039;t be suppressed or deactivated. Instead of installing points of magnitude against a Core Value, usually the user&#039;s maximum [[Meta points]] are reduced by 10.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ♦ &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;Passive&amp;lt;/code&amp;gt;&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;Functions like the Metaphors described above, except these effects can&#039;t be suppressed or deactivated. Instead of installing points of magnitude against a Core Value, usually the user&#039;s maximum [[Meta points]] are reduced by 10.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ♦ &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;Power&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt; Specified Metaphors that have a consistent function design with stats and effects that trigger reliably upon use and can be enhanced with Sub-Abilities. These Metaphors rely most heavily on their &amp;lt;code&amp;gt;Baseline&amp;lt;/code&amp;gt; to describe what it does.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ♦ &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;Power&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;Specified Metaphors that have a consistent function design with stats and effects that trigger reliably upon use and can be enhanced with Sub-Abilities. These Metaphors rely most heavily on their &amp;lt;code&amp;gt;Baseline&amp;lt;/code&amp;gt; to describe what it does.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baseline&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scope&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baseline &lt;/del&gt;is the Description of a Metaphor &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that may require clarification&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provided &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can&#039;t fit inside the Ability scope and bonus description. It &lt;/del&gt;describes the intent, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purpose &lt;/del&gt;and functions of the Metaphor, as well as any stats necessary for it to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;function properly in game&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scope &lt;/ins&gt;is the Description of a Metaphor, it describes the intent, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;limits and/or &lt;/ins&gt;and functions of the Metaphor, as well as any stats necessary for it to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make sense mechanically (especially if it&#039;s an activated power or ability). Some Metaphor types are simpler than others, Skill and Combat Metaphors focus on being able to improve Skill/ToHit checks and their outcomes vary more&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most &lt;/del&gt;important &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for Specified and Power type Metaphors&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but less critical for Improvised and Skill type Metaphors&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combat Metaphors may benefit from &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baseline &lt;/del&gt;description &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does pertain &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain solid game mechanics such as dealing damage&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Everything that &lt;/ins&gt;is important &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to know about a Metaphor is stored within its Scope&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with more complex powers having stat blocks&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When a Metaphor is listed on &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character&#039;s sheet, a brief &lt;/ins&gt;description &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be written in the &#039;&#039;&#039;Ability&#039;&#039;&#039; field along with its bonus.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Ability (Bonus)===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; A Metaphor&#039;s Ability is an extension of its Scope, normally applying a modifier to improve the chance of success or its effects. The &#039;&#039;&#039;Bonus&#039;&#039;&#039; applies to all actions under the Metaphor&#039; scope and is the parent of any Sub-Abilities &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is linked &lt;/ins&gt;to.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Certain things may modify the potential of the Ability when conditions are met, the baseline can also specify what these conditions are, and what happens when they are met.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  A Metaphor starts with a value of +1 and increments by 1 each time it is improved with experience points or some other method. Ability scores usually require two things: The &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Condition&lt;/ins&gt;&amp;lt;/code&amp;gt;, and the &amp;lt;code&amp;gt;Bonus&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Ability===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; A Metaphor&#039;s Ability acts as a root modifier, a bonus that applies to all actions the Metaphor affects and the parent of any Sub-Abilities it is linked to. &lt;/del&gt;A Metaphor starts with a value of +1 and increments by 1 each time it is improved with experience points or some other method. Ability scores usually require two things: The &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scope&lt;/del&gt;&amp;lt;/code&amp;gt;, and the &amp;lt;code&amp;gt;Bonus&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scope is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brief description of what the &lt;/del&gt;Metaphor &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does and what can do (as opposed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply anything)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Bonus a modifier that affects an in-game mechanic in a meaningful way. When an action or circumstance fits &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scope of &lt;/del&gt;the Metaphor, the bonus can be used to improve the odds of succeeding, or affect some other numerical value used in game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Condition&#039;&#039;&#039; indicates when and where &lt;/ins&gt;a Metaphor&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s bonus is meant &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apply&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For Abilities this is often when &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;situation meets &lt;/ins&gt;the Metaphor&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s Scope&lt;/ins&gt;, the bonus can be used to improve the odds of succeeding, or affect some other numerical value used in game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;big&amp;gt;Example&amp;lt;/big&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;The &#039;&#039;&#039;&lt;/ins&gt;Investigation&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; Skill &lt;/ins&gt;Metaphor could have an Ability which describes itself as “Gain a bonus to checks involving the discovery of clues, secrets and contradictions behind mysteries, conspiracies to uncover the truth.” Which basically means, whenever there’s a mystery to solve, the character can use their Investigation skill to help them solve it. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This fits the Metaphor&#039;s Scope and plainly explains that this bonus applies to Skill checks when triggered.&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; An &amp;lt;code&amp;gt;&lt;/del&gt;Investigation&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/del&gt;Metaphor &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skill &lt;/del&gt;could have an Ability which describes itself as “Gain a bonus to checks involving the discovery of clues, secrets and contradictions behind mysteries, conspiracies to uncover the truth.” Which basically means, whenever there’s a mystery to solve, the character can use their Investigation skill to help them solve it.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Sub-Ability===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Sub-Ability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Bonus)&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  A Metaphor&#039;s Sub-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Abilities &lt;/del&gt;are branches of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ability layer &lt;/del&gt;that add more customization to an existing Metaphor&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, granting additional &lt;/del&gt;bonuses or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adding &lt;/del&gt;new functions &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;didn&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/del&gt;before. Generally, Sub-Abilities have more specific conditions that can apply bonuses in the right circumstances.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  A Metaphor&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Sub-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ability&#039;&#039;&#039; &lt;/ins&gt;are branches of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metaphor &lt;/ins&gt;that add more customization &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and bonuses &lt;/ins&gt;to an existing Metaphor&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. They can either grant more numerical &lt;/ins&gt;bonuses &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to more specific scenarios under a Metaphor&#039;s scope &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can grant &lt;/ins&gt;new functions &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or effects that &lt;/ins&gt;didn&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exist &lt;/ins&gt;before. Generally, Sub-Abilities have more specific conditions that can apply bonuses in the right circumstances.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whenever the user improves &lt;/del&gt;their Metaphor&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s Ability value&lt;/del&gt;, they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain an equal &lt;/del&gt;number of Sub-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ability points &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a new Sub-ability or improve an existing one. So a +1 Metaphor will have at least one +1 Sub-&lt;/del&gt;Ability &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to match. The total &lt;/del&gt;value &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;Sub-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Abilities should match the &lt;/del&gt;Ability value &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;above it&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A player character can use [[Experience]] points to acquire more Sub-Abilities/Features to &lt;/ins&gt;their Metaphor, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may only have a &lt;/ins&gt;number of Sub-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Abilities equal &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;Ability value&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and each &lt;/ins&gt;Sub-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ability can&#039;t have a bonus higher than their &lt;/ins&gt;Ability value.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Specialization Bonus====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Specialization Bonus====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlienOvan</name></author>
	</entry>
	<entry>
		<id>https://metaforce.magicwindowstudios.com/wiki/index.php?title=Metaphor&amp;diff=103&amp;oldid=prev</id>
		<title>AlienOvan at 02:57, 15 December 2024</title>
		<link rel="alternate" type="text/html" href="https://metaforce.magicwindowstudios.com/wiki/index.php?title=Metaphor&amp;diff=103&amp;oldid=prev"/>
		<updated>2024-12-15T02:57:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:57, 14 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:80em; align:center; margin:auto;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:80em; align:center; margin:auto;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Metaphor System==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Metaphor System==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Skills, combat techniques, superpowers and more can be created and used through the use of &#039;&#039;&#039;Metaphors&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Metaphors make up the key parts of a character’s build and define many of their capabilities&lt;/del&gt;. Metaphors allow players to define what their character is capable of using a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;module &lt;/del&gt;system of modifiers. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Metaphor is &lt;/del&gt;made of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two &lt;/del&gt;layers, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;&amp;lt;code&amp;gt;Ability&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Sub-Ability&amp;lt;/code&amp;gt;. Metaphors can be created or improved by either &amp;lt;code&amp;gt;Experience Points&amp;lt;/code&amp;gt; or through &amp;lt;code&amp;gt;Metaphor Manuals&amp;lt;/code&amp;gt;, depending on the game scenario and Game-Master&#039;s rules.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Skills, combat techniques, superpowers and more can be created and used through the use of &#039;&#039;&#039;Metaphors&#039;&#039;&#039;. Metaphors allow players to define what their character is capable of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by &lt;/ins&gt;using a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modular &lt;/ins&gt;system of modifiers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and unique effects&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metaphors are &lt;/ins&gt;made of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiple &lt;/ins&gt;layers&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &amp;lt;code&amp;gt;Baseline&amp;lt;/code&amp;gt;&lt;/ins&gt;, &amp;lt;code&amp;gt;Ability&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Sub-Ability&amp;lt;/code&amp;gt;. Metaphors can be created or improved by either &amp;lt;code&amp;gt;Experience Points&amp;lt;/code&amp;gt; or through &amp;lt;code&amp;gt;Metaphor Manuals&amp;lt;/code&amp;gt;, depending on the game scenario and Game-Master&#039;s rules.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Players may write down Metaphors with a value of 0 for future reference and planning; it does not become active until it is +1 or higher.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Players may write down Metaphors with a value of 0 for future reference and planning; it does not become active until it is +1 or higher.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlienOvan</name></author>
	</entry>
	<entry>
		<id>https://metaforce.magicwindowstudios.com/wiki/index.php?title=Metaphor&amp;diff=67&amp;oldid=prev</id>
		<title>AlienOvan: added recommend metaphors link</title>
		<link rel="alternate" type="text/html" href="https://metaforce.magicwindowstudios.com/wiki/index.php?title=Metaphor&amp;diff=67&amp;oldid=prev"/>
		<updated>2024-10-11T14:56:05Z</updated>

		<summary type="html">&lt;p&gt;added recommend metaphors link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:56, 11 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:80em; align:center; margin:auto;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:80em; align:center; margin:auto;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Metaphor System==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Metaphor System==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skills, combat techniques, superpowers and more can be created and used through the use of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&amp;lt;b&amp;gt;&lt;/del&gt;Metaphors&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt; &lt;/del&gt;Metaphors make up the key parts of a character’s build and define many of their capabilities. Metaphors allow players to define what their character is capable of using a module system of modifiers. A Metaphor is made of two layers, the &amp;lt;code&amp;gt;Ability&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Sub-Ability&amp;lt;/code&amp;gt;. Metaphors can be created or improved by either &amp;lt;code&amp;gt;Experience Points&amp;lt;/code&amp;gt; or through &amp;lt;code&amp;gt;Metaphor Manuals&amp;lt;/code&amp;gt;, depending on the game scenario and Game-Master&#039;s rules.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;Skills, combat techniques, superpowers and more can be created and used through the use of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Metaphors&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;. &lt;/ins&gt;Metaphors make up the key parts of a character’s build and define many of their capabilities. Metaphors allow players to define what their character is capable of using a module system of modifiers. A Metaphor is made of two layers, the &amp;lt;code&amp;gt;Ability&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Sub-Ability&amp;lt;/code&amp;gt;. Metaphors can be created or improved by either &amp;lt;code&amp;gt;Experience Points&amp;lt;/code&amp;gt; or through &amp;lt;code&amp;gt;Metaphor Manuals&amp;lt;/code&amp;gt;, depending on the game scenario and Game-Master&#039;s rules.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players may write down Metaphors with a value of 0 for future reference and planning; it does not become active until it is +1 or higher.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;Players may write down Metaphors with a value of 0 for future reference and planning; it does not become active until it is +1 or higher&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; For a list of pre-made Metaphor examples, check out [[Recommended Metaphors]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Anatomy of a Metaphor==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Anatomy of a Metaphor==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlienOvan</name></author>
	</entry>
	<entry>
		<id>https://metaforce.magicwindowstudios.com/wiki/index.php?title=Metaphor&amp;diff=10&amp;oldid=prev</id>
		<title>AlienOvan: first draft</title>
		<link rel="alternate" type="text/html" href="https://metaforce.magicwindowstudios.com/wiki/index.php?title=Metaphor&amp;diff=10&amp;oldid=prev"/>
		<updated>2024-09-16T00:04:31Z</updated>

		<summary type="html">&lt;p&gt;first draft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{|&lt;br /&gt;
| style=&amp;quot;padding:1em; vertical-align:top;&amp;quot; |&lt;br /&gt;
__TOC__&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:80em; align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
==Metaphor System==&lt;br /&gt;
Skills, combat techniques, superpowers and more can be created and used through the use of &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;Metaphors&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt; Metaphors make up the key parts of a character’s build and define many of their capabilities. Metaphors allow players to define what their character is capable of using a module system of modifiers. A Metaphor is made of two layers, the &amp;lt;code&amp;gt;Ability&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Sub-Ability&amp;lt;/code&amp;gt;. Metaphors can be created or improved by either &amp;lt;code&amp;gt;Experience Points&amp;lt;/code&amp;gt; or through &amp;lt;code&amp;gt;Metaphor Manuals&amp;lt;/code&amp;gt;, depending on the game scenario and Game-Master&amp;#039;s rules.&lt;br /&gt;
&lt;br /&gt;
Players may write down Metaphors with a value of 0 for future reference and planning; it does not become active until it is +1 or higher.&lt;br /&gt;
&lt;br /&gt;
==Anatomy of a Metaphor==&lt;br /&gt;
Metaphors are made up of four main components, The &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Baseline&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Ability&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;Sub-Ability&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
 The Metaphor Type helps determine how the Metaphor is used and how it is processed in game. The following types include: &lt;br /&gt;
 &lt;br /&gt;
 ♦ &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;Combat&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt; Combat Metaphors are are hybrid Improvised/Specified Metaphor used to aid in fighting opponents to land attacks and techniques that deal damage and negative effects. Whether they rely on a external focus (such as Weapons) or are a natural part of the user (Spells, Superpowers). Combat Metaphors usually grant a &amp;lt;code&amp;gt;ToHit Bonus&amp;lt;/code&amp;gt; to increase the odds of the appropriate attack succeeding. Users must succeed on a &amp;lt;code&amp;gt;Tohit check&amp;lt;/code&amp;gt; against their target&amp;#039;s Evasion/Deflection to determine if an attack hits them or not.&lt;br /&gt;
 &lt;br /&gt;
 ♦ &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;Skill&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt; Skill Metaphors are an Improvised type that requires a &amp;lt;code&amp;gt;Scope&amp;lt;/code&amp;gt; that defines what circumstances and actions it can be used to produce some desired outcome. Skill Metaphors require a &amp;lt;code&amp;gt;Skill Bonus&amp;lt;/code&amp;gt; to help improve the odds of succeeding a &amp;lt;code&amp;gt;Skill Check&amp;lt;/code&amp;gt;, if the user succeeds on the check, they will likely receive the desired outcome granted by their Metaphor.&lt;br /&gt;
 &lt;br /&gt;
 ♦ &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;Concentration/Tension/Channel/Toggle&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt; Metaphors that go by many names but all mean the same thing, they produce a constant bonus or effect to the user or others so long as it is maintained by the user willingly, the cost comes in the form of status magnitude against the user&amp;#039;s Body or Mind [[Core value]].&lt;br /&gt;
 &lt;br /&gt;
 It is possible to &amp;lt;b&amp;gt;lower the amount of installed magnitude&amp;lt;/b&amp;gt; generated by an Active Metaphor, however as a rule, this magnitude &amp;lt;b&amp;gt;can&amp;#039;t be lower than 2&amp;lt;/b&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
 ♦ &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;Passive&amp;lt;/code&amp;gt;&amp;lt;/b&amp;gt; Functions like the Metaphors described above, except these effects can&amp;#039;t be suppressed or deactivated. Instead of installing points of magnitude against a Core Value, usually the user&amp;#039;s maximum [[Meta points]] are reduced by 10.&lt;br /&gt;
 &lt;br /&gt;
 ♦ &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;Power&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt; Specified Metaphors that have a consistent function design with stats and effects that trigger reliably upon use and can be enhanced with Sub-Abilities. These Metaphors rely most heavily on their &amp;lt;code&amp;gt;Baseline&amp;lt;/code&amp;gt; to describe what it does.&lt;br /&gt;
&lt;br /&gt;
===Baseline===&lt;br /&gt;
 The Baseline is the Description of a Metaphor that may require clarification, provided it can&amp;#039;t fit inside the Ability scope and bonus description. It describes the intent, purpose and functions of the Metaphor, as well as any stats necessary for it to function properly in game.&lt;br /&gt;
 &lt;br /&gt;
 This is most important for Specified and Power type Metaphors, but less critical for Improvised and Skill type Metaphors. Combat Metaphors may benefit from a Baseline description as it does pertain to certain solid game mechanics such as dealing damage.&lt;br /&gt;
 &lt;br /&gt;
 Certain things may modify the potential of the Ability when conditions are met, the baseline can also specify what these conditions are, and what happens when they are met.&lt;br /&gt;
&lt;br /&gt;
===Ability===&lt;br /&gt;
 A Metaphor&amp;#039;s Ability acts as a root modifier, a bonus that applies to all actions the Metaphor affects and the parent of any Sub-Abilities it is linked to. A Metaphor starts with a value of +1 and increments by 1 each time it is improved with experience points or some other method. Ability scores usually require two things: The &amp;lt;code&amp;gt;Scope&amp;lt;/code&amp;gt;, and the &amp;lt;code&amp;gt;Bonus&amp;lt;/code&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
 The Scope is a brief description of what the Metaphor does and what can do (as opposed to simply anything). The Bonus a modifier that affects an in-game mechanic in a meaningful way. When an action or circumstance fits the Scope of the Metaphor, the bonus can be used to improve the odds of succeeding, or affect some other numerical value used in game.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;big&amp;gt;Example&amp;lt;/big&amp;gt;&lt;br /&gt;
 An &amp;lt;code&amp;gt;Investigation&amp;lt;/code&amp;gt; Metaphor skill could have an Ability which describes itself as “Gain a bonus to checks involving the discovery of clues, secrets and contradictions behind mysteries, conspiracies to uncover the truth.” Which basically means, whenever there’s a mystery to solve, the character can use their Investigation skill to help them solve it.&lt;br /&gt;
&lt;br /&gt;
===Sub-Ability===&lt;br /&gt;
 A Metaphor&amp;#039;s Sub-Abilities are branches of the Ability layer that add more customization to an existing Metaphor, granting additional bonuses or adding new functions it didn&amp;#039;t have before. Generally, Sub-Abilities have more specific conditions that can apply bonuses in the right circumstances.&lt;br /&gt;
&lt;br /&gt;
 Whenever the user improves their Metaphor&amp;#039;s Ability value, they gain an equal number of Sub-Ability points to a new Sub-ability or improve an existing one. So a +1 Metaphor will have at least one +1 Sub-Ability to match. The total value of Sub-Abilities should match the Ability value above it.&lt;br /&gt;
&lt;br /&gt;
====Specialization Bonus====&lt;br /&gt;
 Usually a Sub-Ability for Skill Metaphors. The scope of these Sub-abilities covers a specific task or circumstance to which the main Ability can apply to. When the condition is met, the user gains the bonus in addition to any other modifiers on a check. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example: The user creates a Sub-ability &amp;lt;code&amp;gt;Interrogation&amp;lt;/code&amp;gt; for their Investigation skill, whenever they talk to witnesses and suspects using the Investigation skill, they gain a bonus from their Interrogation Sub-Ability bonus, this stacks with all other modifiers.&lt;br /&gt;
&lt;br /&gt;
 Specialization Bonuses can also influence how a character is able to approach problems, as such Sub-Abilities create &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;&amp;lt;abbr title=&amp;quot;Precedence means the Metaphor has more power and influence because it was established in advanced and not improvised out of nothing.&amp;quot;&amp;gt;Precedence&amp;lt;/abbr&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;. A Metaphor with Precedence can allow attempts on a check that a non-specialist could not, or produce outcomes in a similar fashion, or it could alter the difficulty of such checks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example: A character with the Knowledge Metaphor Skill could have a good understanding of all subjects, but a character with a Sub-Ability in a specific subject will create Precedence in that subject, giving them more leverage when called upon.&lt;br /&gt;
&lt;br /&gt;
 The Precedence scale, from least or most influential is:&amp;lt;br&amp;gt; Improvised (with an Attribute bonus),&amp;lt;br&amp;gt; Metaphor (with Ability), then&amp;lt;br&amp;gt; Metaphor (with Sub-Ability).&lt;br /&gt;
&lt;br /&gt;
====Action-Sequence====&lt;br /&gt;
 An &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;Action Sequence&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt; is a special Sub-Ability that can be used in encounters/combat scenes to combine multiple [[Actions]] together to conserve &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;&amp;lt;abbr title=&amp;quot;A regenerating resource used by characters to perform actions during an encounter&amp;quot;&amp;gt;Action Points&amp;lt;/abbr&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;. At base, it combines two distinct actions the user can perform and creates a new action that functions the same as using each in order, however it costs only one Action-Point instead of two.&lt;br /&gt;
&lt;br /&gt;
 For example: A &amp;lt;code&amp;gt;&amp;lt;b&amp;gt;Firearm&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt; Metaphor with the actions &amp;lt;code&amp;gt;Unload&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Reload&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Aim&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Fire&amp;lt;/code&amp;gt; could have an Action-Sequence that combines two of them together, such as ‘Unload’ and ‘Reload’ becoming &amp;lt;code&amp;gt;Quick Reload&amp;lt;/code&amp;gt;. Quick Reload performs the same actions as Unload and Reload but only costs one action point.&lt;br /&gt;
&lt;br /&gt;
 An Action-Sequence can only be used a number of times equal to its Sub-Ability score, so &amp;lt;code&amp;gt;Quick Reload&amp;lt;/code&amp;gt; &amp;lt;b&amp;gt;+1&amp;lt;/b&amp;gt; allows a character to use it once per round, whereas Quick Reload &amp;lt;b&amp;gt;+2&amp;lt;/b&amp;gt; will let them use it twice per round and so on.&lt;br /&gt;
&lt;br /&gt;
 Advanced forms of Action-Sequences can be created with 3 or 4 actions. 3 actions can be combined into an Action-Sequence that costs 2 Action-Points. And a 4-action can be combined into an Action-Sequence costing 3 Action-Points. The order of actions as well as the specific form of actions are taken into account when creating all Action-Sequences.&lt;br /&gt;
&lt;br /&gt;
====Dice Bonus====&lt;br /&gt;
 Sub-Abilities, especially ones pertaining to Skill and ToHit checks, will be granted a special dice bonus relative to their Sub-Ability value. The dice used starts at d4 at +1, and increases to d6, d8, d10 and then d12 at +5 value.&lt;br /&gt;
 &lt;br /&gt;
 When interpreting the dice bonus from Sub-Abilities, take the higher value between the rolled die and the Sub-Ability value. So the possible results are as follows:&lt;br /&gt;
 ♦ +1: 1 to 4 (d4)&lt;br /&gt;
 ♦ +2: 2 to 6 (d6/2)&lt;br /&gt;
 ♦ +3: 3 to 8 (d8/3)&lt;br /&gt;
 ♦ +4: 4 to 10 (d10/4)&lt;br /&gt;
 ♦ +5: 5 to 12 (d12/5)&lt;br /&gt;
 &lt;br /&gt;
 For Sub-Abilities with a value of +6 or higher, this is treated as the same as +5, but with the added fixed value:&lt;br /&gt;
 ♦ +6: 6 to 13 (d12/5+1)&lt;br /&gt;
 ♦ +7: 7 to 14 (d12/5+2)&lt;br /&gt;
 ♦ +8: 8 to 15 (d12/5+3) etc...&lt;br /&gt;
&lt;br /&gt;
====Multiplier Bonus (X)====&lt;br /&gt;
 Sub-Abilities and Features can provide a bonus based on a multiplier instead of a fixed value. Multipliers can become difficult to balance, so you will have to check with your GM to whether this is appropriate for your Sub-ability or Feature. This can be improved with experience points, or based on the user’s Ability or Level rank.&lt;br /&gt;
&lt;br /&gt;
 A multiplier-based bonus may use another parameter to base itself, such as a movement-based Metaphor giving bonus movement speed/distance multiplied by the ability value. Instead of moving an extra foot in distance, each multiplier can be 5 feet so that it confirms with distance/grid guidelines. It could also be used to multiply the number of dice thrown as part of an ability/sub-ability.&lt;br /&gt;
&lt;br /&gt;
 Multiplier-bonuses can’t affect gameplay outside of the Metaphor itself, so it can’t multiply damage of a weapon if it is not the weapon itself, or the dice thrown that wasn’t created by the Metaphor itself.&lt;br /&gt;
&lt;br /&gt;
====Rank Bonus (R) ====&lt;br /&gt;
 When creating more powerful Metaphor Ability or Sub-Abilities, you may want to restrict the value to how many ranks a particular stat is worth. These are denoted with the R mark and can’t be improved, thus it can never have a plus number next to it.&lt;br /&gt;
 &lt;br /&gt;
 Trained counts as 1,&lt;br /&gt;
 Adept counts as 2, &lt;br /&gt;
 Expertise is 3,&lt;br /&gt;
 Mastery is 4,&lt;br /&gt;
 and Legendary is 5.&lt;br /&gt;
&lt;br /&gt;
====Static Feature (*)====&lt;br /&gt;
 Occasionally, a Metaphor can have an added effect which can’t be scaled up numerically. This is called a Static Feature and is denoted with an asterisk mark. Static features can’t be enhanced and thus have no plus numbers.&lt;br /&gt;
&lt;br /&gt;
 For example: A feature may grant the function to “Silence movement during a Stealth check”, but because this type of benefit can’t progress logically anything further, it can’t be improved or enhanced. This becomes a static feature that is active whenever its conditions are met or the main Metaphor is in use.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AlienOvan</name></author>
	</entry>
</feed>