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	<title>Attack Roll - Revision history</title>
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	<updated>2026-04-17T01:18:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>AlienOvan: Created page with &quot; An &#039;&#039;&#039;Attack Roll&#039;&#039;&#039; is a process a character must take to use attacks and/or abilities that target another creature or entity with an Evasion and/or Deflection score. Against anything else, it is a Target number of 6 or higher. Rolling lower than 6 is treated as &#039;missing&#039; even if the target is stationary and not affecting the character&#039;s ability to aim.    The term &#039;ToHit&#039; is a bonus to succeed against a target&#039;s Evasion/Deflection, much like how Skill bonuses...&quot;</title>
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		<updated>2026-03-08T11:37:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; An &amp;#039;&amp;#039;&amp;#039;Attack Roll&amp;#039;&amp;#039;&amp;#039; is a process a character must take to use attacks and/or abilities that target another creature or entity with an &lt;a href=&quot;/wiki/index.php?title=Evasion&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Evasion (page does not exist)&quot;&gt;Evasion&lt;/a&gt; and/or &lt;a href=&quot;/wiki/index.php?title=Deflection&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Deflection (page does not exist)&quot;&gt;Deflection&lt;/a&gt; score. Against anything else, it is a Target number of 6 or higher. Rolling lower than 6 is treated as &amp;#039;missing&amp;#039; even if the target is stationary and not affecting the character&amp;#039;s ability to aim.    The term &amp;#039;ToHit&amp;#039; is a bonus to succeed against a target&amp;#039;s Evasion/Deflection, much like how Skill bonuses...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; An &amp;#039;&amp;#039;&amp;#039;Attack Roll&amp;#039;&amp;#039;&amp;#039; is a process a character must take to use attacks and/or abilities that target another creature or entity with an [[Evasion]] and/or [[Deflection]] score. Against anything else, it is a Target number of 6 or higher. Rolling lower than 6 is treated as &amp;#039;missing&amp;#039; even if the target is stationary and not affecting the character&amp;#039;s ability to aim.&lt;br /&gt;
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 The term &amp;#039;ToHit&amp;#039; is a bonus to succeed against a target&amp;#039;s Evasion/Deflection, much like how Skill bonuses help with Skill check Target-Numbers.&lt;br /&gt;
&lt;br /&gt;
==The Attack Roll==&lt;br /&gt;
 To attack a target, roll &amp;#039;&amp;#039;&amp;#039;d12&amp;#039;&amp;#039;&amp;#039; then add your character&amp;#039;s [[Metaphor]] bonuses and anything else that can add to their &amp;#039;&amp;#039;&amp;#039;ToHit&amp;#039;&amp;#039;&amp;#039;. If the result is equal or greater to the target&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Evasion&amp;#039;&amp;#039;&amp;#039;, they &amp;#039;&amp;#039;&amp;#039;hit&amp;#039;&amp;#039;&amp;#039;. If they beat the target&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Deflection&amp;#039;&amp;#039;&amp;#039;, they get a direct hit (avoiding Deflection effects).&lt;br /&gt;
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 &amp;#039;&amp;#039;&amp;#039;[ Total ToHit = d12 + Metaphor Bonuses + Other Modifiers ]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Critical Hit==&lt;br /&gt;
 Rolling a 12 on a normal d12 causes it to [[Explode]] as normal. Except when it comes to Attack rolls and attacks in general, this creates additional effects.&lt;br /&gt;
 &lt;br /&gt;
 The Meta-die created becomes a [[Versatile Bonus]] that can be applied to any &amp;#039;&amp;#039;&amp;#039;believable&amp;#039;&amp;#039;&amp;#039; aspect of the interaction. Damage is increased or multiplied based on circumstance and features available to the weapon or action taken, by default a critical hit &amp;#039;&amp;#039;&amp;#039;doubles&amp;#039;&amp;#039;&amp;#039; damage dealt after all other modifiers.&lt;br /&gt;
 &lt;br /&gt;
 If the critically hit target is &amp;#039;&amp;#039;&amp;#039;bigger&amp;#039;&amp;#039;&amp;#039; than the user, they can deal an additional 100% damage up to the target&amp;#039;s [[Size]]-Rating based on the Meta-die&amp;#039;s result instead of any other V-Bonus. The Size Damage multiplier can&amp;#039;t exceed the target&amp;#039;s own Size rating and the Size Difference between the two targets reduces the maximum multiplier by their difference between the two.&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;quot;A human warrior fights against a Size 8 Beast, they score a critical hit against them. Instead of merely dealing double damage, they can use their Versatile Bonus to multiply their damage by their result up to the Beast&amp;#039;s size. If they rolled a 5, they would deal x5 damage to the beast, but if they rolled 9 or higher, they would only deal x8 damage instead. If the Warrior were a Size 4 Giant, then they could only score up to +400% damage through this mechanic.&amp;quot;&amp;#039;&amp;#039;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>AlienOvan</name></author>
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