MediaWiki API result

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See the complete documentation, or the API help for more information.

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    "query": {
        "logevents": [
            {
                "logid": 140,
                "ns": 0,
                "title": "Firearms",
                "pageid": 107,
                "logpage": 107,
                "revid": 548,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "AlienOvan",
                "timestamp": "2026-03-25T12:16:16Z",
                "comment": "Created page with \"<center>  '''Firearms''' refers to the weapon type and the Combat [[Metaphor]] in order to use them effectively. This article explains the weapon type and the rules surrounding their use. They are ranged weapons that use combustion to fire projectiles at high speeds, causing '''high damage''' and penetration on hit. They are typically found in '''Modern''' settings, though more primitive forms can be found in Fantasy settings as well.  ==Weapon Design== {| class=\"wikitab...\""
            },
            {
                "logid": 139,
                "ns": 0,
                "title": "Size Damage",
                "pageid": 106,
                "logpage": 106,
                "revid": 540,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "AlienOvan",
                "timestamp": "2026-03-08T12:34:53Z",
                "comment": "Created page with \"<center>  '''Size Damage''' is a special multiplier where a smaller opponent is able to deal extra damage to a larger one, usually after scoring a '''Critical Hit''' from an [[Attack Roll]], or through the use of special equipment or [[Metaphor]]s.  ==Size Damage Multiplier==  To deal Size Damage by any means, one can score a '''Critical Hit''' by rolling a 12 on a d12 during an Attack roll. They can use the result of the exploded Meta-die's [[Versatile Bonus]] to declar...\""
            },
            {
                "logid": 138,
                "ns": 0,
                "title": "Explode",
                "pageid": 105,
                "logpage": 105,
                "revid": 538,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "AlienOvan",
                "timestamp": "2026-03-08T11:42:55Z",
                "comment": "Created page with \" '''Explode''' refers to a dice mechanic in which rolling the maximum value (or qualifying value) immediately produces an '''extra copy''' of the rolled die as a [[Versatile Bonus]]. This is most relevant to the '''d12''' die that is rolled in most checks, rolling a 12 produces a [[Meta Dice]], an '''md12''' that can be applied in any believable way for the check or interaction.    Unless specified or gained through a Meta-Power: No other die can explode in this way, eve...\""
            },
            {
                "logid": 137,
                "ns": 0,
                "title": "Attack Roll",
                "pageid": 104,
                "logpage": 104,
                "revid": 537,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "AlienOvan",
                "timestamp": "2026-03-08T11:37:13Z",
                "comment": "Created page with \" An '''Attack Roll''' is a process a character must take to use attacks and/or abilities that target another creature or entity with an [[Evasion]] and/or [[Deflection]] score. Against anything else, it is a Target number of 6 or higher. Rolling lower than 6 is treated as 'missing' even if the target is stationary and not affecting the character's ability to aim.    The term 'ToHit' is a bonus to succeed against a target's Evasion/Deflection, much like how Skill bonuses...\""
            },
            {
                "logid": 136,
                "ns": 0,
                "title": "Versatile Bonus",
                "pageid": 103,
                "logpage": 103,
                "revid": 526,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "AlienOvan",
                "timestamp": "2026-03-03T12:11:58Z",
                "comment": "Created page with \" A '''Versatile Bonus''' is a modifier that can become any legal, valid value within the Metaforce system. It is commonly attributed to [[Meta Dice]] and [[Metaphor]]s, which grant these types of bonuses to characters to maximise their options within the game space.    Generally, if a check requires the character to 'pass' or 'hit' a target. a Versatile bonus becomes a Skill or ToHit bonus to raise chances of success. If the V-Bonus is not required for success then it ca...\""
            },
            {
                "logid": 135,
                "ns": 0,
                "title": "Training Point",
                "pageid": 102,
                "logpage": 102,
                "revid": 525,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "AlienOvan",
                "timestamp": "2026-03-03T12:11:52Z",
                "comment": "Created page with \" '''Training Points''' are a special resource a character gains at 1st [[level]] and every level afterwards. It is a '''Catalyst''' required to take advantage of some character progression options, alternative Catalysts require '''roleplay and storytelling''' in order to achieve.    Generally, any option that specifies the use of a Training Point can only be performed by '''spending a Training Point''', but if pure [[Experience]]-based options exist, then Training points...\""
            },
            {
                "logid": 134,
                "ns": 0,
                "title": "Tension",
                "pageid": 101,
                "logpage": 101,
                "revid": 523,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "AlienOvan",
                "timestamp": "2026-02-26T21:04:01Z",
                "comment": "Created page with \" '''Tension''' is a keyword used to describe a '''temporary''' form of [[Exert]] for channelled abilities or forms of exhaustion. Tension is treated as being the same value of Exert, except it disappeared when the source of the Tension is released.  ==Tension Cost==  The default Tension value for a channelled ability or power is '''10'''. Often, the best way to manage and reduce this value for use is to apply a '''Metaphor bonus''' to reduce Tension cost. Tension cost ca...\""
            },
            {
                "logid": 133,
                "ns": 0,
                "title": "Exert",
                "pageid": 100,
                "logpage": 100,
                "revid": 522,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "AlienOvan",
                "timestamp": "2026-02-26T18:17:00Z",
                "comment": "Created page with \" '''Exert''' is a keyword used to indicate how many points of Exertion a character takes, it is usually denoted with a value such as '''Exert 1'''. Exert can be gained either through the use of powers and abilities, or as a natural hazard present in the game world.  ==Exert Cost==  The default Exert for using abilities is '''1''', unless otherwise specified. Exert is not a cost unless it is mentioned by keyword.    An alternate cost type called [[Tension]] is a temporary...\""
            },
            {
                "logid": 132,
                "ns": 0,
                "title": "Rest",
                "pageid": 99,
                "logpage": 99,
                "revid": 519,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "AlienOvan",
                "timestamp": "2026-02-16T14:28:36Z",
                "comment": "Created and expanded on rest mechanics"
            },
            {
                "logid": 131,
                "ns": 0,
                "title": "Save",
                "pageid": 98,
                "logpage": 98,
                "revid": 513,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "AlienOvan",
                "timestamp": "2026-02-12T00:34:03Z",
                "comment": "Initial draft"
            }
        ]
    }
}